Alien Breed Video Game Series
Alien Breed Series Evolution
2012
Alien Breed
2010
Alien Breed 3: Descent
2010
Alien Breed 2: Assault
2009
Alien Breed Impact
1994
Alien Breed: Tower Assault
Alien Breed
Action
August 1, 2012
Refreshed version of the science fiction shooter originally published in 1991 for Commodore Amiga computer users. In addition to the improved graphic design, additional levels and network functions have been prepared.
Alien Breed Trilogy
Action
March 18, 2011
A set of three futuristic action games that were released in 2010. Individual parts of Alien Breed are shooters with a view from above the hero's head. In each of the three scenes we travel through dark locations (base and spacecraft deck) and fight hordes of bloodthirsty aliens. In addition to the solo campaign there is a two-person cooperation mode.
Alien Breed 3: Descent
Action
November 17, 2010
The third part of the action/TPP game trilogy, initiated in 2009, resembles the cult shooting known primarily to Amiga computer owners. The main task of the player is to overcome the next stages, eliminating hosts of aliens.
Alien Breed 2: Assault
Action
September 22, 2010
Alien Breed 2: Assault is the sequel to the 2009 release of the futuristic TPP shooter, Alien Breed Impact. The player directs the actions of Conrad, the chief engineer on the alien spacecraft Leopold. The game was created by Team 17 Software's development team and uses the Unreal Engine 3 engine.
Alien Breed Impact
Action
December 16, 2009
Continuation of the cult series from years ago. In this arcade shooting with a view from above we walk through the dark corridors of the research and development base. The center was captured by terrifying strangers. During the game we get to know the backstage of the events that took place in the facility. At special points we can buy and improve weapons. The game also includes a cooperation mode.
Alien Breed: Tower Assault
Action
April 3, 1994
The second and last game of a series of two-dimensional shooters. Its most important feature is the non-linearity of the game. If you believe the programmers, there are about 250 ways to win.