Download Games & Demos Mods & Add-Ons Patches Tools Trainers

Sid Meier's Civilization IV: Colonization - game update v.1.01f ENG - Download

Game update (patch) to Sid Meier's Civilization IV: Colonization , a(n) strategy game, v.1.01f ENG, added on Thursday, March 12, 2009.

file typeGame update

file size22.1 MB

downloads2567

(last 7 days)1

last updateThursday, March 12, 2009

Free download

Report problems with download to [email protected]

version: v.1.01f ENG

Enhancements

Released PITBOSS executable

The end of the game is extended once a colony declares independence

100 turns on Normal speed

Missionaries now have a chance of failure to establish a mission.

A failed mission angers the native chief

Added the ability to sail from Europe to the west edge of the map

Changed text for when natives abandon their settlements to be less confusing

Missions now always send converts to the player who established them

Added warning message for when a settlement needs more raw materials

Added warning for when stored goods are nearing storage capacity

AI tries to produce more defenders in their settlements

AI tries to prepare better for revolution

AI uses King to transport treasure if no Galleons are available

AI knows how to pick up treasures without bringing them to a settlement

Balance Fixes

The Royal Expeditionary force increases less rapidly as the game progresses, depending on difficulty level

AI colony leaders are less friendly

AI native leaders are more likely to declare war due to proximity of borders

Changed Europe width to be a percentage of the map size

Europe plots are now at least four tiles from the near land

AI gets some free money depending on difficulty level

Satisfying the King’s demands delays increasing his expeditionary force

Great Generals are born more frequently on Marathon and Epic speeds

Crosses levels required for immigration increase more slowly

Education points required for graduation increase more slowly

Enforcing a 20-turn peace treaty between colonies at the start

Population no longer affects score – just Land and Founding Fathers

Increased price of horses in Europe

Natives change their desired good only when supplied with that good

Military ships (Frigate, Ship of the Line, Man-o-War) cannot enter native settlements

The price of hurrying immigrants never exceeds the price of buying them

Starting location is now randomized every time you lose all your ships

Domestic Advisor no longer available when the trade screen is up

Exploration points no longer scale with game speed

Converted natives can no longer be educated in native settlements

Converted natives can no longer become missionaries

Traded goods through warehouse expansion count towards tax raises

Boycotted goods no longer count for tax raises

Bug Fixes

Armed Mounted Brave does not receive defensive bonuses

Armed Brave receives defensive bonuses

Fixed lost production bug

Fixed bug with two citizens graduating in the same turn

Fixed reversed labels on assign trade route tooltip

Fixed some starting location issues

King no longer asks for money after you have declared independence

King no longer raises taxes after you have declared independence

King no longer adds to his expeditionary force after you have declared independence

Units ungroup when traveling to Europe

Units ungroup when being educated by the natives

Terrain double movement from promotions now works properly

Other Changes

Automated pioneers will not remove features from an improved plot being worked

Removed cap on production overflow

Colonists can join settlements even after they have moved

Units left in Europe after the revolution are eliminated if Elections are chosen in the Constitution

Education point threshold increases per city, as intended, rather than per player

King is more likely to have a balanced REF (rather than all troops and no ships, for example)

Fixed exploit where gifting a wagon full of goods in a city would double the goods(!)

Fixed gifted cargo disappearing

Fixed text bug dealing with incorrect token

Slavery gives extra hammers as well

  • Last update: Thursday, March 12, 2009
  • Genre: Strategy
  • File size: 22.1 MB

Files for Sid Meier's Civilization IV: Colonization

Name

Type

Size

Date

Total

7 days

Sid Meier's Civilization IV: Colonization - Medieval Conquests v.2.5.3.2 mod 659.1 MB 5/18/2020 6.2K 2
Sid Meier's Civilization IV: Colonization - Dawn of a New Era v.6.00 mod 272 MB 5/18/2020 3.4K 2
Sid Meier's Civilization IV: Colonization - v.1.01f ENG patch 22.1 MB 3/12/2009 2.6K 1