Call of Duty: Vanguard Preview - The Return of Iconic Fronts of WW2

CoD: Vanguard returns to World War II and goes back to the roots. We will once again visit Stalingrad, North Africa, Normandy and the Pacific. Will Sledgehammer Games really manage to bring back the golden days of WW2 shooters?

Darius Matusiak

D-Day -1. Operation Tonga. Allied paratroopers jump out of planes over the coast of Normandy, plunged in darkness. Our hero, Arthur Kingsley, makes his way through the fields alone and without a rifle after a rather eventful touchdown. Above, we see the inferno ensue; landing planes are attacked by A-A artillery, while the Germans around us comb the area with flashlights. One of the first missions of the new Call of Duty, this time entitled Vanguard, quickly turns into a stealth game with some really dense atmosphere.

After a while, we encounter another paratrooper hanging from a tree, without signs of life. Wait... there was a similar scene in the very first mission of the very first Call of Duty. To top it off, this unlucky private is named Collier – just like one of the founders of Infinity Ward! It exudes fan service, though it's been 18 years since those days, and CoD is now mostly associated with Warzone. You can feel, however, that this mission harkens back strongly to the series' roots.

Arthur Kingsley parachutes in Normandii the day before D-Day.

The next immediate association was the latest installment of Modern Warfare and its nigh-time missions powered by NV. The same tension, similarly claustrophobic, with uncertainty emerging as Arthur stumbles into a homestead. The developers have used every pixel to show off the capabilities of the new engine, with the lighting absolutely stealing the show. Kingsley shoots at the enemy through laundry, as the soldier's silhouette suddenly appeared against the illuminated sheet. A moment later, watching the Nazis running around the house from the basement through the floor, he shoots where a moving object blocked beams of light coming through the gaps. The final touch is brought by particle effects of splinters breaking off whenever bullets hit wood.

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HERO COURIER

The character of Arthur Kingsley is inspired by a historical figure, private Sidney Cornell – the first black paratrooper to land in Normandy on June 5, 1944 with the British 6th Airborne Division. He became known for his incredible bravery and reliability as runner in relaying orders when radio communications were not working – despite being wounded multiple times during missions.

The climax of the Normandy mission showdown was a fully burning windmill dominating the screen, like a boss from Kojima's Metal Gear Solid. Our attention, however, was quickly diverted to a very different, smaller point, and a gripping scene. CoD has always made extensive use of scripted moments, and it seems that this time, too, Vanguard will provide plenty of such memorable, thrilling events.

Back to the roots?

Call of Duty recently attempted to return to its roots of World War II with COD: WWII, but I guess it wasn't quite what everyone had expected. Especially those who still remember the first games of the series. The campaign wasn't that bad, but instead of jumping around different fronts, it replicated the single-division-story idea from the console-exclusive part three. The game was also haunted by its outdated engine and too loose an approach to historical facts in multiplayer.

New CoD will show WW2 from different perspectives.

This time, the associations with the first installments of the series are much more justified, because Vanguard returns in part to the familiar formula of multiple protagonists in completely different theatres of war. In addition to directing a Briton in Normandy, we'll fight as an American pilot in the battle over the Pacific; a female sniper in the ruins of snowy Stalingrad; and an Australian in the ranks of the famous Tobruk Rats in North Africa – a completely standard set of locations for any WW2 game. The locations may be familiar from the first two installments, and World at War, but they'll sport a spectacular graphic setting now. However, it won't be all that old-school; the fates of the four will become entangled at a certain point, and only the whole team will tie the main thread of the campaign in Vanguard together.

 

Marvel's Inglourious Basterds or Alistair MacLean's Commandos

Exactly. Instead of watching the stories of individual soldiers caught up in a huge tug of war alongside thousands of others like them, we are to act in a specially formed commando team this time, taking part in a unique operation. There will be a main villain, Gestapo chief Heinrich Freisinger, and the main objective will be stopping the mysterious "Project Phoenix" operation. The intention of the authors from Sledgehammer Games was to show the birth of modern special forces – not ordinary grunts, but the distinguished, outstanding troopers acting out of the box – which began at the end of World War II.

It's hard to say whether it will be something like Inglourious Bastards, or more of a classic like Where Eagles Dare or The Dirty Dozen, or maybe something altogether different. The idea and number of main characters of this war drama caused some extreme feelings in the audience. One journalist even called them "Marvel-esque," similar to Captain America and Black Widow, just without the superpowers. Personally, I did not perceive them that way, but they do seemed a bit too clean and modern – with beards cut as if they just visited the coolest barber in town, not a shaver in a field base.

Here's a team of spec-ops grandfathers.

As consolation, I can add that these are only superficial impressions, and we have seen only short snapshots or static screens with the whole crew, so it was impossible to judge the atmosphere of the plot or the artistry behind the script. There was certainly none of that grotesque exaggeration we remember from the ill-fated Battlefield V trailer, however. Rather, I had the impression that Sledgehammer was giving DICE a little poke in the nose, saying "Look how it's done!" The team is seemingly alike, but there's more historical fidelity and common sense. How successful were they? We'll find out only after we go through the campaign.

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DIRTY MARVELOUS FOUR

The rest of the characters are also based on authentic characters. Freisinger is Heinrich Muller – head of the Gestapo, Office IV in the Reich Security Main Office. The American pilot Wade Jackson was inspired by Vernon "Mike" Michel – the hero of the Battle of Midway. The Russian sniper, Polina Petrova, is none other than Lyudmila Pavlyuchenko – the legendary girl sniper aka Lady Death. The Tobruk rat, Lucas Riggs, on the other hand, is based on Charles Upham, a New Zealander who was the only soldier in the history of World War II to receive the Victoria Cross, the British Empire's highest war distinction – twice.

Call of Duty: Vanguard

November 5, 2021

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Technological marvel

The issue of historical realities is obviously a delicate matter, as it is known that the developers of AAA productions have long since moved away from making games under the dictate of military consultants, and fidelity to reality has been replaced by accessibility and spectacle. For now, we know that the biographies of the characters are based on well-researched, authentic soldiers.

Sledgehammer certainly made an effort in terms of technology. The developers flaunted footage of sound recording during the flyovers of the original Douglas TBD Devastator aircraft from the Battle of Midway, for example. The color of the sky over Stalingrad after the bombings, on the other hand, was recreated from photographs of recent, devastating California fires. The decor of 1940s apartments was studied closely as well. That will be visible in the Stalingrad chapter, as we'll witness more civilian life in the besieged city.

The burning windmill looks sort of like a huge boss.

Overall, the audiovisual setting is impressive. This time, there are no half-measures as in case of Call of Duty: Black Ops – Cold War. Sledgehammer has set their minds on working closely with Infinity Ward and taken advantage of all the engine innovations brought by Modern Warfare. Not only have the animations of WW2 weapons been refined, but the reactions of the environment to bullets and grenades has been as well. Walls, doors, all such elements are gradually destroyed, with holes appearing, introducing dynamic changes in lighting. The effects look amazing, as I already mentioned.

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"THE BEAR" COMPOSITOR

The music for Call of Duty: Vanguard was written by renowned composer, Bear McCreary. We could listen to his music in such series as The Walking Dead or Battlestar Galactica, and the latest instalment of God of War.

Multi and zombies? Later

During the presentation only a few brief sentences were uttered about the rest of key elements of the game, namely the multiplayer and zombie mode. We know about the latter that Treyarch is developing it, and that it will depict events preceding those from Black Ops – Cold War, and that some novelties will be added to the mechanics. Multiplayer, on the other hand, will have its own, dedicated presentation at a later date. So far, we've only learned that it will offer up to 20 maps at launch and that there will be some tactical play, some joyful fragging chaos, and one very special, new combat mode. Raven studio is currently creating a second map for the Warzone mode, which is expected to be released later this year.

Lady Death got over 300 confirmed kills.

Will Vanguard be the bridge between two generations of players?

Call of Duty: Vanguard promises to be a very interesting experiment. So far, no attempts to revive the realities of World War II in a AAA game have repeated the success of the first installments of Medal of Honor, Call of Duty, Battlefield or the Brothers in Arms trilogy. Both CoD: WWII and BFV are not remembered as big hits. However, only niche productions such as Post Scriptum and Hell Let Loose, which focus on realism, were able deliver a satisfying multiplayer.

The reasons are fairly obvious. Back then, Saving Private Ryan and the Company of Brothers series – now Marvel blockbusters – reigned supreme in pop culture. The tastes and demands of the audience have changed, and the philosophy of game development has changed as well. I have a feeling that the creators of Vanguard want to somehow reconcile the recent past with the present, and deliver a game evocative of the first CoD that will also appeal to younger fans of Warzone. I have no idea whether this will work, but it will definitely be interesting to see.

Darius Matusiak

Author: Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.