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Gothic II: Night of the Raven - Gothic II: Requiem v.25.12.16 - Game mod - Download

The file Gothic II: Requiem v.25.12.16 is a modification for Gothic II: Night of the Raven, a(n) rpg game. Download for free.

file typeGame mod

file size287.9 MB

downloads13995

(last 7 days)4

last updateMonday, February 20, 2017

Free download

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Gothic II: Requiem is a mod for Gothic II: Night of the Raven, created by Vic7im and BGB1.

Description:

The aim of this mod is make the story of G2-NOTR even better and the journey far more perilous than before, with old friends to meet, old(and new) enemies to face, improved AI, new textures, new quests, new weapons & armor and much much more!

Features:

New & Improved Textures

Wide range of armors, all weapons, some NPCS & world textures have been improved (100% compatible with Vurt's Enhanced Graphics Mod)

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New Weapons & Armors

Added G1 Armors

Few Unique Armors with their own textures

Few Unique Weapons (although based on classic G2-Models)

URIZIEL is back in the game, and it's damn hard to obtain

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New /Old NPCS

Lots of 'em are making a comeback!

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New Enemies

Possessed Templars (varying from light to heavy-armored, they'll hunt you down)

Skeleton Warrior (from G1)

Skeleton Scout (also from G1)

Undead Orcs and Shamans

10+ Zombie varieties (with different stats)

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New Quests

Not much to say here. You'll have to play and discover them yourself. (I would sell out Canthar, and join the Thieves Guild, and keep my eyes peeled in the Old Camp, and..)

Some quests which were reserved to a particular faction are now faction-independent (makes sense, the stuff going on in Khorinis is way too important for stupid disputes between factions).

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Rebalance

ALL weapons, ALL armors, ALL Npc's and ALL monsters have their stats redone. It's MUCH harder, but VERY rewarding.

Every monster has a weakness, it's up to you to find it and exploit it.

Trolls and other monsters are more aggressive and aren't interruptable. Be very careful.

All Damage Tables were converted to Vanilla G2 / G1.

Magic Damage & Immunities improved: No more Fire golems getting killed by Fireballs.

Enemy Caster AI also improved, with new spells.

Now Fire Mages will use mostly Fire Spells, Water Mages Cold/Lightning based spells, not the ever-present-holybolt-that-kills-everybody spell.

LP costs are changed, making every choice in terms of LP count.

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Improved Spawns

The Mine Valley won't be a stroll in the park like before, I assure you.

Neither the Swamp in Jarkhendar.

For installation instructions consult the documentation from the archive.

  • Last update: Monday, February 20, 2017
  • Genre: RPG
  • File size: 287.9 MB
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