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Men of War - game update v.1.17.5.0 - v.1.17.5.1 ENG - Download

Game update (patch) to Men of War , a(n) strategy game, v.1.17.5.0 - v.1.17.5.1 ENG, added on Monday, May 17, 2010.

file typeGame update

file size32.9 MB

downloads2949

(last 7 days)2

last updateMonday, May 17, 2010

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Men of War

version: v.1.17.5.0 - v.1.17.5.1 ENG

================================

Patch 1.17.5:

* Fixed

. Balanced

+ Added

* fixed bug with distant mine planting

* fixed bug with high speed deminers

* game no longer hangs after exit to lobby

* improved game memory protection from external changes (anti-cheating)

* small fixes in "Hall of Fame"

* "Tanks only" mode improved (integrated mod TTmod_Pro from Pheonix)

* fixed bug with undestructible USA mgun

* fixed bug with Sherman "Jumbo" animation

. Frontline: increased CP from 100 to 120 for attacking side

. Frontline: increased score for flag capture from 250 to 300

. BM-13 and Sdkfz4 reactive mines now have lower flying trajectory

+ Added new maps:

Ardennes

Bridges quartet

Country

Country roads

Country side

Dead hills

Desert hills

Disaster

Gold rush

================================

Patch 1.16.4:

* Fixed

. Balanced

+ Added

+ added Japanese units

+ added rank games and automatch

+ made friends first in "Community" window

* fixed shells ricochet from moving/animating vehicles

* fixed Sturmtiger damage model

* fixed exploding R39 Turtle and M36 after specific hmgun burst

* game no longer get out of sync after mod install

* soldier can kill prone enemy with knife

* fixed "map control" option storing in settings

* Sdkfz7-1 driver can't be killed with machine gun now

* N29 can be killed with dynamite

* fixed armor plates settings on IS1 hull

* some barricades were not penetrable with AP shells

* lowered Centurion gun

* IS3 backward speed lowered, Hetzer speed increased

* changed M3 Grant gun limits

* changed armor piercing for E3 Grant gun (as on M4A1)

* KV-2 can aim at 170 m even on small hills

* fixed engine burn probability after hit

* fixed shell spreading while moving for Achilles and E5R1

* E5R1 can't crush buildings now

* fixed M5A1 armor settings

* can't kill M36 crew in the hole between hull and turret now

* fixed Panther's gun mask armor

* fixed armor settings on T29 turret

* fixed Su-76's displaced track after repair

* added armor for machine gunner at Sdkfz251

* IS2 front turret armor set to 100 mm

* Tanks: BT-7A, T-26, KV-1, KV-2, KV-85, IS-1, IS-2, IS-2 M44, Ha-Go, Ke-Nu, Chi-He, Chi-Ha 47, Chi-Ha 57,

will not turn turret to shoot from rear mgun

* fixed track texture on broken King Tiger

* fixed wheels on right side of BT-7A

* fixed traces from wheels of Japanese vehicles

* fixed combat engineers high speed in certain cases

. changed cooldown timers in mode "No refund" mode

. decreased ricochet chance on angles 25+

. decreased armor piercing power after ricochet

. caliber/armor koef. decreased to 30 degrees (T-34 is easier to kill from Pz IV)

. increased range of 37-mm and 40-mm AA-guns to 110 m

. slightly increased explosive power of 120 mm HE shells

. increased AP power of Cromwell tank gun

. slightly increased armor piercing power of AT grenade

. slightly decreased armor piercing power falloff with distance for HMG, AT rifles and AA guns

. Jagdtiger armor piercing is less influenced by armor slope now

. balanced main tanks for all nations (T-34, Sherman, Pz4G, Chi-Nu)

. added engine breakdown for small vehicles when hit by blastwave of nearby HE shell

. limited amount of HE shells placed on map

Prices

. all machine gunners except Soviet - cost more

. flamethrower (6) , Vickers mg (6), T-60 (14), Su-76(18),

Hetzer(25), KV-1 (28), Bishop(32), Churchill (35), E4R3 76w (45),

Jagdpanzer (50), Hummel (55), IS-3 (115), T-29 (130)

Maps:

* Desert walk: removed sandstorm

* River: it was too dark at night

* Port: removed "swamp" terrain

* Hills: disabled the barge entering

Only tanks:

. added supply truck

. can't order tankmen

. fixed CP limit on main tanks

Infantry:

* flamethrower now can be seen in fog of war when firing in 25 m range

. German elite troops wear FG-42 and have better skill with Panzerfaust

. German Panzergrenadiers armed with 2 Panzerfausts (instead of 3)

. slightly increased small arms power in 30 m ranges

. decreased reload time of german AT rifle

. AP mines planting time decreased by 1.5 sec

Frontline:

. more score for taking flags and lines than for holding them

. added KV-85

. Sherman "Crab" costs more

. M20 costs more

. faster AP mines planting

. added Centurion

. QF 17 costs less

. KV-1 costs more

. Sherman Jumbo costs more

. increased CP limit for defenders

. rebalanced cooldown timers

Mods:

+ added ability to detect backward/forward movement in entity script

+ added ability to detect left/right turns in entity script

================================

Men of War

Patch v1.11.3 release notes:

* Fixed

. Balanced

+ Added

+ Added DesertWalk map.

+ Added Rustle of Sands map.

* The game now shows a correct error message for unsupported monitor resolutions.

* Fixed a rare bug that caused a crash on a double click in the beginning of a network game.

* Added crash protection for item actions.

* Fixed crashing when trying to connect to a modded game.

* Reduced decrease of projectile's armor-piercing capability on ricocheting at angles smaller than 45 degrees.

* Fixed projectile dispersion of long-barrelled guns like D25 and D10S (dispersion at 110m was equal to that at 130m).

* Soviet stormtrooper has now expert level in machine gun command.

* Increased Sturmtiger accuracy at 100-140m, slightly increased blast wave.

* Fixed "zombie" tankmen that survived vehicle fires.

* Removed Flakpanzer I timers in the No Refund mode.

* Fixed Elefant armour (could be pierced at 168mm).

* Slightly increased T29 barrel angle.

* Increased speed of PzKpfw III (30), PzKpfw IV (27-28).

* Fixed PzKpfw IV E damage.

* Reduced maximum allowed units per maps Village (4x4), Tramway depot (2x2), Kanawa mine (2x2).

* Fixed antitank grenades: now they don't pierce turrets and engines or tear off turrets, their raduis of infantry damage increased.

* Added score for tanks hit in turrets when ammo rack explodes.

* Slightly increased accuracy of rifles and submachine guns at 10-20m

* Increased time to raise the Victory Flag from 5 to 7 minutes.

* Increased heavy tank prices in the Frontline mode.

* Tankmen now appear without an initial timer (for better spawn spot location).

* Fixed remote mining and fieldworks.

* Now only units carrying mines/fieldworks will run to mine/fortify.

* Fixed a bug that could crash the game after barrel manipulation.

* Fixed game crashing on launching the multiplayer mode with incorrect firewall settings.

* Fixed possible game crashing on issuing melee orders.

* Now if a vehicle runs over a friendly soldier, it won't smash the crate he's carrying.

* Improved networking code for better NAT support.

* Fixed Jagdpanzer IV, Pz IV E schemes.

* Now low-profile guns can be used with breastworks.

* Fixed certain map bugs (weapon, lanscape).

* Now Land Mattress won't fire by default.

* Removed the "Turret destroyed" message for self-propelled vehicles.

* Cars now carry repair kits.

* Increased acceleration time of car and armoured vehicles.

* Reduced the maximum turning speed of cars and armoured vehicles.

+ Added T-60, T29 tanks.

* Added scores for burnt units.

* Increased fire resistance of medium and heavy tanks.

* Reduced tank fuel consumption.

* Increased Sturmtiger projectile impulse (for light, medium and heavy vehicles).

* Reduced scout speed.

* Maps and missions

Fixed multiplayer maps:

. bazerville

. borovaya

. farmstead

. forest

. hunting

Fixed single-player maps:

. Baptism by Fire

. Moscow Is Behind Us

. Chasing Shadows

. Scorching Sands

. Desert Stronghold

. Turning Point

New additions:

. Kanawa mine

. Dead River

. Dunverde

* Damage

. Reduced car resistance to HE projectiles.

. Increased power of 37-57mm HE projectiles.

. Now breastworks can be damaged by 37-57mm HE projectiles.

. Now Bazooka damages cars.

. Reduced decrease of ranged armour-piercing capability of anti-tank rifles and heavy machine guns.

. Fixed impenetrable truck canvas cover.

. SPG barrel mobility now is restored completely after repairs.

. Piercing gun mask now causes at least some breakage.

. Reduced sloped armour effect for large-calibre projectiles.

. Reduced power of large-calibre HE projectiles.

. Increased blast wave radius of AA and HE projectiles.

. Reduced armour-piercing capability of M4A1 Sherman gun.

. Increased armour-piercing effect of the British anti-tank rifle.

. Removed bullet evasion possibility for soldiers under cover.

. Reduced blast wave radius clipping coefficient for prone infantry.

. Car engine can now be destroyed by a single anti-tank rifle shot (AP=20mm).

. German Rocket-launcher infantry now have bulletproof vests.

. German paratroopers now carry +2 Panzerfausts.

. Increased anti-personnel and anti-sandbag effect of rockets.

* Rate of fire

. Increased Sturmtiger reloading time.

. Increased rate of fire of Land Mattress, Calliope and Raketenwerfer 42.

. Increased light machine gun burst.

. Increased Willys reloading time.

* Armour

. BA-64 now has 9mm armour.

. Adjusted front armour of M5A1 hull and turret.

. Fixed thickness of certain Nashorn parts (was equal to zero).

. Fixed IS-2 and IS-3 engine armour.

. Increased the bottom armour plate of M4A1 Sherman to 64mm.

* Accuracy

. Increased allowed dispersion for AI fire (especially AA guns).

. Added dynamic accuracy of heavy and standard mounted machine guns.

. Increased tank gun accuracy.

. Increased Sturmtiger accuracy.

. Increased Panzerfaust accuracy.

. Increased horizontal dispersion of HE projectiles.

. Increased long-barrelled gun accuracy.

. Fixed IS-2 HE projectile accuracy.

. Increased KV-2 projectile dispersion at long ranges.

. Slightly increased ISU-152 projectile dispersion at maximum range.

. Nashorn is now more accurate than other tanks with KwK 43 guns.

* Visibility

. Reduced field gun visibility.

. Added howitzer exposure time on hits at ranges over 170m.

================================

+ Added a separate outfront_mp.exe for multiplayer.

+ Added friends/blacklist interface.

* Optimized vehicle routes in multiplayer.

* Fixed reinforcements in the Frontline mode.

* Fixed player statuses in chat.

* Changed battle score calculation.

* Changed AT mine settings.

+ Added .png screenshots capturing feature.

* Improved single-player missions:

- Scorching Sands - Area where enemy tanks must not get to is now located further.

- Turning Point - Removed a potentially unlimited infantfy stream from one of directions.

- Armistice - The "Block exits" task now disappears.

- Desert Stronghold - Added howitzer ammo, bay fog now can be turned off, fixed battleship destruction on the map edge.

- Arsenal - Now truck drivers of the first column are visible.

The Frontline mode:

* Changed Sevastopol and Moscow map settings.

* Increased round time from 15 to 25 minutes.

* Reduced periodic reinforcements of the attacker from 100 to 60.

+ Defenders now have more reinforcements.

- Removed attacker's infantry limit.

- Defenders now don't have QF 17.

  • Last update: Monday, May 17, 2010
  • Genre: Strategy
  • File size: 32.9 MB
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