Download Games & Demos Mods & Add-Ons Patches Tools Trainers

Might & Magic: Heroes VI - game update v.1.5.2 - v.1.7 ENG - Download

Game update (patch) to Might & Magic: Heroes VI , a(n) strategy game, v.1.5.2 - v.1.7 ENG, added on Tuesday, September 25, 2012.

file typeGame update

file size268.2 MB

downloads1341

(last 7 days)1

last updateTuesday, September 25, 2012

Free download

Report problems with download to [email protected]

Might & Magic: Heroes VI

version: v.1.5.2 - v.1.7 ENG

· Adventure Pack “Danse Macabre” Compatibility:

o Campaign

§ Two new campaign maps

§ New neutral building 'Magic Menagerie'

§ Unique End Boss 'Dragonwraith'

§ New Dynasty Traits

§ New Hero 'Sandro'

§ New Heroes available for purchase in the Altar of Wishes

§ New Dynasty Weapon 'Staff of the Netherworld'

§ New Artifact Set

§ New Achievements

§ New Player Portraits available for purchase in the Altar of Wishes

§ New Dynasty Pet

o New available multi-player maps:

§ Warlords of Xeen

§ Coast of Intrigue

§ The Lost City

§ The Conquest of Enroth

· Community bug requests fixes :

o Campaign

§ In “Pirates of the Savage Seas” campaign, the secondary hero Falagar receives blood and tears reputation points.

§ In “Pirates of the Save Seas” campaign, the secondary hero Falagar has no specialization.

§ The secondary Stronghold Campaign hero Akamas does not have the First Blood level specialization during battle.

§ Magic Sanctuary hero Himiko has Might heroic strike animation and damage instead of water magic animation and damage.

§ Magic Stronghold campaign hero Airini as Might heroic strike animation and damage instead of magic animation and damage.

§ Magic Inferno campaign hero Xana has not heroic strike animation.

§ Crag Hack’s “Plunder” (+1 gem per week) effect and the All-Seeing Crown artifact effect do not work.

o Dynasty Weapons/Artifacts

§ When two or more heroes the Artifact seller building on Adventure map with one of them, you can buy artifacts and scrolls to a remote hero by clicking on his portrait.

§ Artifacts that award bonuses to creature damage do not function correctly.

§ The "Winterwind Peace Circlet" Artifact doesn't work (already fixed in 1.5.2 patch).

§ The "Flamegold Shield" artifact does not award fire resistance (already fixed in 1.5.2 patch).

§ The "Gauntlets of the Khan" artifact's second ability (+1 to friendly creatures might damage) doesn't work (already fixed in 1.5.2 patch).

§ The "Frozen Chrysanthemum" Artifact doesn't work (already fixed in 1.5.2 patch).

§ The level 3 ability (Sephiel’s Voice) of the Heartrending Song takes effect on 5x5 area instead of 3x3.

§ The Perfect Silksword’s buff is not enough powerful. (Now gives +30%damage dealt and +40 Luck).

§ Missing icon for staff of Cleansing "Tainted Mist" ability in the Spellbook.

§ Staff of the Tides level 5 "Ice Barrier" ability does not absorb damage in retaliations.

§ Asha's Staff of Eightfold totally refills mana each day instead of the +10 mana.

§ The description of the Arachne's level 5 ability contains the value 0.

§ The level 3 (Sephiel's Voice) ability of the Heartrending Song gives too little heal.

§ Will of Urgash “Burning Fire” ability fire damage can be healed.

§ Will of Urgash “Firestorm” damage is not influenced by the Hero's level and Magic Power.

§ The number of summoned Juggernauts by the Blade of Binding is not influenced by the Hero’s level.

§ Level 5 Staff of the Tides "Ice Barrier" ability was too powerful. It now disappears after the stack is dealt more than 393 damages.

§ The "Warping Pendant" artifact will be effective against enemies even if the hero does not have 10 might attack power.

§ Different items are present in the Artifact Merchant after loading a game.

o Achievements

§ "Some Rotten Forever" achievement cannot be unlocked.

§ A fight won without engaging in close combat is not counted for the "Marksman" achievement.

o Abilities/Spells/Traits

§ The "Mentoring" ability gives the hero 75% experience instead of 50% as indicated

§ The bonus to the "Diplomat" ability awarded by the "Master Diplomat" specialization is too small to make a difference.

§ Vampires and Vampire Lords cannot be attacked when they have the "Out of Time" buff.

§ The animation of the "Inner Eye" ability can be seen on units that are in the army of a Might hero.

§ The "Cleave" skill will trigger for every stack that destroys an enemy stack rather than just the first one.

§ Damage dealt by any spell is doubled if the user casts Pressed Attack.

§ Demographist II dynasty trait increases elite creature by 1 instead of 2.

§ The "Assailant I, II, III" abilities receive the same amount of points on both Tears and Blood reputation.

§ Stronghold campaign secondary hero Airini’s first class tears ability cannot be used in combat.

§ The Meditation skill will restore 50% of the hero's mana even though the description states it should restore 15%.

§ The "Magic Affinity III" skill does not work.

§ The Fire Elemental "Cremation" ability does not work.

§ Dynasty trait Artifact Finder does not work.

§ Level 1 Sanctuary reputation ability for Might heroes is not displayed in the spell book.

§ The Lich's "Drain Life" ability doesn't work if the stack that is attacked dies.

§ A stack doesn't retaliate when is attacked by an enemy stack affected by "Taunt" ability.

o Localizatio/Text error fixes

§ Incorrect message is displayed when the player loses a battle in the arena

§ Incorrect description of Movement points for a unit affected by "Haste" spell.

§ Incorrect description in the "Vampire Palace" structure tooltip regarding the creature growth.

o Miscellaneous

§ The user won't be able to zoom or move the camera using the scroll after he uses the "Statue of Revelation" Haven building

§ You can move the portrait of your hero while visiting an Arena or an Arcane Library.

§ The combat music effect continues playing after visiting an Arena until an action that triggers another music effect is made.

§ In Custom Game, there is not a Chose random enemy faction or/and hero on all slots.

§ The "Lightning Bolt,Fire Bolt and Agony" spells have no special effects when killing an enemy stack.

§ Loading an autosave creates a new autosave.

§ Attacking a hero that is outside the town (a few steps outside) starts a town battle with the defender inside the castle.

§ Player is not warned when one or several of his heroes have movement points left when he ends a turn. Now a popup window appears near the hourglass to warn the player.

§ The scrollbar does not reset after switching between tabs in the spellbook.

§ In the Diving Attack's tooltip there is no information about the special ability's cooldown.

§ Right clic info window disappears for no reason. It disappears now at a new right click press.

§ There is not a “Lock Dynasty weapon” button in MP lobby.

§ The Frost Miya does not increase population by 2 as described, but by 1.

§ Low resolution picture for Azkaal in the Bestiary.

§ Combat hotkeys are not functional when the user is attacked on passive turn.

§ The level bar of a Dynasty Weapon shows a constant value.

§ Special Offers (such as 10 crystals for 10 ore, or get 3000 gold for 10 woods etc.) from the Advanced Market changed on Save/Load.

· Bug fixes :

o Localization/Text error fixes :

§ The tooltip for the last achievements tab was not localized

§ Wrong tooltip for the "Fire Ball" ability.

§ In game lobby menu, the number of creatures in your army are shown at the 10th than the number of creatures that you actually have in combat

§ Wrong description displayed when opening the fort screen.

§ Incorrect description of movement points for a unit affected by "Slow" spell.

§ Incorrect description in the "Raging Kennels" structure tooltip regarding the creature growth.

§ Incorrect description in the "War Pavilion" structure tooltip regarding the creature growth.

§ Incorrect description in the "Harpy Colony" structure tooltip regarding the creature growth.

§ Incorrect description in the "Hall of Agony" structure tooltip regarding the creature growth.

§ Incorrect description in the "Pen of Chaos" structure tooltip regarding the creature growth.

§ Incorrect description in the "Haunted Tower" structure tooltip regarding the creature growth.

§ The intermissions and cinematics are not audio translated for "Pirates of the Savage Sea" campaign on Spanish, French and German localizations.

§ Inconsistency between tooltip and behavior

§ In “A Princess of Varn” scenario map, primary Quest marker is not displayed on the in game map menu.

o Abilities / spells

§ The might defense bonus received from Stone Skin spell is shown with a minus instead of a plus on friendly creatures.

§ The town portal spells are present in the spell book even if the town portal and advanced town portal are not built.

§ Curse of the netherworld will heal friendly stacks when the enemy is undead.

§ Despair increases the morale of the enemy instead of decreasing it

§ Siege master II has the same base damage for blood and tears reputation

§ The heroism, mass ability gives the creatures within your army 13% damage instead of 12%

§ Eternal winter ability last only one turn instead of 2 turns

§ Duck and cover still has 40% cover defense instead of 50%

§ The seraph has the Blade of Mercy ability instead of the Blade of Epiphany ability.

§ The celestial has the Blade of Epiphany ability instead of the Blade of Mercy ability.

o Dynasty weapons

§ Thunder staff - The +5 air magic bonus points given by the passive ability of the weapon are not received.

§ Staff of tides - The +5 water magic bonus points given by the passive ability of the weapon are not received.

§ Heartrending song - The +5 light magic bonus points given by the passive ability of the weapon are not received.

o Miscellaneous

§ Missing icon for the passive abilities given by the Amulet of thunder, Evercold Icicle, Brythigga Amber, Rune of flame, Sun cross and Heart of Darkness

§ The maps created with the editor do not appear in the multiplayer game lobby.

§ Incorrect functionality for the creature dismiss hotkey

§ No autosave is generated for a hotseat session in offline mode.

§ The HUD is not visible for the first player in his first turn playing hotseat.

§ The quick save feature is not functional on hotseat mode.

§ Team options should be grayed out on 2 player maps .

§ The end turn hotkey doesn't work while on water.

§ The autosaves are not made daily for the first 4 days, for several campaign maps

§ The autosaves are not made daily for a period of 3 to 7 days after starting the map, for several skirmsh maps

§ The same hero is available twice for the user, ingame on the same map.

§ The perfectionist trait does not work as stated in the description.

§ Maniac weekly growth increased to 8 units instead of 9

§ The game crashes if the user enters a town before a dialogue box is triggered and tries to change anything in the town screen.

§ The final boss, Mother Namtaru, has no animation when she dies.

§ Wrong deployment area for creatures in combat map.

§ The game crashes if the user tries to load a game from the "End Screen".

§ The game crashes when the user confirms the Disconnected from Conflux message.

§ The Load Game shortcut does not have any functionality in-game.

§ After creating 44 heroes the 'Create New Hero' button is grayed out and no additional heroes can be created.

§ The game crashes when loading the first autosave made on any campaign map.

§ In “The Lost City” map, the user cannot pick the spell scroll after defeating the stack that guards the area.

§ In the 4th map of the Inferno Campaign, there is Wrong deployment area for creatures in combat map.

§ The "End Turn" button is functional only after it is pressed a second time.

· Complete Balancing list:

o Ability

§ “Fire Vulnerability” (Fire damages taken +20%) effect is now considered as “Might Vulnerability” (Might damages taken +20%).

§ “Chilled” and “Frozen” effects now add “Might Vulnerability” effect.

§ Circle of Winter ability damage increased to 700/800/900.

§ Assailant ability is now based on Blood reputation.

§ Defender and Arcane Ward abilities are now based on Tears reputation.

§ Assailant, Defender and Arcane Ward abilities give modifiers based on reputation:

· Reputation 0

o Tier I: 2

o Tier II: 3

o Tier III: 4

· Reputation 1

o Tier I: 3

o Tier II: 4

o Tier III: 5

· Reputation 2

o Tier I: 4

o Tier II: 5

o Tier III: 6

· Opposite reputation

o Tier I: 2

o Tier II: 3

o Tier III: 4

o Creature Abilities

§ Haven

· Guardian Angel IV healing power decreased to 23% (-5%).

· Marksman “Piercing Bolt” passive ability is now an Active ability.

· Crossbowman health decreased to 20 (-2).

· Marksman health decreased to 24 (-2).

· Sentinel Health increased to 25 (+4).

· Praetorian health increased to 32 (+32).

· Praetorian growth rate decreased to 14 (-1).

· Praetorian movement increased to 5 (+1).

· Sun Rider movement increased to 6 (+1)

§ Inferno

· Juggernaut movement increased to 6 (+1).

· Juggernaut Minimum Melee Damage decreased to 17 (-1).

· Juggernaut Maximum Melee Damage decreased to 20 (-1).

· Breeder and Mother Breeder “Mana leach” ability decreased to 4% (-1%).

· Breeder morale decreased to 4 (-6).

· Breeder luck decreased to 8 (-4).

· Mother Breeder has now “Mobile Shooter” ability.

· Mother Breeder cost increased to 550 (+55).

· Mother Breeder morale decreased to 4 (-6).

· Mother Breeder Luck decreased to 10 (-5).

§ Necropolis

· Ravenous Ghoul growth rate increased to 10 (+1).

· Ghost growth rate increased to 7 (+1).

· Specter growth rate increased to 10 (+2).

· Vampire’s “Out of Time” passive ability is now an Active ability with a 2 turns cooldown.

· Vampire “Embrace” ability power increased by 5% (20% drain).

· Vampire Lord “Grasp” ability power increased by 5% (25% drain).

§ Sanctuary

· Spring Spirits and Mizu-Kamis have now the passive Ability “Water Strike”.

§ Stronghold

· First Blood ability movement boost decreased to 1 (-1).

· Crusher Minimum Melee Damage decreased to 4 (-1).

· Crusher Maximum Melee Damage decreased to 8 (-1).

· Crusher health decreased to 34 (-2).

· Crusher growth rate decreased to 9 (-1).

  • Last update: Tuesday, September 25, 2012
  • Genre: Strategy
  • File size: 268.2 MB
see more

Popular files for Might & Magic: Heroes VI

Name

Type

Size

Date

Total

7 days

Might & Magic: Heroes VI - closed beta client game 4444.3 MB 6/29/2011 25.5K 13
Might & Magic: Heroes VI - v.2.1.1 ENG patch 92.6 MB 7/15/2013 8.8K 11
Might & Magic: Heroes VI - ENG demo 4327.5 MB 8/17/2011 23.6K 5
Might & Magic: Heroes VI - v.1.8 - v.2.1 EN patch 2177.5 MB 5/6/2013 5.8K 4
Might & Magic: Heroes VI - v.1.8 patch 62.8 MB 11/30/2012 2.2K 1
Might & Magic: Heroes VI - v.1.5.2 - v.1.7 ENG patch 268.2 MB 9/25/2012 1.3K 1