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Warsow - v.2.0 - Full game - Download

Download for free and play full version of Warsow , a(n) action game, v.2.0 , for PCs and laptops with Windows systems. Free and legal download. Enjoy!

file typeFull version

file size423 MB

downloads48552

(last 7 days)5

last updateTuesday, December 1, 2015

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Warsow

v. 2.0

Changelog:

General:

+ Switched to Creative Commons license for media assets.

+ Added full out-of-the-box gamepad support (XInput on Windows, SDL on Linux and OS X).

+ The engine automatically lowers the frame rate to 24 FPS and enables sleep state when the game is minimized.

+ Multi-threading improvements for the following; fixed race conditions, reduced latency and the amount of context switches.

+ .pk3 files explicitly named as "pure" are now preferred to different .pk3 files.

+ Restricted downloads of binary modules and "pure" content to official Warsow web mirror.

+ Greatly reduced memory footprint for fonts (especially for CJK).

+ Pressing Escape key during the map load or connection set-up will now cancel the process much quicker.

+ New high resolution "flat" icon.

+ Maximum refresh rate now defaults to 250 fps.

+ It is now possible to pause demo playback at the end of a demo file, instead of dropping to main menu (see "demo" command help).

+ Added "flipped view" mode, set "cl_flip" to "1" to enable.

+ Use HTTPS for secure authentication to matchmaker.

Renderer:

+ 30% to 50% overall performance improvement.

+ Greatly reduced VRAM footprint for textures.

+ Added support for texture arrays, used for lightmaps.

+ Added KTX texture format support.

+ Enabled binary cache for GLSL programs to speed up startup time by default now.

+ Enabled multi-threading to speed up map loading by default now.

+ Curved meshes are now optimized to remove excessive polygons.

+ Changed rendering order so that the sky is now rendered after world geometry to minimize overdraw.

+ Fixed infinite far clipping plane calculations.

+ The renderer now queries the operating system for available screen resolutions.

+ Shadowmaps now account for normals of geometry they are cast on, making them less prone to be visible through walls and ceilings.

+ Added "stencilTest" shader keyword.

+ Added per map colour correction support. Toggle-able with cg_colorCorrection 0/1, maps can define colorCorrection <file path> key in worldspawn to use color correction profile.

- Removed "vid_mode", "vid_customwidth" and "vid_customheight" console variables in favour of "vid_width" and "vid_height" for video modesetting.

- Dropped support for "noDepthTest" shader keyword.

- Dropped "r_colorbits" console variable (used to set desktop colour depth).

Gameplay:

+ New Tutorial game mode.

+ Added 3 new awards:

++ First Frag (awarded to the first fragger);

++ Fair Play (say "gg" to your opponents during the post-match using the chat or the vsay);

++ Man of the Match (You must score the most + achieve the ""Fair Play" award). -See above-.

+ Added sounds for Lasergun, Electrobolt and Instagun impacts.

+ New spawn points selection algorithm: returns the furthest point to which there's less than 4 points on the map; otherwise it returns to a random one, excluding the closest 3 points.

+ Ammo packs dropped on a players deaths, now actually contain strong ammo.

+ The movement style now defaults to "old movement", set "cg_movementStyle" to "1" for "new movement".

+ Incorporated a number of movement fixes from Racesow.

+ Ranked servers will now announce a players profile name at warsow.net alongside the nickname of the players entrance to the server.

+ On ranked servers, the "players" command now also prints login names for authenticated players.

+ After joining a server, the game menu is now opened automatically.

+ On ranked servers, certain votes now require players to be authenticated.

+ Votes now ignore AFK players.

+ In round-based game modes, in-active players are not removed until the beginning of the next round.

+ Added bot navigation files for wda5 and wbomb6.

+ Player movement prediction now works properly when riding a moving platform.

+ New RL/GL trail effect, cg_rocketTrail & cg_grenaderTrail merged into cg_projectileTrail.

+ Bots will now ignore chatting players.

+ Reduced respawn sound volume by 35%.

+ Added new callvote options "shuffle" and "rebalance".

+ Decreased weapon respawn timer to 10 in Duel.

+ In bomb, players can now move at crouch speed during the pre-round; upped maximum running speed to 320ups.

- Removed 'Team Domination' game mode.

Graphics:

+ New "illuminati" gibs.

+ New Instagun & Electrobolt decals.

+ New "simple items" sprites.

+ New teleportation\spawn effect.

+ New EB beam texture for cg_ebbeam_old 1.

+ New default EB beam effect.

+ New Lasergun beam, added hit model for LG endpoint.

+ New bullet hit decal and model.

+ Improved rocket launcher projectile texture.

+ Added gloss textures for BigVic and Bobot player models.

+ Added cg_viewBob, viewport smoothing/bobbing to falling/high jumps.

+ Bomb model colour follows the planted state dynamic light color (red when planted, orange normally).

+ Disabling gun "bobbing" now also disables fire and idle gun animations.

+ New damage hit effect (cg_showBloodTrail).

Weapons:

+ Reduced Rocket Launcher pick-up ammo count to 5.

+ Reduced Lasergun and Plasmagun pick-up ammo count to 50.

+ Increased Lasergun and Plasmagun ammo box count to 100.

+ Increased Electrobolt ammo box count to 10.

+ Removed custom gravity and friction from Grenade Launcher projectiles.

+ Unified knockback of Grenade Launcher and Rocket Launcher to 100.

+ Unified minimum knockback of Grenade Launcher and Rocket Launcher to 35.

+ Unified splash radius of Grenade Launcher and Rocket Launcher to 125.

+ Changed Gunblade full recharge and reload time to 600ms.

+ Changed Gunblade projectile damage, splash radius and knockback to 40, 70 and 90 respectively, self-damage ratio increased to 100%.

+ Increased Gunblade melee damage to 50 and decreased reload time to 600ms.

+ New Riotgun spread pattern based on Fibonacci/sunflower spirals.

+ Increased per-pellet knockback for Riotgun to 7 (140 on 100% hit), spread reduced.

+ Increased Rocket launcher reload, damage and projectile speed to 950ms, 80 and 1150ups respectively.

+ Increased Grenade launcher reload, damage and self-damage ratio to 800ms, 80 and 100% respectively.

+ Increased DPS for Lasergun to 140, knockback increased to 14.

+ Increased Machinegun bullet damage to 10, reload time increased to 100ms, spread removed.

+ Increased knock-back for Electrobolt to 80.

+ Increased Plasmagun speed and knockback to 2500ups and 20 respetively.

Maps:

+ New Tutorial map.

+ Improved wdm6.

+ Improved wdm1 item layout.

+ Added colour correction profiles for wdm5, wbomb6, wbomb1.

- Removed wdm3.

- Removed wca2.

Mapping:

+ "target_print" entities can now provide overlay help messages/hints to players (use the the "helpmessage" key in Radiant/map editor of choice).

+ Added support for "target_kill" and "target_teleporter" entities from Quake3.

+ Use "gravity" attribute on the "worlspawn" object to set map gravity.

Localizations:

+ Added 9 new localizations: Belarusian, Bulgarian, Lithuanian, Portuguese (Brazil), Portuguese (Portugal), Romanian, Swedish, Turkish, Ukrainian.

+ Maps can now be localized individually (drop .po files into l10n/maps/<mapname>).

+ Centre-printed messages and map locations are now localizable.

Sound:

+ Added "s_globalfocus" option: when enabled the game will continue to play its sound and music even if the user switches to another application.

+ It is now possible to use .ogv video files as background music tracks.

+ Fixed support for remote .ogg music tracks/streams.

+ Reduced default sound mixer delay from 200ms to 140ms (snd_qf).

+ The background music is now not interrupted at demojumps.

HUD:

+ Added current time to the HUD in the race mode.

+ Added text animation for game awards.

+ All HUD elements are now resolution-independent.

+ Optimized rendering of scoreboard strings.

+ Scripting: it's now possible to pass a non-constant math expression to setFontSize.

+ New spec HUD, added adem HUD.

UI:

+ Added voicecomm menu for Team Deathmatch, Bomb, CTF and CTF: Tactics game modes (bound to Left Shift by default).

+ Revamped title screen, this incorporates a players profile and stats from warsow.net.

+ Added an option for server browser to open a dialogue with suggested game servers after the search is complete.

+ Added quit confirmation dialogue.

+ Added descriptions for game modes.

+ Added pre-load option, enabled by default (set "ui_preload" to "0" to disable).

+ Added several new configurable options.

+ Added confirmation dialogue for "Move to TV" command.

- Removed IRC chat tab.

Server:

+ The built-in HTTP server now runs in a separate thread.

+ Optimized file transfers from the built-in HTTP server.

+ Matchmaker HTTP authentication now respects sv_ip.

WarsowTV:

+ Fixed an issue with the automatic chase-cam, which occasionally goes rampant in round-based game modes.

+ Enabled TCP connections support.

Linux:

+ Switched over to SDL2 for video initialization and input.

NOTE: versions prior to SDL2 suffer from doubled mouse sensitivity. This is expected to be fixed in SDL 2.0.4.

+ ALT+Tab works now.

+ Keyboard input doesn't steal the whole system focus.

+ The game now respects system keyboard layout.

+ Switched over to dynamic linking for support libraries.

Windows:

+ The window can be minimized when the game is running in windowed mode.

+ ALT+F4 works again.

+ The UI now respects system DPI settings.

+ Added support for Japanese and Korean input to the chat.

SDK:

+ Added NetRadiant and Q3Map2 with KTX texture format support, older versions won't load the textures properly.

+ Added .map files and models for all stock maps.

+ Added source files for textures and models.

+ Switched to cmake as the unified build system for C/C++ code.

+ Added Dockerfiles for cross-compilation.

+ Added debian meta-package to install all engine dependencies.

+ Updated to AngelScript 2.29.2.

  • Last update: Tuesday, December 1, 2015
  • Genre: Action
  • File size: 423 MB

Files for Warsow

Name

Type

Size

Date

Total

7 days

Warsow - v.2.0 game 423 MB 12/1/2015 48.5K 5
Warsow - v.0.61 patch 441.5 MB 4/6/2011 1.9K 0