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World in Conflict - game update v.1.010 - v.1.011 US - Download

Game update (patch) to World in Conflict , a(n) strategy game, v.1.010 - v.1.011 US, added on Tuesday, June 23, 2009.

file typeGame update

file size399.4 MB

downloads4173

(last 7 days)1

last updateTuesday, June 23, 2009

Free download

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World in Conflict

version: v.1.011 US

New features:

- Four new multiplayer maps:

* do_Apocalypse - Deep in the jungles of the Mekong, Soviet and U.S. forces struggle for possession of a vital intelligence dispatch.

* do_Canal - A tranquil canal divides Soviet and NATO forces as they fight for control of a small French Village.

* do_Studio - In an attempt to crush the morale of the hated Americans, Mother Russia has decided to attack the heart of their enemy’s entertainment industry!

* do_Tequila - A sleepy Mexican village is shaken out of its siesta by the sound of roaring Soviet and U.S. tanks.

Units and balancing:

* All Anti-Air Strike timings are now much more similar, based on the USSR version.

* NATO Air-to-Air Strike has a changed animation of the airplane and is now identical to US and USSR.

* NATO Air-to-Air Strike missiles now have the same speed as on the US and USSR Air-to-Air Strike.

* Visual change: Ground marker on the Air-to-Air Strike changed to more accurately reflect target area. This does not in any way affect the functionality of the TA.

* Infantry squads now drop with a larger spread.

* Infantry squads now have a larger formation spread after move orders.

* Forest clearing has been removed from all units except for artillery units and special abilities on medium tanks.

* Medium Helicopters has had a decrease in health.

* Medium Helicopters has had a decrease in missile and cannon range.

* Medium Helicopters now has decreased cannon blast damage.

* US Medium Helicopters can now fire at targets behind it, making it more similar to the other factions.

* Medium Artillery has had its maximum range decreased.

* Medium Artillery Special Ability now has increased reload time.

* Medium Artillery now receives less reload time improvement when leveling up.

* Visual change: Changed the special ability effect on US/NATO Medium Artillery to a larger WP cloud, lingering flames and slight terrain deformation. Overall duration now matches gameplay effect.

* Tweaked deployment zones on do_Mauer in favor of USSR.

* Tweaked deployment zones on do_Fjord in favor of NATO.

Bug fixes:

* Changed the health of a stone bridge that had 50% more health than it should. All bridges should now be destroyable with two Laser Guided Bombs.

* Fixed a bug where infantry squads would sometimes get deselected when a member of the squad died.

* Fixed a bug where Sniper units inside buildings would sometimes fire at units they did not have line of sight to.

* Fixed a bug where infantry would run out of the forest when dropped from a helicopter.

* Fixed a bug where the LOS shader would in some cases calculate incorrectly.

* Fixed a bug where the movement lines in the megamap would remain after the units had been ordered to stop.

* Fixed a bug where the stone bridge used on do_Canal and as_Hillside would move when terrain was deformed close to it.

* Fixed a bug where the server would crash when certain orders were stacked.

* Fixed a bug that caused heat-haze not to render.

* Slight tweaks to USSR Medium Artillery special ability: crater size is more consistent, and the effect no longer occasionally fails to play an impact sound.

  • Last update: Tuesday, June 23, 2009
  • Genre: Strategy
  • File size: 399.4 MB
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