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Fallout 4 - Immersive Fallout v.2.3.9.6 - Game mod - Download

The file Immersive Fallout v.2.3.9.6 is a modification for Fallout 4, a(n) rpg game. Download for free.

file typeGame mod

file size93.2 MB

downloads2738

(last 7 days)1

last updateTuesday, March 12, 2019

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Immersive Fallout is a mod for Fallout 4, created by Zana Daniel.

Opis:

This mod overhauls mechanics such as movement (player, NPCs, creatures) and weapons (recoil) to shift your gameplay more towards what would actually make sense from a logical standpoint.

WHO IS THIS MOD FOR?

If you're a realism/immersion freak like myself when playing games then you'll feel right at home.

Moving through interiors will feel correct and suspenseful while combat will be much more tactical as a consequence of the realistic pace and weapon handling. Your overall experience will completely change and in my opinion you should really give it a shot even if you don't think this will be your cup of tea.

REAL RECOIL

You may have not noticed this, but if you fire your weapon (especially automatics) in the vanilla game, right after every shot there's a 'recoil recovery' mechanic that basically brings your weapon back to where you were initially aiming.

So firstly, I've completely removed this spoon-feeding mechanic from the game. Next time you fire a weapon and the recoil kicks up, you'll have to manually recover your aim.

Secondly, every weapon's recoil has now been re-designed.

There's a demonstration video comparing the changes made.

Any custom weapons/modded weapons will work seamlessly and receive all changes if they happen to use a base aim model.

If it doesn't, it will just be as normal so no "Real Recoil" will be applied to it by this mod unless a patch is made or the weapon is designed that way by the artist.

So rest assured if you have a lot of modded weapons, they will either get better or just stay the same.

HUMANS

Humans in general move much slower and different types of weapons will further affect mobility just like it would in reality.

Sneaking is slower, strafing is slower, and aiming down the sight will of course significantly slow you down while on the move.

You will actually feel like a person who has weight and momentum, not the arcadey camera whipping from corner to corner like flash.

POWER ARMOR

According to the lore, power armor can supposedly withstand multiple hits from heavy caliber rifles in the same spot.

The "equivalent" armor plates that we have today which even come close to such durability are extremely heavy.

Just to give some perspective, 1 cubic meter of aluminium weighs ~2700kg and that's just aluminium.

Furthermore, a cubic meter of steel (which is actually used for repairs in Fallout 4) weighs ~7800kg.

Lets assume that in the world of Fallout they use a special light(ish) alloy, but even then it would still set its weight in the range of ~500kg and upwards at the very least.

Knowing all of this, power armor movement has been modified fitting to a suit of armor of this magnitude.

That being said though, the heavier weapons are still much more manageable in a nice suit of high tech power armor so don't be discouraged.

NPCs

Human NPCs have been altered accordingly so now you'll move at the same speed as them.

Also, changes have been made to the different enemy types such as raiders in how they maneuver when attacking, strafing, walking, etc.

CREATURES

Creatures will now intimidate you a little bit more with their abnormal physical capabilities.

Deathclaws move at deadly speeds so you better be on your toes!

Supermutants can propel to much higher speeds when moving in straight directions due to their sheer size, power, and muscle mass.

Wolves and hounds are very fast.

Almost all other creatures have also been carefully looked at.

HOW I USE THIS MOD

Obviously this is completely my subjective taste but here's some fantastic mods to "stack" with this mod:

Arbitration - Fantastic AI mod that will make enemies smarter and more unpredictable.

Weapons of Fate - One of my favorite mods, adds bullet velocity and gravity.

Automatically Lowered Weapons - Immersive and cool for when nothing is happening.

Rewarding Difficulty Damage - Gets rid of bullet sponges. (arbitration also has damage modifiers but I prefer this one)

RAW INPUT - Fixes mouse input by disabling acceleration and enabling constant sensitivity.

DEF_UI - Allows you to turn off many spoon-feeding HUD elements such as the sneak indicator, hitmarkers, enemy locations in compass and much more.

COMPATIBILITY

This mod was designed to be as compatible as possible.

The least was used to change the most.

In a case where you're suspicious that a mod may overwrite what this mod does, simply place this mod after (beneath) them and everything should work flawlessly.

Nothing in this mod will corrupt, damage, or linger in your saves in any way.

Don't hesitate to install or uninstall at any time.

LOAD ORDER

Load anywhere you'd like except if in doubt about a possible conflict, just move it lower. (explained above)

All this does is make sure they don't overwrite the changes my mod makes.

To install this mod use Nexus Mod Manager.

  • Last update: Tuesday, March 12, 2019
  • Genre: RPG
  • File size: 93.2 MB
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