Strife (1996) - Strife Uncut v.1.6 - Game mod - Download
The file Strife Uncut v.1.6 is a modification for Strife (1996), a(n) action game. Download for free.
file typeGame mod
file size847 KB
downloads1113
(last 7 days)0
last updateTuesday, November 17, 2020
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Strife Uncut is a mod for Strife, created by Zaero.
Description:
The main idea behind this mod was to bring back all the features that did not make it to the final version of the game.
FEATURES:
NEW ITEMS - Restored much of the content hidden in Strife1.wad:
* Loot - almost any small item in the game can be stolen and it's value is added to players gold count.
* Food - found in containers, can be consumed anytime by selecting food bag from inventory. The more "meaty" the food is, the more health it boosts.
* Interrogator Raport - item found in the first mission, will explain you a part of the story which was not so obvious before.
* Acid Grenades (Max 20) - can be carried in inventory and used at will. They're thrown and break into clouds of gas which is harmful both for humans and robots.
* Rat Helper (Max 5) - when you'll find the place full of rats, they may come to you and stare. You can then pick them up, and use from the inventory.
When you do, they get thrown at the enemy and start to bite him. They cannot be killed, but deal very little damage, also the enemy attacked will still try to hunt you instead of rodent. When they dont have a target for some time, they can be picked up again.
* TIP = Totems of Incredible Power - during the game you can find 3 of them, when all are collected your dagger deals incredible damage. They're made from scratch, not ported from VE.
* Blue Chalice - acts as portable health regenerator, very useful as sort of "ammo" holder for the Sigil. Uses gold to do so. Entirely made from scratch, not ported from VE.
* Sigil Piece - during the fight with the first boss, it used to be obtained automatically on victory, preventing the player from backtracking to refill supplies etc. Now, it is spawned on boss's death but must be picked up by the player, so you may actually decide whey you want to finish the level.
WEAPONS:
* Most of vanilla weapons have smoother animations, made both by offsetting the original frames, as well as adding new.
* All weapons except for Sigil, have altfires. They can activate stronger attacks, weapon reload functions of fire secondary ammo.
* There are 4 new weapons, most of which, make use of accuracy/stamina stats:
* Pistol (Ammo: Bullets) - the firearm given by Macil, the first time talked to. Granted so early in the game, it is useful for taking down acolytes and some other weaker enemies. It's clip holds 10 rounds, but the reload is fast. It's a great tool, especially considering Assault Gun is found later than before (but you can still buy it from Irale).
* Boltcaster (Ammo: Electric Bolts) - shots fast moving energy bolts at cost of 2 ammo. Secondary fire is sniper mode, which fires stronger bolts at cost of 3 ammo. Can be found in weapon stashes (for the first time in the Prison).
* Thrasher (Ammo: Energy Pods) - shotgun type weapon, uses energy pods to fire green sparks of plasma which disintergrates human enemies. Primary uses 10, secondary 20 ammo. Must be cocked after each 10 ammo shot. It can only be found in the Town.
* Land mines - can rarely be found, but is very strong. Primary fire sets it on the ground, secondary throws it. The blast can usually insta-kill most enemies.
* The weapons with limited "clip", which needs to be reloaded, display the counter to indicate how much ammo you can fire before the next reload. This is not the actual "clip capacity" per se - you can reload the clip anytime, even without ammo and this counter will reset.
ENEMIES:
* Some enemies drop different items they used to (Crusader, first Boss).
* Stalkers now can fire their cannons when on ground.
* Templars have 5 different dead states for more variety.
* Sentinels have new death animation and play their dead sound fully.
QUESTS:
* The key persons are protected until they are no longer needed for progression. They are: Harris, Mourel, Weran, Keymaster, Richter, Oracle.
* Rowan can be killed in the very beginning and the game can still progess, but you'll not get his gold reward and the alarms will sound. You can then run to the base, get the pistol and continue your fight from there (with the help from Medic and Weapons Trainer) but it'll be much harder as you'll have to clean the whole town to progress.
* There is another way to get to the prison: You can take Harris's quest, get the Chalice (you wont find it before) and bring to him. Whey you do so, the door to prison will open, but you'll not have the authorization to pass the guard there. You'll need to kill him to get to the Warden.
As you can see, the Chalice quest is no longer a dead end, if you complete it you will even be rewarded later in the game.
* The degnin ore respawns after 10 minutes of picking it up, so you'll never run out of them. They cannot be destroyed until picked up and used first. This fixes another possible dead-end.
INTERACTION - Objects which can be used or destroyed:
* Ammo Refiller - if you're low on ammo, actually restores it to some level.
* Surgery Crab - if you're low on health, it heals you some.
* Ancient columns, monuments and vases - can be destroyed.
* Explosive Barrels - now are really useful as traps, since they spawn flames which can deal huge amount of damage.
* Wooden Barrels - they always contain some food or a coin.
* Every barrel and vase can be moved if pushed.
This mod requires GZDoom. To use the mod simply load the strifeuncut.pk3 file after Strife1.wad. The bat file for GZDoom users is included.
COMPATIBILITY
* The mod requires Strife1.wad, Voices.wad (recommended) and latest version of GZDoom (may work on ZDoom, untested).
* The mod is compatible with Strife1.wad but is not with Sve.wad.
* The mod is not compatible with Strife teaser demo.
* No feature of this mod was taken from VE, every feature is made entirely from scratch.
* The mod is compatible with Ketchup mod - I highly recommend it: http://www.moddb.com/mods/brutal-doom/addons/ketchup-v5-gore-mod
* Yes, the pk3 file is really that small :)
- Last update: Tuesday, November 17, 2020
- Genre: Action
- File size: 847 KB
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