Gothic II: Night of the Raven - Gothic II: Requiem v.25.12.16 - Game mod - Download
The file Gothic II: Requiem v.25.12.16 is a modification for Gothic II: Night of the Raven, a(n) rpg game. Download for free.
File Type: Game mod
File Size: 287.9 MB
Last Update: Monday, February 20, 2017
Downloads: 14001
Last 7 days: 4
Report problems with download: [email protected]
Gothic II: Requiem is a mod for Gothic II: Night of the Raven, created by Vic7im and BGB1.
Description:
The aim of this mod is make the story of G2-NOTR even better and the journey far more perilous than before, with old friends to meet, old(and new) enemies to face, improved AI, new textures, new quests, new weapons & armor and much much more!
Features:
New & Improved Textures
Wide range of armors, all weapons, some NPCS & world textures have been improved (100% compatible with Vurt's Enhanced Graphics Mod)
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New Weapons & Armors
Added G1 Armors
Few Unique Armors with their own textures
Few Unique Weapons (although based on classic G2-Models)
URIZIEL is back in the game, and it's damn hard to obtain
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New /Old NPCS
Lots of 'em are making a comeback!
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New Enemies
Possessed Templars (varying from light to heavy-armored, they'll hunt you down)
Skeleton Warrior (from G1)
Skeleton Scout (also from G1)
Undead Orcs and Shamans
10+ Zombie varieties (with different stats)
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New Quests
Not much to say here. You'll have to play and discover them yourself. (I would sell out Canthar, and join the Thieves Guild, and keep my eyes peeled in the Old Camp, and..)
Some quests which were reserved to a particular faction are now faction-independent (makes sense, the stuff going on in Khorinis is way too important for stupid disputes between factions).
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Rebalance
ALL weapons, ALL armors, ALL Npc's and ALL monsters have their stats redone. It's MUCH harder, but VERY rewarding.
Every monster has a weakness, it's up to you to find it and exploit it.
Trolls and other monsters are more aggressive and aren't interruptable. Be very careful.
All Damage Tables were converted to Vanilla G2 / G1.
Magic Damage & Immunities improved: No more Fire golems getting killed by Fireballs.
Enemy Caster AI also improved, with new spells.
Now Fire Mages will use mostly Fire Spells, Water Mages Cold/Lightning based spells, not the ever-present-holybolt-that-kills-everybody spell.
LP costs are changed, making every choice in terms of LP count.
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Improved Spawns
The Mine Valley won't be a stroll in the park like before, I assure you.
Neither the Swamp in Jarkhendar.
For installation instructions consult the documentation from the archive.
- Last update: Monday, February 20, 2017
- Genre: RPG
- File size: 287.9 MB