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Disciples II: Dark Prophecy - D2 Nevendaar Rebalanced v.1.0 - Game mod - Download

The file D2 Nevendaar Rebalanced v.1.0 is a modification for Disciples II: Dark Prophecy, a(n) strategy game. Download for free.

file typeGame mod

file size25.6 KB

downloads3098

(last 7 days)4

last updateMonday, September 23, 2019

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D2 Nevendaar Rebalanced is a mod for Disciples II: Dark Prophecy, created by stf911.

Description (in author’s own words):

After a lot of research and personal experience, I found Disciples 2 to be a decently balanced game, with some minor exceptions.

However, the game is made less fun by dragging on in late-game skirmishes, some similar unit stats and roles across races, obvious branch choices and under-picked weak units/leaders that are otherwise interesting.

The aim of this mod is to fix most of the above, while keeping the overall feel of the game.

You can find the complete list of changes below. Some may seem unorthodox, unbalanced or unneeded, but please go through the whole list before posting feedback (I assure you there is a method to the madness).

COMPATIBILITY

This mod has been tested on Windows with the GoG and Steam releases of Disciples II: Dark Prophecy / Gallean's Return with the latest versions, but should work with any release and with any version.

Does NOT work with Rise of the Elves - your game will CTD.

It is compatible with any mod that does not change the following files:

Gattacks.dbf ; GDynUpgr.DBF ; GItem.DBF ; GmodifL.dbf ; Gspells.dbf ; Gunits.dbf

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COMPLETE LIST OF CHANGES

All killed main race units, including Air Elemental and Spirit of Fenrir, offer 150% XP on kill, rounded in increments of 5, with the below exceptions:

Werewolf and Nosferat offer 200% XP and the capital guardians offer the max possible XP (initially 8000; now offer 9999)

All Leaders, except Rod Planters and Thieves, cost 400g instead of 500g

All Fighter Leaders get 15 armor.

All Mage leaders get 75% chance to hit

All Rod Planters get 2 leadership instead of 1, so they can now lead a 2-slot creature from the start

All Scouting leaders have their Chance to Hit increased to 85%, except Nosferat.

Legion Leaders (except Thief) have 10% health regeneration (instead of the standard 5%)

Dwarf Champion attack changed to match that of a Novice

Baroness Fear chance to hit reduced to 45%

Nosferat damage increased to 30, but chance to hit lowered to 40%

Knight and Imperial Knight HP is lowered to equal that of Witch-Hunter and Inquisitor, respectively, but they get 10 armor in return

Angel source changed to Mind and damage reduced to 100

Holy Avenger accuracy reduced to 70%, damage increased to 90

Grand Inquisitor XP to get to next level increased to 950

Titan gets 15 armor

Elementalist now has 70 intiative

Elementalist's Air Elemental has 50 damage and 50 initiative

Cleric now also has a Cure secondary attack, like the Matriarch

Druidess and Archdruidess boosts no longer last the whole combat, just one round

Dwarf King initiative increased to 35

Hermit XP to level up increased to 1275

Wolf Lord's Spirit of Fenrir initiative increased to 65 and damage to 100

Berzerker gets 10% health regen and Anti-Paladin has 15% (Infernal Knight keeps his 20%)

Incubus attack changed to a single target, but attacks twice and XP to next level increased to 1400

Witch, Hag and Succubus chance to hit is changed to 60%, 75% and 55% respectively

Doppelganger XP to next level increased to 600

Overlord damage increases to 190 and initiative to 50

Gargoyle line source changed to Earth

Drain Life and Drain Life Overflow attack source changed to Earth

Increased Wraith purchase price to 660 gold (when found in Mercenary camps)

Death now nerfed to 40 initiative, main damage to 80 and XP to next level increased to 1150

Wight has their initiative upped to 60 and Xp to next level increased to 1150

Templar and Dark Lord get 5 and 10 armor, respectively

Ghost chance to hit lowered to 55%

Werewolf purchase price lowered to 500 gold and revive to 400 gold

Wyvern, Doomdrake and Deathdragon get -10 dmg (now 15, 30 and 45) and Poison like Dreadwyrm

Kraken damage reduced to 70, but now has an area attack (someone had to do it)

Installation:

Just drop the contents in your D2 data folder (the Globals folder should merge with your existing Globals folder) and overwrite everything. Naturally, make sure you keep backups of your files if anything goes wrong.

  • Last update: Monday, September 23, 2019
  • Genre: Strategy
  • File size: 25.6 KB

Files for Disciples II: Dark Prophecy

Name

Type

Size

Date

Total

7 days

Disciples II: Dark Prophecy - Disciples 2 OpenGL Wrapper v.1.83 mod 11.8 MB 4/6/2021 5K 11
Disciples II: Dark Prophecy demo 137.2 MB 1/22/2002 6.8K 6
Disciples II: Dark Prophecy - D2 Nevendaar Rebalanced v.1.0 mod 25.6 KB 9/23/2019 3.1K 4
Disciples II: Dark Prophecy - v.1.41 UK patch 1.6 MB 10/16/2002 5.8K 1
Disciples II: Dark Prophecy - demo v.1.01 patch 3.1 MB 2/11/2002 1.6K 0