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Heroes of Might and Magic V: Tribes of the East - game update v.3.1 ENG - Download

Game update (patch) to Heroes of Might and Magic V: Tribes of the East , a(n) strategy game, v.3.1 ENG, added on Wednesday, August 20, 2008.

file typeGame update

file size120.3 MB

downloads8723

(last 7 days)2

last updateWednesday, August 20, 2008

Free download

Report problems with download to [email protected]

version: v.3.1 ENG

Heroes of Might & Magic V: Tribes of the East v3.1 Patch:

Features added

correct Window Mode support

Wide Screen support ( including HDTV resolutions ) Dialog scenes, loading screen and adventure scenes will be shown with correct aspect ratio, but not 100% wide screen

Portrait Screen resolutions support

Dwarven Subterranean generation for Random Maps

Custom Armies generation for Random Maps

Water Zones generation for Random Maps

Bugs repaired and changes made:

Stability issues:

game no longer crashes after delayed action taken twice

game no longer freezes if assassins are engaged in combat and defeated with another hero than Arantir

fixed possible multithreading synchronization crash after map loaded and voice over was playing

fixed possible crashes when multiple combats triggered simultaneously for same player

fixed game crash when player dispels hero curse with several ghosts

fixed possible game freezing after a dialog scene at mission end

Camera, graphics, interfaces:

fixed empowered spells announcing again and again when getting artifacts and new skills and having no Destruction Magic skill

fixed showing player money, instead of ally's money, when accessing allied town's Town Build through Kingdom Overview

fixed ignoring selected upgrades when hiring a "Buy All" caravan from another town

fixed fast skipping several turns by quickly pressing End Turn button in missions with no AI opponents

fixed sound not played for Stables at adventure map added special Ghost Mode path plotting for Ghosts

fixed dead stacks lying around Cyclops having tooltips and sometimes shown as they can be attacked

fixed Defile Magic animation fixed announcing Blood Rage bonuses ahead of actual attack

fixed and extended combat log messages fixed creatures numbers remain at battlefield after killed by Arcane Crystal added Dungeon's Elemental Vision for player in Duel game

fixed gaining gold amount shown in red at town Marketplace's Artifact Selling

fixed Next Hero button switching to sleeping heroes

fixed Multiplayer Profile Alignment calculation

fixed Rain of Arrows perk available in spell book when there are no more visible favorite enemies present

fixed cursor showing day path incorrectly when moving from boat to land having a Snatch ability

fixed Inferno and Dungeon towns sacrificial building incorrect button tooltips

fixed updating of turns counter at Town screen, Hero screen, Creature Info screen and Ghost Info screen (for Simultaneous Turns)

fixed incorrect income details sometimes shown at first day of the game

fixed interface actions not blocked properly on enemy turns and while playing scripted scenes

fixed opening of Walker's Hut interface by shortcut ("Y" key) at Stronghold town when this building wasn't built yet

fixed host can set password of only 1 character and clients will be unable to connect blocked active hero sleep/wake triggering when interface blocked and on enemy turns

added face to hero's tooltip in combat

fixed occupied slots game information in LAN and Ubi.com Multiplayer lobbies when game creator closes some slots or switch them to A.I.

fixed player could detect invisible creatures from cursor's shape using Goblin Trappers's ability

fixed false Stunning Blow animation after Word of the Chief

fixed defending army without hero could see creatures elements when attacked by wizard hero with Elemental Vision perk

Gameplay, mechanics, balance:

fixed Zehir's ability to summon creatures if he doesn't have enough resources

fixed double playback of cutscene if user double-clicks on the ritual place

Adventure mechanics and A.I.:

fixed possibility to build Grail structure in Stronghold town if town level is below 15

fixed impossibility to finish multiple level ups after mission was already won

fixed not giving growth bonus for several moon weeks of creatures

fixed entering by hero, but not capturing enemy town when attacking only gate cell threaten by enemy hero

fixed retreat possibility checking for simplified combats to fit one used in actual combats

fixed ship's model displayed incorrectly after crossing whirlpools in a fast manner

fixed alternative upgrades of Haven creatures can't be trained

fixed multiple clicked objects triggering (Seer Hut, Sylana's Ancient and other)

Stronghold's town Halls now refill Barbarian hero's mana to maximum after a turn

Astrologer Tower week change will now generate monsters at weeks of creatures and display moon weeks announcements

Astrologer Tower week change will now affect creatures reserves in towns and dwellings, giving bonuses and penalties

fixed hero remembers artifact set part combined after removal when he has same type of artifact in his bag already

fixed heroes specializations weren't working for upgrades of creatures

fixed A.I. heroes could stuck in front of caravans

fixed Arcane Excellence to give +100 mana only once

fixed heroes didn't learn spells from Academy town after Library build

Combat mechanics and A.I.:

fixed Tactics skill working incorrectly when two heroes with the skill meet in battle

fixed Battle Griffin can land at occupied position

fixed Nomad Centaur does not use Maneuver abilities correctly

fixed Nightmares Fear attack

fixed retaliation strike from a friendly units attack under Puppet Master or Frenzy spell only affects other friendly units

fixed combat AI abusing Defend command and using only Wait command and thus making its army more vulnerable

fixed Arcane Crystal explode making open gate shown as closed

fixed Arcane Crystal dealing damage to siege walls, gate and towers

fixed Mask of Equity giving double bonuses

fixed heroes fleeing estimation for Hard and Heroic difficulty levels

fixed spells working for Barbarians and war cries working for other heroes classes when given from Editor

fixed situation when creature moves with attack under Storm, dies on path, but still attacks target

fixed making further attacks after stack already died

fixed Sylvan hero can use Rain of Arrows perk on invisible units

fixed Deadly Strike, Vorpal Sword and alike attacks reduced by Blood Rage damage reduction

fixed Evil-eye not casting debuff onto secondary targets

fixed duel 3x3's illegal combat bonuses granted to gated units as a consequence of switching heroes

fixed duel 3x3's possibility to cast Defile Magic to another hero than one that is opponent's active

fixed duel 3x3's applying Helmar's artifact set effects (Dwarven set)

fixed duel 3x3's war machines destroyed for all enemy heroes at once

fixed duel 3x3's incorrect combat bonuses and Firewall working while switching heroes

fixed phantom creatures become non-phantom after Vampirism spell applied to them

fixed Hives could attack invisible creatures

fixed Ride By Attack was used when creature runs away

fixed entangled Treants runs away

fixed Lucky Spells not working for empowered Deep Freeze

fixed AI ignores summoned creatures

creatures under Puppet Master or seduction now can be attacked by both armies

fixed orcish heroes (Haggash duel preset) could have spells from artifacts (Banish)

fixed March of the Golems was not affecting Magnetic Golems' initiative

fixed Horned Leapers could leap when entangled

tuned AI to use spells in more active manner

fine-tuned A.I. combat targeting, including avoiding of damaging own creatures by destroying Arcane Crystal

Random Map Generator:

bug with abandoned mine fixed ( it supplied only gold before )

bug with snow road movement penalty fixed

new objects added: Redwood Observatory, Den of Thieves, Eldritch Well

fixed rare bug with isolated players zones

Map Editor:

crash fixed when trying to make screenshot if AI-Geometry mode is active.

fixed any heroes can have Barbarian's abilities

Scripts:

fixed scripted AI was unable to find path to target through heroes' threat area

fixed IsHeroInTown script command

fixed MessageBox function callback to be called even after message box was closed automaticlly on timeout or turn switch

now CaptureTrigger object field works for monsters banks buildings, game will try to call given script function when bank captured

fixed growth bonuses was not taken away after dwelling was destroyed from script

fixed removing of last creature from stack when there are still more stacks available in monsters army

added additional parameters to several script functions

added new script functions

Known issues

Switching off the 'V-Sync' option in your video driver options may cause twitchy animation in Towns if you rotate the camera manually.

Loading a save from a version in another language may cause font and textual interface problems.

Yahoo Messenger may conflict with multiplayer. Please make sure it is inactive when playing the game on ubi.com

Any changes made in replay via Movie Maker are not present in the save loaded with the Combat Replay. Movie maker should be used to view edited replays now.

A number of maps created in the Map Editor via the Save As command from the single map will have the same names in the User Campaigns Editor and in the Custom Game Menu irrespective of the names that were entered during the save procedure.

To correct it you will need to change the names of these maps via the Map Editor in the ordinary way (View menu -> Map Properties, General Map Properties tab, a Map Name field).

To use new hotkeys in moviemaker, add the following lines to the input.cfg file located in your current profiles folder (My DocumentsMy GamesHeroes of Might and Magic VProfiles folder).

bindsection replay_battle_screen

bind skip_scene 'ESC'

bind set_pause 'SPACE'

bind step_forward 'RIGHT'

bind step_backward 'LEFT'

bind step_to_start 'CTRL' + 'LEFT'

bind step_to_end 'CTRL' + 'RIGHT'

bind speed_up 'UP'

bind speed_down 'DOWN'

If a Windows crash or power failure should occur during the process of a custom map being loaded, that map may become corrupted and unusable. We advise the map editor users to backup their work in order to prevent this from happening.

Also, in the event of a power failure during gameplay, the last saved game may become corrupted and thus unusable. We advise you to save your game often to prevent any inconveniences.

  • Last update: Wednesday, August 20, 2008
  • Genre: Strategy
  • File size: 120.3 MB
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