Might & Magic: Heroes VI - game update v.1.5.2 - v.1.7 ENG - Download
Game update (patch) to Might & Magic: Heroes VI , a(n) strategy game, v.1.5.2 - v.1.7 ENG, added on Tuesday, September 25, 2012.
file typeGame update
file size268.2 MB
downloads1341
(last 7 days)1
last updateTuesday, September 25, 2012
Report problems with download to [email protected]
version: v.1.5.2 - v.1.7 ENG
· Adventure Pack “Danse Macabre” Compatibility:
o Campaign
§ Two new campaign maps
§ New neutral building 'Magic Menagerie'
§ Unique End Boss 'Dragonwraith'
§ New Dynasty Traits
§ New Hero 'Sandro'
§ New Heroes available for purchase in the Altar of Wishes
§ New Dynasty Weapon 'Staff of the Netherworld'
§ New Artifact Set
§ New Achievements
§ New Player Portraits available for purchase in the Altar of Wishes
§ New Dynasty Pet
o New available multi-player maps:
§ Warlords of Xeen
§ Coast of Intrigue
§ The Lost City
§ The Conquest of Enroth
· Community bug requests fixes :
o Campaign
§ In “Pirates of the Savage Seas” campaign, the secondary hero Falagar receives blood and tears reputation points.
§ In “Pirates of the Save Seas” campaign, the secondary hero Falagar has no specialization.
§ The secondary Stronghold Campaign hero Akamas does not have the First Blood level specialization during battle.
§ Magic Sanctuary hero Himiko has Might heroic strike animation and damage instead of water magic animation and damage.
§ Magic Stronghold campaign hero Airini as Might heroic strike animation and damage instead of magic animation and damage.
§ Magic Inferno campaign hero Xana has not heroic strike animation.
§ Crag Hack’s “Plunder” (+1 gem per week) effect and the All-Seeing Crown artifact effect do not work.
o Dynasty Weapons/Artifacts
§ When two or more heroes the Artifact seller building on Adventure map with one of them, you can buy artifacts and scrolls to a remote hero by clicking on his portrait.
§ Artifacts that award bonuses to creature damage do not function correctly.
§ The "Winterwind Peace Circlet" Artifact doesn't work (already fixed in 1.5.2 patch).
§ The "Flamegold Shield" artifact does not award fire resistance (already fixed in 1.5.2 patch).
§ The "Gauntlets of the Khan" artifact's second ability (+1 to friendly creatures might damage) doesn't work (already fixed in 1.5.2 patch).
§ The "Frozen Chrysanthemum" Artifact doesn't work (already fixed in 1.5.2 patch).
§ The level 3 ability (Sephiel’s Voice) of the Heartrending Song takes effect on 5x5 area instead of 3x3.
§ The Perfect Silksword’s buff is not enough powerful. (Now gives +30%damage dealt and +40 Luck).
§ Missing icon for staff of Cleansing "Tainted Mist" ability in the Spellbook.
§ Staff of the Tides level 5 "Ice Barrier" ability does not absorb damage in retaliations.
§ Asha's Staff of Eightfold totally refills mana each day instead of the +10 mana.
§ The description of the Arachne's level 5 ability contains the value 0.
§ The level 3 (Sephiel's Voice) ability of the Heartrending Song gives too little heal.
§ Will of Urgash “Burning Fire” ability fire damage can be healed.
§ Will of Urgash “Firestorm” damage is not influenced by the Hero's level and Magic Power.
§ The number of summoned Juggernauts by the Blade of Binding is not influenced by the Hero’s level.
§ Level 5 Staff of the Tides "Ice Barrier" ability was too powerful. It now disappears after the stack is dealt more than 393 damages.
§ The "Warping Pendant" artifact will be effective against enemies even if the hero does not have 10 might attack power.
§ Different items are present in the Artifact Merchant after loading a game.
o Achievements
§ "Some Rotten Forever" achievement cannot be unlocked.
§ A fight won without engaging in close combat is not counted for the "Marksman" achievement.
o Abilities/Spells/Traits
§ The "Mentoring" ability gives the hero 75% experience instead of 50% as indicated
§ The bonus to the "Diplomat" ability awarded by the "Master Diplomat" specialization is too small to make a difference.
§ Vampires and Vampire Lords cannot be attacked when they have the "Out of Time" buff.
§ The animation of the "Inner Eye" ability can be seen on units that are in the army of a Might hero.
§ The "Cleave" skill will trigger for every stack that destroys an enemy stack rather than just the first one.
§ Damage dealt by any spell is doubled if the user casts Pressed Attack.
§ Demographist II dynasty trait increases elite creature by 1 instead of 2.
§ The "Assailant I, II, III" abilities receive the same amount of points on both Tears and Blood reputation.
§ Stronghold campaign secondary hero Airini’s first class tears ability cannot be used in combat.
§ The Meditation skill will restore 50% of the hero's mana even though the description states it should restore 15%.
§ The "Magic Affinity III" skill does not work.
§ The Fire Elemental "Cremation" ability does not work.
§ Dynasty trait Artifact Finder does not work.
§ Level 1 Sanctuary reputation ability for Might heroes is not displayed in the spell book.
§ The Lich's "Drain Life" ability doesn't work if the stack that is attacked dies.
§ A stack doesn't retaliate when is attacked by an enemy stack affected by "Taunt" ability.
o Localizatio/Text error fixes
§ Incorrect message is displayed when the player loses a battle in the arena
§ Incorrect description of Movement points for a unit affected by "Haste" spell.
§ Incorrect description in the "Vampire Palace" structure tooltip regarding the creature growth.
o Miscellaneous
§ The user won't be able to zoom or move the camera using the scroll after he uses the "Statue of Revelation" Haven building
§ You can move the portrait of your hero while visiting an Arena or an Arcane Library.
§ The combat music effect continues playing after visiting an Arena until an action that triggers another music effect is made.
§ In Custom Game, there is not a Chose random enemy faction or/and hero on all slots.
§ The "Lightning Bolt,Fire Bolt and Agony" spells have no special effects when killing an enemy stack.
§ Loading an autosave creates a new autosave.
§ Attacking a hero that is outside the town (a few steps outside) starts a town battle with the defender inside the castle.
§ Player is not warned when one or several of his heroes have movement points left when he ends a turn. Now a popup window appears near the hourglass to warn the player.
§ The scrollbar does not reset after switching between tabs in the spellbook.
§ In the Diving Attack's tooltip there is no information about the special ability's cooldown.
§ Right clic info window disappears for no reason. It disappears now at a new right click press.
§ There is not a “Lock Dynasty weapon” button in MP lobby.
§ The Frost Miya does not increase population by 2 as described, but by 1.
§ Low resolution picture for Azkaal in the Bestiary.
§ Combat hotkeys are not functional when the user is attacked on passive turn.
§ The level bar of a Dynasty Weapon shows a constant value.
§ Special Offers (such as 10 crystals for 10 ore, or get 3000 gold for 10 woods etc.) from the Advanced Market changed on Save/Load.
· Bug fixes :
o Localization/Text error fixes :
§ The tooltip for the last achievements tab was not localized
§ Wrong tooltip for the "Fire Ball" ability.
§ In game lobby menu, the number of creatures in your army are shown at the 10th than the number of creatures that you actually have in combat
§ Wrong description displayed when opening the fort screen.
§ Incorrect description of movement points for a unit affected by "Slow" spell.
§ Incorrect description in the "Raging Kennels" structure tooltip regarding the creature growth.
§ Incorrect description in the "War Pavilion" structure tooltip regarding the creature growth.
§ Incorrect description in the "Harpy Colony" structure tooltip regarding the creature growth.
§ Incorrect description in the "Hall of Agony" structure tooltip regarding the creature growth.
§ Incorrect description in the "Pen of Chaos" structure tooltip regarding the creature growth.
§ Incorrect description in the "Haunted Tower" structure tooltip regarding the creature growth.
§ The intermissions and cinematics are not audio translated for "Pirates of the Savage Sea" campaign on Spanish, French and German localizations.
§ Inconsistency between tooltip and behavior
§ In “A Princess of Varn” scenario map, primary Quest marker is not displayed on the in game map menu.
o Abilities / spells
§ The might defense bonus received from Stone Skin spell is shown with a minus instead of a plus on friendly creatures.
§ The town portal spells are present in the spell book even if the town portal and advanced town portal are not built.
§ Curse of the netherworld will heal friendly stacks when the enemy is undead.
§ Despair increases the morale of the enemy instead of decreasing it
§ Siege master II has the same base damage for blood and tears reputation
§ The heroism, mass ability gives the creatures within your army 13% damage instead of 12%
§ Eternal winter ability last only one turn instead of 2 turns
§ Duck and cover still has 40% cover defense instead of 50%
§ The seraph has the Blade of Mercy ability instead of the Blade of Epiphany ability.
§ The celestial has the Blade of Epiphany ability instead of the Blade of Mercy ability.
o Dynasty weapons
§ Thunder staff - The +5 air magic bonus points given by the passive ability of the weapon are not received.
§ Staff of tides - The +5 water magic bonus points given by the passive ability of the weapon are not received.
§ Heartrending song - The +5 light magic bonus points given by the passive ability of the weapon are not received.
o Miscellaneous
§ Missing icon for the passive abilities given by the Amulet of thunder, Evercold Icicle, Brythigga Amber, Rune of flame, Sun cross and Heart of Darkness
§ The maps created with the editor do not appear in the multiplayer game lobby.
§ Incorrect functionality for the creature dismiss hotkey
§ No autosave is generated for a hotseat session in offline mode.
§ The HUD is not visible for the first player in his first turn playing hotseat.
§ The quick save feature is not functional on hotseat mode.
§ Team options should be grayed out on 2 player maps .
§ The end turn hotkey doesn't work while on water.
§ The autosaves are not made daily for the first 4 days, for several campaign maps
§ The autosaves are not made daily for a period of 3 to 7 days after starting the map, for several skirmsh maps
§ The same hero is available twice for the user, ingame on the same map.
§ The perfectionist trait does not work as stated in the description.
§ Maniac weekly growth increased to 8 units instead of 9
§ The game crashes if the user enters a town before a dialogue box is triggered and tries to change anything in the town screen.
§ The final boss, Mother Namtaru, has no animation when she dies.
§ Wrong deployment area for creatures in combat map.
§ The game crashes if the user tries to load a game from the "End Screen".
§ The game crashes when the user confirms the Disconnected from Conflux message.
§ The Load Game shortcut does not have any functionality in-game.
§ After creating 44 heroes the 'Create New Hero' button is grayed out and no additional heroes can be created.
§ The game crashes when loading the first autosave made on any campaign map.
§ In “The Lost City” map, the user cannot pick the spell scroll after defeating the stack that guards the area.
§ In the 4th map of the Inferno Campaign, there is Wrong deployment area for creatures in combat map.
§ The "End Turn" button is functional only after it is pressed a second time.
· Complete Balancing list:
o Ability
§ “Fire Vulnerability” (Fire damages taken +20%) effect is now considered as “Might Vulnerability” (Might damages taken +20%).
§ “Chilled” and “Frozen” effects now add “Might Vulnerability” effect.
§ Circle of Winter ability damage increased to 700/800/900.
§ Assailant ability is now based on Blood reputation.
§ Defender and Arcane Ward abilities are now based on Tears reputation.
§ Assailant, Defender and Arcane Ward abilities give modifiers based on reputation:
· Reputation 0
o Tier I: 2
o Tier II: 3
o Tier III: 4
· Reputation 1
o Tier I: 3
o Tier II: 4
o Tier III: 5
· Reputation 2
o Tier I: 4
o Tier II: 5
o Tier III: 6
· Opposite reputation
o Tier I: 2
o Tier II: 3
o Tier III: 4
o Creature Abilities
§ Haven
· Guardian Angel IV healing power decreased to 23% (-5%).
· Marksman “Piercing Bolt” passive ability is now an Active ability.
· Crossbowman health decreased to 20 (-2).
· Marksman health decreased to 24 (-2).
· Sentinel Health increased to 25 (+4).
· Praetorian health increased to 32 (+32).
· Praetorian growth rate decreased to 14 (-1).
· Praetorian movement increased to 5 (+1).
· Sun Rider movement increased to 6 (+1)
§ Inferno
· Juggernaut movement increased to 6 (+1).
· Juggernaut Minimum Melee Damage decreased to 17 (-1).
· Juggernaut Maximum Melee Damage decreased to 20 (-1).
· Breeder and Mother Breeder “Mana leach” ability decreased to 4% (-1%).
· Breeder morale decreased to 4 (-6).
· Breeder luck decreased to 8 (-4).
· Mother Breeder has now “Mobile Shooter” ability.
· Mother Breeder cost increased to 550 (+55).
· Mother Breeder morale decreased to 4 (-6).
· Mother Breeder Luck decreased to 10 (-5).
§ Necropolis
· Ravenous Ghoul growth rate increased to 10 (+1).
· Ghost growth rate increased to 7 (+1).
· Specter growth rate increased to 10 (+2).
· Vampire’s “Out of Time” passive ability is now an Active ability with a 2 turns cooldown.
· Vampire “Embrace” ability power increased by 5% (20% drain).
· Vampire Lord “Grasp” ability power increased by 5% (25% drain).
§ Sanctuary
· Spring Spirits and Mizu-Kamis have now the passive Ability “Water Strike”.
§ Stronghold
· First Blood ability movement boost decreased to 1 (-1).
· Crusher Minimum Melee Damage decreased to 4 (-1).
· Crusher Maximum Melee Damage decreased to 8 (-1).
· Crusher health decreased to 34 (-2).
· Crusher growth rate decreased to 9 (-1).
- Last update: Tuesday, September 25, 2012
- Genre: Strategy
- File size: 268.2 MB
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