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Diablo III - game update v.2.0.3 - 2.0.4 (GB) - Download

Game update (patch) to Diablo III , a(n) rpg game, v.2.0.3 - 2.0.4 (GB), added on Friday, April 11, 2014.

file typeGame update

file size17.2 MB

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last updateFriday, April 11, 2014

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Diablo III

v. 2.0.4

Changelog:

GENERAL

Greatly increased the survivability of pets summoned by several items and skills, including:

Skycutter

Maximus

The Gidbinn

Genzaniku

Litany of the Undaunted

Call of the Ancients

Falling Sword - Rise Brothers

All Town hubs have had the placement of the Nephalem Rift Obelisk, Orek, and Kadala adjusted to help reduce the chance of accidental clicking

The Blacksmith's Belongings box in Act I no longer has collision

CLASSES

Barbarian

Philosophy

Many skills that spend Fury feel great, but when it comes time to generate Fury the single-target options don't feel meaty compared to the generators that can hit more than one target at a time. As a result, we are increasing the potency of those single-target generators to be more competitive.

Active Skills

Bash

Increased base damage from 170% to 215% weapon damage

Skill Rune - Clobber

Increased chance to stun for 1.5 seconds from 30% to 35%

Skill Rune - Onslaught

Increased additional damage from 80% to 100% weapon damage

Frenzy

Increased base damage from 120% to 155% weapon damage

War Cry

Bug Fix: Fixed an issue preventing the 5 seconds of paused Fury degeneration after casting War Cry from working.

Weapon Throw

Increased base damage from 150% to 185% weapon damage

Skill Rune - Mighty Throw

Increased damage from 210% to 270% weapon damage

Skill Rune - Throwing Hammer

Increased chance to stun from 30% to 40%

Crusader

Philosophy

Many of the Crusader's Wrath spenders are below where we would like, while Heaven's Fury - Fires of Heaven was over-performing. We are toning back Fires of Heaven while increasing the potency of most of the other Crusader spenders to encourage greater build exploration.

The single-target Wrath generator spells, Punish and Justice, don't feel meaty compared to generators that can hit more than one target at a time. As a result, we are increasing the potency of Punish and Justice to be more competitive.

We are making a few adjustments to improve Steed Charge. The cooldown and duration of the skill have both been reduced. Overall, this makes the total uptime for the skill slightly higher and, more importantly, you'll be able to hit the button more often. We're removing the ability for Steed Charge to break stuns, which allows us to focus on Steed Charge being primarily a mobility skill that can still get you out of root effects, such as Jailer. We still want Steed Charge to be useful in combat, so we're also increasing the damage on damage-focused runes.

General

Crusaders now take 15% less damage from all sources

Active Skills

Akarat's Champion

Skill Rune - Rally

Fixed an issue where Rally would not reduce the cooldown of Condemn

Blessed Hammer

Skill Rune - Burning Wrath

Increased radius from 5 to 8 yards

Increased pool damage from 95% to 150% weapon damage

Skill Rune - Icebound Hammer

Bug Fix: Fixed an issue where Icebound Hammer wasn't chilling enemies

Icebound Hammer no longer goes away when exploding

Blessed Shield

Increased base skill damage from 280% to 340% weapon damage

Skill Rune - Combust

Increased damage from 105% to 270% weapon damage

Skill Rune - Shattering Throw

Increased damage from 50% to 333% weapon damage

Known Issue: The tooltip for this skill rune does not reflect this change

Fist of the Heavens

Increased base skill's impact damage from 250% to 340% weapon damage

Increased base skill's bolt damage from 210% to 340% weapon damage

Skill Rune - Divine Well

Increased damage from 14% to 80% weapon damage

Increased bolt zap search radius from 12 to 18 yards

Skill Rune - Fissure

Increased area of effect damage from 80% to 400% weapon damage over 5 seconds

Increased Arc capsule damage radius from 3 to 6 yards

Skill Rune - Heaven's Tempest

Bug Fix: Fixed an issue where Heaven's Tempest was not moving around in its intended pattern

Heaven's Fury

Skill Rune - Fires of Heaven

Reduced damage from 950% to 735% weapon damage

Justice

Increased base skill damage from 175% to 240% weapon damage

Skill Rune - Burst

Increased damage from 25% to 30% weapon damage

Skill Rune - Hammer of Pursuit

Hammer of Pursuit now seeks targets more quickly after cast

Increased damage from 200% to 300% weapon damage

Phalanx

Increased base skill damage from 295% to 380% weapon damage

Skill Rune - Bowmen

Increased damage from 85% to 160% weapon damage

Skill Rune - Bodyguard

Increased damage from 200% to 285% weapon damage

Skill Rune - Shield Charge

Increased damage from 75% to 180% weapon damage

Skill Rune - Stampede

Increased Stun chance from 25% to 30%

Punish

Increased base skill damage from 200% to 270% weapon damage

Skill Rune - Retaliate

Increased damage from 70% to 94% weapon damage

Shield Bash

Increased base skill damage from 325% to 370% weapon damage

Skill Rune - Crumble

Increased on death proc damage from 550% to 660% weapon damage

Skill Rune - Pound

Increased damage from 550% to 740% weapon damage

Increased bonus damage from shield Block Chance from 150% to 500%

Steed Charge

Reduced base skill cooldown from 25 to 16 seconds

Reduced base skill duration from 2 to 1.5 seconds

No longer breaks Stun

Skill Rune - Endurance

Reduced duration from 3 to 2 seconds

Skill Rune - Ramming Speed

Increased damage from 475% to 515% weapon damage

Skill Rune - Nightmare

Bug Fix: Fixed an issue where the Fire pools were not lasting their full intended duration

Skill Rune - Draw and Quarter

Increased damage from 125% to 185% weapon damage

Sweep Attack

Increased base damage from 400% to 440% weapon damage

Passive Skills

Lord Commander

Now reduces the cooldown of Steed Charge by 25% and Bombardment by 35%

Demon Hunter

Philosophy

Many skills that spend Hatred feel great, but when it comes time to generate Hatred the single-target options don't feel meaty compared to the generators that can hit more than one target at a time. As a result, we are increasing the potency of a few single-target generators to be more competitive.

Active Skills

Evasive Fire

Increased base middle shot damage from 160% to 200% weapon damage

Increased base side shot damage from 80% to 100% weapon damage

Skill Rune - Covering Fire

Bug Fix: Fixed a bug causing the side shot damage to be lower than the amount listed

Increased the damage of the side shots from 160% to 200% weapon damage

Increased the range of the side shots from 50% to 80% to match the range of the middle shot

Hungering Arrow

Increased base damage from 125% to 155% weapon damage

Sentry

Skill Rune - Guardian Turret

The damage reduction from this rune will now be reflected in the Toughness display

Monk

Philosophy

Monks are working as intended and Dashing Strike is perfectly balanced.

There are no Monk changes at this time. Monks are currently in a fairly comfortable place, but as with all aspects of the game, we will continue to monitor them and make changes as needed.

Witch Doctor

Philosophy

The Witch Doctor was lacking good options for when they were low on Mana. A lack of attractive Signature spells results in builds primarily focused on sustaining Mana for long periods of time. We are increasing the potency of a few single-target Signature spells to be more competitive so that there are still aggressive options while waiting for Mana to regenerate.

Haunt has received some changes to provide a low-Mana option as well as to emphasize options for a damage-over-time (DOT) play style.

Active Skills

Poison Dart

Increased base skill damage from 155% + 40% to 185% + 40% weapon damage

Skill Rune - Splinters

Increased damage from 65% to 105% weapon damage per dart

Skill Rune - Spined Dart

Increased amount of Mana returned from 25 to 50

Skill Rune - Flaming Dart

Increased damage from 275% to 425% weapon damage over 4 seconds

Damage over time from Flaming Dart can now stack with itself

Skill Rune - Snake to the Face

Stun chance increased from 25% to 33%-35%

Corpse Spiders

Increased base skill damage from 216% to 324% weapon damage

Skill Rune - Leaping Spiders

Increased damage from 238% to 383% weapon damage

Skill Rune - Blazing Spiders

Increased damage from 259% to 400% weapon damage

Firebomb

Skill Rune - Pyrogeist

Increased damage from 560% to 880% weapon damage

Haunt

Reduced Mana cost from 200 to 50

Increased base skill damage from 1465% over 6 seconds to 4000% over 12 seconds

Wizard

Philosophy

Two skills on the Wizard, Arcane Orb - Frozen Orb and Electrocute, have bugs with their implementation. Unfortunately, these bug fixes do have the side effect of weakening these skills. Ultimately, this brings these skills back in line with other Wizard skills, which is why we chose to implement these fixes.

Teleport is receiving some changes to allow it to work in more situations. The range is being increased overall for each cast of Teleport. As a result, the Wormhole rune is receiving a reduction in the number of successive casts that can be completed. Previously, you could cover 140 yards in 4 casts and now you can cover 150 yards in 3 casts. Overall, this is a buff.

Active Skills

Arcane Orb

Frozen Orb

Bug Fix: Fixed an issue where Frozen Orb was chilling for longer than intended

Bug Fix: Fixed an issue where the Frozen Orb bonus damage radius was hitting a larger area than intended

Electrocute

Skill Rune - Surge of Power

Reduced proc scalar from 0.25 to 0.166

Teleport

Increased range from 35 to 50 yards

Skill Rune - Wormhole

Reduced maximum allowed teleports from 4 to 3

Passive Skills

Arcane Dynamo

Bug Fix: Arcane Dynamo now properly grants bonus damage to channeled spells

Prodigy

Bug Fix: Fixed an issue where Electrocute was granting double the intended amount of Arcane Power when used with Prodigy

ADVENTURE MODE

The Nephalem Obelisks now have a short cast time before they activate

Nephalem Rifts

Adjusted the potential layouts for Sewer and Aqueduct style dungeons to include more randomized options

CRAFTING

Level 70 crafted sets no longer require Flawless Royal gems and instead now require Marquise gems

The drop rate of unique Legendary crafting materials has been significantly increased

This matches the drop rate of Death's Breaths

Death's Breaths are no longer required for level 61-70 Rare crafting recipes

Bug Fix: Legendary crafted shields now provide the correct amount of Block Value for their level

ITEMS

The treasure from Resplendent Chests has been improved to feel more resplendent

Bug Fix: Legendary Follower relics will no longer roll incorrect Primary stats

Malthael is now much more afraid, and will more consistently drop the Reaper's Fear Legendary crafting material

Bug Fix: Gloves of Worship no longer grant 60 minute buffs for Empowered or Fleeting Shrines

MONSTERS

Damage from ghosts with the Soul Siphon ability has been reduced

Poison Enchanted

Duration of each Poison Enchanted globule reduced from 8 to 6 seconds.

Maximum number of Poison Enchanted globules has been reduced from 4 to 3 per cast

Poison Enchanted is now triggered with more variation in timing from Champion packs

The "Kill Malthael" quest is now required to be completed before Malthael will drop loot

QUESTS

The Crazy Climber event now requires players to kill the monsters spawned during the event to complete

The Jar of Souls event now spawns additional monsters in Torment I and higher

The Matriarch's Bones event now spawns additional monsters in Torment I and higher

In Campaign Mode, Manglemaw now only drops loot and gives XP before the player progresses to the Chancellor's Tomb quest

USER INTERFACE

Bug Fix: Fixed an issue where game objects were prioritized over chat links in the chat window

Bug Fix: Fixed an issue where players were sometimes unable to click on chat links at the bottom of the chat window

  • Last update: Friday, April 11, 2014
  • Genre: RPG
  • File size: 17.2 MB
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