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Far Cry 2 - Far Cry 2: Realism+ (Tom's Mod) v.2.1 - Game mod - Download

The file Far Cry 2: Realism+ (Tom's Mod) v.2.1 is a modification for Far Cry 2, a(n) action game. Download for free.

file typeGame mod

file size524.9 MB

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last updateSunday, February 21, 2021

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Far Cry 2: Realism+ (Tom's Mod) is a mod for Far Cry 2, created by boggalog.

Description (in author’s own words):

Far Cry 2: Realism+ (Tom's Mod)

This is a realism focussed version of Far Cry 2: Vanilla+ (Tom's Mod). Tom’s Mods improve the graphics, rebalance weapons, add quality of life improvements, fix bugs, unlock dlc and make subtle changes to the gameplay to add more flavour and variety while preserving the original feel of the game. By focussing more on fewer changes I aim to provide as bug free an experience as possible.

Highlights:

Improved graphics – further draw distance with improved LOD, better shadows, increased decals, custom reshade.

Weapon changes – either the flare gun or IEDs are usable as gadgets, the MP5 is a secondary, buffed shotguns, buffed pistols, various weapon fixes.

Gameplay changes – silent machete assassinations, enemies and buddies use more weapons, diverse patrols, dynamic enemies, enemy infighting, different colours for DLC vehicles, faster vehicles, better stealth, more stamina, more diamonds in briefcases.

Bug fixes – restored truck sounds, restored infamous healing animations, jackal tape fix.

Unlocked dlc – predecessor tapes, homemade and primitive machetes.

Optional feature that disables quicksave and saving from the pause menu - limiting saving to safehouses, gun shops, bus stops and mission givers.

This is a realism focussed version of Far Cry 2: Vanilla+ (Tom's Mod), the original mod is available here?. This version includes the following exclusive features:

Option to have 2x damage for both the player and enemies. This option includes enhanced first aid where the player can heal when out of healing syringes by holding the heal button.

Removed the player icon and undiscovered outposts from the map.

Removed objective markers and safehouse icons from the gps.

Removed all objective arrows from both the map and gps.

Removed coloured mission guidance road signs.

Full feature list:

Improved graphics

My personal “Colourful Far Cry 2” reshade configuration - simple and lightweight, this is Far Cry 2 with vibrant colours. No messy post-processing.

No blinking items.

All decals (bullet holes/machete cuts) are permanent until you leave the area.

Play on DX9 for improved, longer grass.

The frame rate has been left unlocked but playing without vsync can cause bugs where the npcs bounce and phone calls are silent. Vsync has been enabled by defualt but this will only take effect if you install the mod prior to starting the game for the first time.

The following graphics settings have been improved, the default settings for these have been moved down a tier, so ultra high is now very high, high is now medium etc:

Geometry (Ultra High) - Please note this setting has a huge performance impact. Turn this down first if you have low fps!

Higher LOD distance for objects/trees/vegetation.

Further draw distance for trees.

Further draw distance for minor terrain details (rocks etc).

8x max number of decals (bullet holes etc).

Geometry (Very High) - This setting replaces the original ultra high setting as it has a small 1-2 fps impact.

Higher LOD distance for objects/trees/vegetation.

Further draw distance for trees.

4x max number of decals (bullet holes etc).

Shadows (These shadow improvements have been added to every setting)

Softer, more realistic shadows.

Trees and vegetation cast more shadows.

The original game had a clear line ~10m from the player where high quality shadows became low quality shadows. This has been fixed.

Ambient (High)

Further draw distance for static shadows.

Terrain (Ultra High)

Higher terrain LOD blend distance.

Weapon improvements

Option to have 2x damage for both the player and enemies.

Either the flare gun or IEDs are usable as "gadgets", accessible by pressing the machete button twice.

Renamed some weapons and removed unnecessary hyphens from others (Renamed guns are: Star .45 -> Colt 1911, Eagle .50 -> Desert Eagle, Homeland 37 -> Ithaca 37, G3KA4 -> G3A4, FAL Paratrooper -> FN FAL Para, AR-16 -> M16).

Crossbow bolts fire in an arc, no longer defying gravity.

Golden AKs respawn.

Weapon rebalances

Machete - The machete didn't feel like it had a real place in combat as stealth assassinations would still alert every enemy and it took several regular swipes to kill anyone. It is now useful in both stealth and as a regular melee weapon.

Machete assassinations are 100% silent.

'Creeping' has been added to the machete so you can walk at half speed by holding the iron sight button.

Regular machete attacks are a one hit kill.

Pistols - I found the pistols were forgotten about once the smgs were unlocked. They are now more viable.

Makarov & Silenced Makarov - +50% damage, +30% effective range, improved accuracy while moving, 3x max ammo, magazine size increased to 12.

Colt 1911 - +50% damage, +30% effective range, improved accuracy while moving, 3x max ammo.

Desert Eagle - +50% damage, 0.75x max ammo.

SMGs - The smgs were always better than the pistols, so alongside buffing the pistols the smgs have been slightly nerfed. The MP5 was also by far the worst assault rifle and as its silencer doesn't work I found it was only used for novelty reasons. It has now been changed to a secondary, joining the other SMGs.

The MP5 is now a secondary. As such it's ammo upgrade has been changed to the light assault webbing and it now gets ammo pickups from the other SMGs.

Some of the weapon upgrades have been changed to accomodate the MP5 as a secondary. The MP5 is automatically available at the start of Act 2. The Uzi is available as a reward from convoy mission 4 and the Dart Rifle is available as a reward from convoy mission 3. This has been done because the MP5 is the best SMG and the natural progression is Mac 10 -> Uzi -> MP5.

All SMGs (Mac 10, Uzi, MP5) - +50% recoil.

MP5 - Decreased effective range to halfway between the assault rifles and other SMGs.

Shotguns - In the original game they were underpowered and there was no reason to choose them over an assault rifle. They now excel within 50m.

All shotguns are significantly more accurate with further effective range.

Reduced the SPAS12 magazine size to 9.

The sawed-off shotgun now uses shotgun ammo and fires each barrel individually.

Ammo capacity for the sawed off/silenced shotgun has been increased to be equal to the upgraded vanilla shotgun capacity. This is because the ammo upgrades don't effect the DLC weapons.

LMGs - The PKM had way too much recoil and LMGs only really became useful with the M249 Saw.

PKM recoil reduced by 20%

Flamethrower - The flamethrower had pitiful range, limiting it's usefulness for both the player and enemies.

Flamethrower range tripled to 30m for both the player and enemies.

Flamethrower max ammo reduced by 50%.

Rocket launchers/explosive crossbow - Rockets were very slow moving, especially the Carl G rockets.

RPG and Carl G rocket speeds increased by ~40%.

Explosive crossbow max ammo increased by 50%.

Gameplay changes

Quality of life improvements:

Enhanced first aid If you choose the option to have 2x damage for both the player and enemies. This means you can heal when out of healing syringes by holding the heal button.

Improved stealth - reduced enemy vision pre-combat and during the night.

Increased stamina.

All ammo, health and repair upgrades are available at the same time early in the game.

Vehicle and boat speed increased - max speed for all vehicles and boats increased by 15%, dune buggy and VIP Jeep Liberty max speed increased by 50%.

Reduced big truck weight to limit slugishness.

Increased headshot damage multiplier for more consistent one shot kills.

Briefcases that previously contained one or two diamonds now have one extra diamond.

Variety/flavour improvements:

Enemies use every weapon in the game, including molotovs, grenade launchers, flamethrowers and golden AKs.

Your buddies also use more weapons.

Diverse patrols - patrol vehicles have been swapped to feature a more interesting variety (car/datsun -> atv, jeep liberty -> unimog, jeep wrangler -> dune buggy) and contain a mix of shotgun and assault enemies.

Enemy infighting - patrols and camps will fight each other.

More unpredictable enemies - enemies used to always chase you with a vehicle, rescue their injured friends and range their mortars before firing. These behaviours are now likely but not guaranteed.

Enemies throw more grenades and are more likely to call for reinforcements.

DLC vehicles come in a variety of colours (credit to Infamous Fusion?).

General improvements:

Removed the player icon and undiscovered outposts from the map.

Removed objective markers and safehouse icons from the gps.

Removed all objective arrows from both the map and gps.

Removed coloured mission guidance road signs (credit to Far Cry 2: Redux?).

More black people.

Removed the flashing save reminder from safehouse icons on the GPS.

Reduced monocular sensitivity.

Increased look angle for the swamp boats so you can look behind you while driving.

Optional feature that disables quicksave and saving from the pause screen. If chosen you can only save at safehouses, gun shops, bus stops and mission givers. No more save scumming!

Bug fixes

Restored truck sounds.

Restored infamous healing animations.

Jackal tape bug fix.

Fixed bouncing NPCs.

Fixed silent phone calls.

Fixed being able to see the edges of your arms when using the hang glider.

Fixed the 'alien' blue tint on the player during the night (credit to Far Cry 2: Redux?).

Unlocked DLC

Predecessor tapes.

Homemade and Primitive machetes.

Something not to your liking? Want to change something? I've started putting together a tweak guide with instructions on making basic changes to this or any mod, available here?. Please ask in a comment if you want anything added. Currently there are instructions for editing: non dlc weapons, fov, stamina, player health, malaria, max fps.

*I use a steam controller to play and my settings can be found by searching for "Far Cry 2: Vanilla+ (Tom's Mod) Binding"*

?

Installation instructions

A) Main files

1. Choose EITHER "Default Damage & No Enhanced First Aid" or "2x Damage & Enhanced First Aid".

2. Choose EITHER "Flare Gun Gadget" or "IED Gadget".

3. Choose EITHER "Save Anywhere" or "Limited saving".

4. Copy the folders "Data_Win32" and "bin" into your Far Cry 2 folder (Steam\steamapps\common\Far Cry 2) and overwrite when prompted.

B) Colourful reshade (Instructions written for Reshade 4.6.1)

1. Download Reshade (available from Reshade's website) and run the Reshade setup .exe. Press the top button "Click here to select a game..." and find your FarCry2.exe.

2. Select the .exe and then select Direct3D 9. On the next page for packages untick SweetFX, scroll to the bottom of the list and select "Legacy standard effects". Press ok.

3. First reshade will download their standard effects. None of these are needed so you can untick all of them and press ok. Then it will download the legacy effects. From this list all you need is "AmbientLight.fx", "Colourfulness.fx" and "Curves.fx". Tick these, press ok and then reshade is finished installing.

4. Copy "Tom's Mod Colourful Far Cry 2 Reshade.ini" from my mod and paste it into your bin folder (Steam\steamapps\common\Far Cry 2\bin\).

5. Start the game and the reshade information should come up in the top left. Press home on your keyboard and it will offer a tutorial. Press skip tutorial and then press the blue box at the top saying "Default Preset", a drop down box will appear and you can select "Tom's Mod Colourful Far Cry 2 Reshade". This will start the preset, if it has ticked all the three boxes for "AmbientLight", "Colourfulness" and "Curves" then it is working fine and you will see the results. Tweak the sliders for "Colourfulness" and "Curves" in the same menu if you want more or less colour.

C) DLC Machetes

1. To install run "Install DLC Machetes.reg". This will add a single registry key that is specific for enabling the machetes.

2. To uninstall run "Uninstall DLC Machetes.reg".

Changelog

v1 – First upload.

Thank you to Kat for encouraging me to complete this, it’s been a long journey learning how everything works. Also thanks to the dead community of Far Cry 2 modders at openworldgames.org, Marc for his help and ambition, BigTinz for Far Cry 2: Redux, the Infamous Fusion team and dannylh2 for Far Cry 2: New Dunia. Working out how they made their mods allowed me to make my own. This mod stands on the shoulders of giants.?

  • Last update: Sunday, February 21, 2021
  • Genre: Action
  • File size: 524.9 MB
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