Dominions 3: The Awakening - v.3.29 patch - Game update - Download

Game update (patch) to Dominions 3: The Awakening , a(n) strategy game, v.3.29 patch, added on Friday, August 2, 2013.

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File Type: Game update

File Size: 7.1 MB

Last Update: Friday, August 2, 2013

Downloads: 827

Last 7 days: 0

Report problems with download: support@gamepressure.com

v. 3.29

Changelog:

* Banefire strike caused plague instead of decay, fixed.

* Abomination of Desolation did not get false horrors under water, fixed.

* 2 Doom Horrors weren't immune to wishing, fixed.

* Manikin reanimating AI could make normal zombies too, fixed.

* Crumble did not always damage the units inside the castle, fixed.

* Weapons of sharpness did not pierce shields, fixed.

* Iron Marionettes had a death 0 requirement, fixed.

* Do not pay upkeep for units that are not in the known world.

* Preachers could take advantage of enemy temples during siege, fixed.

* Use .exe location to find data files if necessary.

* Typo fixes.

* Battle inconsistency bug fixed.

* Underwater encumbrance was 2 too high when no friendly currents was in play.

* Network bug fix.

* Magic boosting magic items fix.

* Resources could sometimes be drained by fort over land/sea borders, fixed.

* #okleader works properly now.

* Pushback when two armies met each other was buggy and could result in a double pushback and no battle, fixed.

* Armies with many commanders has a too high chance of being pushed back by a smaller army, fixed.

* #custommagic will now work with higher numbers.

* Fixed 'killslaves' crash that could occur during combat resolution.

* Texture compression on Linux with Intel Ivybridge was buggy and has been disabled for that combination (higher graphics setting fixes problem too).

* Units with seasonal powers could give a battle replay inconsistency, fixed.

  • Last update: Friday, August 2, 2013
  • Genre: Strategy
  • File size: 7.1 MB