Operation Flashpoint: Cold War Crisis - game update v.1.96 Full - GotY - Download
Game update (patch) to Operation Flashpoint: Cold War Crisis , a(n) action game, v.1.96 Full - GotY, added on Thursday, April 15, 2004.
file typeGame update
file size7.3 MB
downloads15533
(last 7 days)9
last updateThursday, April 15, 2004
Report problems with download to [email protected]
version: v.1.96 Full
WARNING:
Multiplayer game in 1.96 version is NOT compatible with 1.75-1.91 games / servers.
Multiplayer:
- When MP mission file transfer failes, client is disconnected
- Several anti-cheat measures implemented.
- Unit killed inside a vehicle sometimes did not respawn.
- Gunner aiming was unstable.
- Visual glithes in the ingame browser.
- Faster response in various game setup screens.
- Testing of server-client mod compatibility is now possible.
Stability and Security:
- More improvements in virtual address range handling. This should prevent error messages like "Out of memory (index buffer)
- Various crash opportunities fixed.
- Better handling of virtual memory address space. When this space was exhausted, it could cause a crash or olive green screen.
- AI waypoint delays and other AI degradation was possible on very fast CPU.
- Whole partition could be deleted when DirectPlay server creation failed (this could happen when TCP component was missing or it was blocked by a firewall).
- Different file-acess technique is now used when memory mapping fails. This should prevent Cannot memory map file errors.
- Some crash opportunities fixed.
Scripting:
- Command "private" did not work when variable name contained any upper case letter.
- Event handlers were not saved properly (affects some 3rd party addons).
- Event handler "init" is now launched on all machines in MP game.
Miscellaneous:
- Improved AI Airplane dogfighting.
- Fixed terrain lighting direction bug.
- Autocentering force did not work properly on some joysticks including MS Sidewinder FF 2.
- Some other minor bugs fixed.
CHANGE LOG
==========
1.96 - Fixed: SCUD animation caused strange visual behaviour (introduced in
1.95)
1.96 - Fixed: Long blue triangle artifacts (introduced in 1.95).
1.96 - Fixed: MP - when mission file transfer failes, client is disconnected.
1.95 - Fixed: More improvements in virtual address range handling.
1.95 - Fixed: AI units could not take any magazines.
1.95 - Improved: Several anti-cheat measures implemented.
1.95 - Improved: AI Airplane dogfight evasive tactics.
1.95 - Fixed: Airplane rudder working during flight.
1.95 - Fixed: after load, engine was off for cars, tanks and planes
1.95 - Optimized: Much faster map drawing for very big islands.
1.95 - Fixed: Rendering artifact: White dots or lines on a terrain when using HW T&L.
1.95 - Fixed: Bug in animation loading. As a result some 3rd party addons with custom animation could cause a crash.
1.95 - Fixed: Ship wobbling when going south and using mouse controls.
1.93 - Fixed: MP: Some .pbo files containing subdirectories were not accessed correctly on Linux server. This included sounds.pbo and voice.pbo.
1.93 - Improved: Nonconnectable sessions are on the end of MP session list
1.93 - Fixed: Wrong time left info position in MP session list
1.93 - Fixed: Lighting direction was wrong on terrain (bug was present since version 1.00 and even before)
1.93 - Fixed: Units inside vehicles sometimes did not respawn.
1.93 - Fixed: Autocentering force did not work properly on some joysticks including MS Sidewinder FF 2.
1.93 - Fixed: MP: Small numeric error in vehicle orientation network transfer could make gunner aiming very difficult (cursor could move with no reason).
1.93 - Fixed: Crash when SCUD launch sound loading failed.
1.93 - Fixed: Possible crash during removeAllEventHandlers.
1.93 - Fixed: Crash possible when deleteVehicle was used in waypoint "On activation" field.
1.93 - Fixed: Scripting command "private" did not work when variable name contained any upper case letter.
1.93 - Fixed: Crash when too long mod list entered
1.93 - Fixed: Crash when "variants" field in the voice config was empty.
1.93 - Fixed: Scripting command drop could cause crash when used with NULL object.
1.93 - Fixed: Event handlers were not saved properly.
1.93 - Fixed: New command line option -nomap was ignored sometimes.
1.93 - Fixed: AI waypoint delays and other AI degradation possible on very fast (~3GHz) CPU due to bad handling of high resolution timers.
1.92 - Improved: Flushing of stdout (for instant console output) on Linux.
1.92 - Fixed: Game sometimes freeze when AI rearms
1.92 - Fixed: Event handler "init" is now launched on all machines in MP game
1.92 - Improved: MP: faster response in MP-game setup (mission setup, roles assignment, connecting to server, ..)
1.92 - Fixed: Avoid delete of partition (rmdir *.*) when DirectPlay server creation failed
1.92 - Fixed: Different file-acess technique used when memory mapping fails. This should prevent Cannot memory map file errors. This alternative technique can be also enforced for all files by using command line switch -nomap
1.92 - Fixed: Crashes in MP when somebody use ammunition which does not exist on other computers (for example through mods)
1.92 - Added: New server.cfg option "equalModRequired". When used, users with different -mod than the one used on the server cannot connect.
1.92 - Added: Testing of -mod compatibility in MP
- Last update: Thursday, April 15, 2004
- Genre: Action
- File size: 7.3 MB
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