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Might & Magic: Heroes VI - game update v.1.1 ENG - Download

Game update (patch) to Might & Magic: Heroes VI , a(n) strategy game, v.1.1 ENG, added on Friday, October 14, 2011.

file typeGame update

file size517.2 MB

downloads1670

(last 7 days)0

last updateFriday, October 14, 2011

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Might & Magic: Heroes VI

version: v.1.1 ENG

• Adding Dynasty Weapons for the Altar of Wishes not present in version 1.0:

o Batu's Totem

o Assassin's Blade

o Will of Urgash

• Adding 4 new Multiplayer Maps and the map a “bridge too far” not present in version 1.0 for a total of 15 cutom maps:

o Brimstone’s Gold o Feuding Duchies

o Fortress of Honour

o Silence of the Ancestors

• Optimized memory usage

• Several AI tweaks:

o Build order improvements

o AI resource management improvements

o AI does not convert captured towns if it can not be protected

o AI does not build buildings in captured towns if it can not be protected

o Improved decision making between building and unit purchase

o Fixed marketplace usage (uses it when it is worth to use )

o Tuning on skill path choices for primary and secondary heroes

o Improved cooperation among primary and secondary heroes

o AI Captures mines faster

o Increased efficiency for AI town defense

o Advanced and basic town portal usage improvements

• Balance and General Changes:

o Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450)

o Defend action gives +10 Might and Magic defense instead of +15

o Stand Your Ground and Mass Stand Your Ground do +7/+9+12 and +5/+6/+7

o Heal and Regeneration requires 20 mana to cast (instead of 15)

o Arcane Exalation III gives +3 Magic Power (instead of +2)

o Arcane Ward III gives +3 Magic Defense (instead of +2)

o Assailant III gives +3 Might Attack (instead of +2)

o Charismatic Leader III gives +3 Leadership (instead of +2)

o Defender III gives +3 Might Defense (instead of +2)

o Destiny's Chosen III gives +3 Destiny (instead of +2)

o Rampage bonus changed to +5/+7/+8 Might Power (instead of +5/+6/+7)

o Resilience bonus changed to +5/+6/+7 Might Defense, +10%/+12%/+13% Health (instead of +3/+6/+9 Might Defense, +3%/+6%/+9% Health )

o Counterstrike II and Counterstrike III duration reduced to 1/2/3 turns (from 2/3/4 turns)

o Archery III ranged penalty reduction reduced to -25%/-30%/-35% (from -50%/-75%/-100%)

o Idol of storms damage increased by 25%

o Frenzy charge removed, 4 turn cooldown added o Frenzy bonus increased to 10/30/50% (from 5/15/30%)

  • Last update: Friday, October 14, 2011
  • Genre: Strategy
  • File size: 517.2 MB
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