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Dying Light - Firearm Ammo Blueprints v.1.0 - Game mod - Download

The file Firearm Ammo Blueprints v.1.0 is a modification for Dying Light, a(n) action game. Download for free.

file typeGame mod

file size94.1 KB

downloads1914

(last 7 days)2

last updateWednesday, September 16, 2020

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Firearm Ammo Blueprints is a mod for Dying Light: The Ultimate Collection, created by JovianStone.

Description (in author’s own words):

This mod is an updated, and improved, version of wolf001's Craft Ammo Mod, found here.

This mod is for "The Ultimate Collection" version of Dying Light. I've added the blueprints to the file that houses the platinum colored "Ranger Bow", but if you at least have that DLC, this mod should work.*

Any quartermaster can give you the blueprints, including Bilal in "The Following". I've also included a blueprint for Subsonic ammo, that can be found under the 10-in-12 weapons tab (where the silenced weapon blueprints are located), that allows for easier crafting of Subsonic ammo (and it won't interfere with the late game Subsonic blueprint already present in the game)

There are two versions to choose from:

More Ammo Produced

or

Normalized Ammo Production

1- More Ammo Produced: More ammo produced, from less resources.

Pistol: 20,40 Rounds; MetalScrap x10, Insecticide x1, Bleach x1

Rifle: 30,60 Rounds; MetalScrap x2, TinCan x1, Insecticide x1, Bleach x1

Shotgun: 10,20 Rounds; MetalScrap x2, PlasticTube x1, Insecticide x1, Bleach x1

SMG: 25,50 Rounds; MetalScrap x2, TinCan x1, Insecticide x1, Bleach x1

Subsonic: 15,30 Rounds; MetalScrap x5, TinCan x1, Insecticide x1, Bleach x1

2- Normalized Ammo Production: Less ammo produced, from more resources.

Pistol: 10,20 Rounds; MetalScrap x5, TinCan x2, Insecticide x1, Bleach x1

Rifle: 15,30 Rounds; MetalScrap x5, TinCan x2, Insecticide x1, Bleach x1

Shotgun: 7,14 Rounds; MetalScrap x3, PlasticTube x2, Insecticide x1, Bleach x1

SMG: 15,30 Rounds; MetalScrap x5, TinCan x2, Insecticide x1, Bleach x1

Subsonic: 10,20 Rounds; MetalScrap x10, TinCan x2, Insecticide x1, Bleach x1

Main difference between the two is the consumption of Tin Cans and PlasticTubes.

(besides lower ammo output...obviously)

Lower number of rounds produced is before unlocking skill to produce

extra crafted items, higher number is afterwards.

INSTALLATION:

Add the "Data" folder to your Data3.pak, using 7-zip, or WinRAR

or use the Data3.pak included if using no other mods

______________________________________________________________________________________________________________________________________

AREA FOR GOING OVERBOARD WITH INFORMATION

______________________________________________________________________________________________________________________________________

Files Modified:

data\scripts\inventory\collectables_dlc30.scr

data\scripts\trading\assortment_sets.scr

data\scripts\trading\shop_assortment.scr

data\scripts\trading\shop_color_sets.scr

data\scripts\trading\shop_item_sets.scr

This mod is completely compatible with Auto-Learn All Blueprints?

If you need to merge with any mod that possibly uses the above files

all my changes are clearly marked inside each file

Just some extra info I learned while making this mod:

* The reason I added these changes to the DLC file (collectables_dlc30.scr) is because the standard crafting file (collectibles.scr) caused issues. It made most of the ammo in your inventory, that you'd collected up to installing the mod, just disappear (for no discernible reason). Plus it removed

the known blueprints for the silenced weapons (again for no known reason). It also made some firearm ammo blueprints appear learned, despite

having never collecting them from a quartermaster...just overall weird behavior.

This mod, for me, only removed the known blueprint for Land Mines, again not sure why...but I added them to Bilal. So if you happen to also lose the Land Mines blueprint, he'll give it to you again.

  • Last update: Wednesday, September 16, 2020
  • Genre: Action
  • File size: 94.1 KB
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