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Europa Universalis III: In Nomine - game update v.3.2 - Download

Game update (patch) to Europa Universalis III: In Nomine , a(n) strategy game, v.3.2, added on Wednesday, November 25, 2009.

file typeGame update

file size10.9 MB

downloads3576

(last 7 days)3

last updateWednesday, November 25, 2009

Free download

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version: v.3.1

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******* Gameplay Balancing *******

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- Major trade nations are more likely to get targetted my competition in trade centres.

- Combat now starts with fire phase.

- Battles now last 12 days minimum, with 2 fire and 2 shock phases.

- Units that end up inside the empire after peace, can now move through the empire to get back.

- Pirates will no longer spawn outside coasts of countries that do not have technology high enough to blockade.

- Battles are now slightly bloodier.

- Advisors now last a little bit shorter.

- Unemployed advisors now have a very high likelihood to move to another country as exclusive for them after the first year is up.

- A siege will now end directly after it is broken by a attacker.

- Colonial rebels defection time has been decreased to 36 months from the old 72 months.

- War Exhaustion now increases revolt risk by +1 again.

- Rebel forces will now wait for morale to rise before moving.

- Battles now have a length of at least 10 days, which will lessen "ping-pong".

- Trade embargos has some bigger drawbacks now.

- Its no longer possible to excommunicate someone already excommunicated.

- Assaults can now fail as soon as the morale of the infantry is 0.

- The cached number of controlled cardinals in a country is now updated at once when it changes.

- Fixed a bug with migrating advisors not being available in the pool if they come from another tech group.

- Fixed a bug with the war score from blockade being proportionate to the blockader rather than the blockadee.

- Navalcombats will now be a bit quicker, with more morale loss.

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******* Interface Enhancements **********

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- Fixed display of royal marriage breaking message.

- The winning avatar won't continue fighting after the battle is won.

- Editbox in colonywindow is no longer autoselected.

- Improved the reliability of selectionindicator.

- The avatar will now be facing in the correct direction when starting an assult.

- The avatar will now be marching in the correct direction.

- The avatar will now stop assulting if peace has arrived with the sieged country.

- Modified the scrollspeed for keyboard so the camera moves a bit faster.

- The camera won't change position anymore, if the game isn't in focus.

- Right-clicking will now use increments and decrements of 100 gold in the peace view.

- CoT stagnation icon and tooltip added to the ledger.

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******* Modding Support **********

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- Added trigger 'overlord_of'.

- The 'heretic' eventscope should now work properly.

- has_empty_adjacent_province now only checks land provinces.

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******* AI Improvements *******

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- AI can now properly lift excommunications.

- Strategic AI: Separate check for suspension of merchants.

- Merchant AI: Slightly altered CoT priorities.

- Fixed a problem where the AI was ignoring policy restrictions (in fact, doing the exact opposite of what it should.)

- Subject nations will now lift the excommunication of their overlord if they can.

- The AI will no longer gain inflation when going bankrupt to reduce cycles of constant bankruptcies.

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******* Scenario Setup *******

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- Added Taizu as a Ming ruler from 1584

- Added Nurhachi as a Manchu ruler from 1583

- Fixed three typos in the Bavarian and Tuscan monarch lists

- Fixed the Venetian core on Zeta at start

- Fixed the army names for Spain, Castille and the Teutonic Order

- Azerbaijan is no longer transferred to Russia in 1813

- Dauphine gets a core on Lyonnais from 1399

- Russia now has imperial government after 1721.

- Corrected an admiral in the GBR history file.

- Added a new province for Holstein.

- Lithuania is now Orthodox during the two years of Svitrigaila's reign.

- Adjusted the discovery dates of the Azores and Madeira.

- Default Italian army names are now actually in Italian.

- Fixed some typos and added some new names to the USA.

- Revised monarch and leader names for Albania.

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******* Decisions *******

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- Tweaked the "Tribal reform" decisions so that centralization plays a bigger role

- The "Indian trade company" decision is no longer visible to landlocked countries

- The "Establish trade in cot" decision won't trigger unless you own a cot

- The decision Church Tax is now possible for all Christians, but Catholics also need The Statute in Restraint of Appeals.

- Corrected typo in the "Restore the Holy See" decision.

- Ottomann capital move decision now requires control as well as ownership of Constantinople.

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******* Missions *******

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- The "Spanish Netherlands should be Catholic" mission aborts if Spain is no longer Catholic

- The "Conquer Ferrara", "Conquere Ancona" and "Annex Avignon" missions won't trigger if the owner is papal controller

- Fixed the success conditions of the "Rule the seas" mission

- Fixed the generic "Destabilize Rival" mission so that the player gets the reward

- The "Rival Army" and "Rival Navy" missions won't trigger if you're allied with the other nation

- The Manchu mission, "Start the Conquest of Ming China" won't trigger if Manchu is a vassal or lesser partner in a union

- The "Conquer Southern Korea" and "Establish footholding in Manchuria" missions will abort if the countries are not neighbours and don't have a port

- Changed the success conditions for the Spanish "Finish the reconquista" mission so that it's only cosidered a success if the Iberian peninsula is Catholic

- Fixed the Lithuanian "Defeat the Livonian Order" mission so that it affects the correct provinces

- The generic "Conquer Core" mission won't trigger for countries that are the lesser partner in a union

- Added target countries to the abort sections of the "Annex Novgorod", "Annex Sicily", "Annex Naples" and "Annex Prussia" mission

- Spanish "Discover La Plata" mission is now possible to get.

- The "Convert Province" mission got improved triggers.

- Austria's "Reclaim the Empire" mission is now aborted and no longer available after the HRE has been dismantled.

- Slight adjustment of Portuguese missions concerning Brazil.

- Castille/Spanish reconquista mission adjusted so they have to do it themselves.

- The "Convince Elector" mission corrected so it does not target vassalized electors.

- English mission to occupy Paris is no longer almost impossible to get.

- Missions rival_army and rival_navy updated with better abort conditions. Missions take_control_of_papacy, gain_cardinals and solidify_our_papal_relations updated with better allow conditions.

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******* Events *******

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- Fixed the "Colonial Migration" event so that the same province isn't targeted twice

- Added the "Emergency talks" flag as a positive modifier to the "War ends with negotiated peace" and "War ends with negotiated peace" events

- Corrected some events to use relative city size modification rather than absolute.

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******* General Bugfixes *******

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- Fixed the common out-of-sync problem when loading savegames in multiplayer.

- Fixed a problem which could cause OOS when starting a game in MP.

- Performed some optimisations and memory leak removals in the game.

- Fixed a problem which caused the game to sometimes crash when autosaving.

- Made a few optimisations to the game.

- Lobby port is no longer 1632, but 1638.

- Fixed the "Naval officers are retiring" text

- Fixed the text for the "Force convert mission"

- Fixed the localisation errors for the two "Policy Changes" events

- Cleaned up some text database corruption.

- Fixed Infinite loop freeze on page 5 of the ledger after disbanding the HRE.

- Changed date format in the "time until core" tooltip.

- Fixed bugged tooltip for "exists" trigger.

- On a tag change, lesser partners in Personal Unions now get the correct overlord tag.

- Added missing owner scope to modifiers in event 746.

- Corrected numerous typos in the message setting texts.

- Correct tooltip now shown for modifier local_colonial_growth

- Reputation was called badboy in a trigger tooltip.

- The target country is now correctly shown if it's not the player in event effect tooltips.

- Mission effect text now left formatted and uses a smaller font in the mission view.

  • Last update: Wednesday, November 25, 2009
  • Genre: Strategy
  • File size: 10.9 MB

Files for Europa Universalis III: In Nomine

Name

Type

Size

Date

Total

7 days

Europa Universalis III: In Nomine - v.3.2 patch 10.9 MB 11/25/2009 3.6K 3
Europa Universalis III: In Nomine - In Nomine Ultimate v.3.0 mod 45 MB 5/18/2021 375 1