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Deus Ex - Deus Ex Pure Vanilla v.0.1 - Game mod - Download

The file Deus Ex Pure Vanilla v.0.1 is a modification for Deus Ex, a(n) rpg game. Download for free.

file typeGame mod

file size47.6 MB

downloads889

(last 7 days)0

last updateSunday, February 4, 2018

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Deus Ex Pure Vanilla is a mod for Deus Ex, created by Ambient_Malice.

Description (in author’s own words):

This mod is designed to provide a pure vanilla Deus Ex experience by combining a small assortment of existing mods/unofficial patches in an easy to use installer. I decided to assemble this mod because I couldn't find a pure vanilla mod to recommend to Deus Ex newcomers. All the mods are either partial solutions or go overboard. (Even the highly respected GMDX makes a number of controversial alterations.)

________________________________________

REMEMBER TO INSTALL A CLEAN VERSION OF DEUS EX, AND THEN RUN IT (TO THE MAIN MENU) AT LEAST ONCE BEFORE INSTALLING THIS MOD.

Mods used:

DeusExV2 - Moddb.com

Kentie's Deus Ex EXE - Kentie.net

Deus Ex Maps Patch - Dxm.be>

Crashfixed 03_NYC_Airfield.dx

I made a number of additional changes:

DX10 renderer was enabled by default with Classic Lighting. (The other lighting system with HDR looks hideous.)

Framerate was capped at 60fps.

Anti-aliasing was set to 4x

Anisotropic filtering was set to 16x

Reload was rebound to R.

TAB now opens inventory instead of throwing away items.

Known Issue:

For some reason, the first line of dialogue in the game: "Your appointment with FEMA should be finalized within the week. I've already discussed the matter with the Senator," is silent when playing with a widescreen resolution.

Deus Ex Maps Patch Fix List:

-Absence of music when entering Hell’s Kitchen a third time.

-Absence of the emergency hatch in the elevator facing the Queen’s Tower.

-Poor lightings with low contrasts in a few maps.

-The ability to kill MJ12 soldiers with a secret gas valve in Hong Kong heliport (Buggy in the 1.112fm GotY Edition).

-Other minor bugs.

Deus Ex V2 Patch Fix List:

CURRENT LIST (+ = fixed, - = not fixed, / = partially fixed, ? = should we do anything?):

text code:

+ Castle Clinton Slaughter check tags JC as a murderer too easily

+ MJ12 Confiscate grenade count glitch

+ Ghost Laser Sight in the MJ12 capture sequence

+ Modified Bot alliance in MJ12 lab is reset by breaking a window

+ Datacube falls out of the MJ12 lab level

+ Belt isn't cleared prior to being sent to the MJ12 lab

+ Able to drop items just before they are confiscated at the MJ12 lab

+ Various fixes to keep Paul alive and present until the 'Ton raid

+ Going out the window even when Paul has been saved makes Paul dead

+ Ford Shick doesn't show up in later missions after you've rescued him

+ Statue secret entrance to the lab in Maggie's flat doesn't move in GOTY

+ MJ12 troops in the secret lab play audio barks, making it not very secret

+ Hopping out of the Triad compound makes Gordon Quick try to kill you

+ You can kill Bob Page in the lab under Versalife

+ Entering the code twice for the UC lab destruct stops a bunch of the hazards

+ Final Hell's Kitchen visit has no music (GOTY only)

+ Ray the Odd Mechanic isn't neutral

+ No MissionScript or startup text for the Vandenberg tunnels

+ Hologram of Bob Page at X-51 can be startled into running with a grenade

+ Things shot over water never properly die

+ Changing weapons relies on inefficient Unreal Tournament SwitchWeapon command

+ Ford Shick tries to give you an Aug Upgrade with the wrong object name

+ Buttons do not light obviously enough (bUnlit is not used)

+ Couch texture switch doesn't work

+ Invincible NPCs will drop their weapons sometimes

+ Weapon info screen doesn't display bonuses in Recoil or Reload time due to skill

+ Sometimes there will be two JoJo Fines in the 'Ton

+ Game can only process 16 resolutions at a time, starting with the lowest

+ No upper limit on the amount of skillpoints you can have, which can cause a crash

+ Some Mission Scripts require the exact name "Unconscious" to count properly

+ Pistol Downgrade trick

+ Targeting aug uses BindName for display instead of Familiar/Unfamiliar Name

+ Phones ring while playing "this phone doesn't work" noises

+ Phones still ring when ringFreq variable is set to zero

+ Phones do not properly support the variable which determines their ring sound

+ Crossbow doesn't play the proper firing sound

+ Targeting aug uses itemName for weapons/etc. instead of display name

+ bTriggerOnceOnly doesn't work right for triggers (various infinite skillpoint loops)

+ Aggressive Defense can "detonate" throwing knives, darts, and flamethrower fire

+ Being captured by UNATCO while using a charged item causes glitches

+ Silenced Assault Rifle doesn't make enough silenced shots

+ Carried items are forcibly thrown at the start of a conversation (e.g. TNT to Gunther's face)

/ "Hack/Pick/Multitool then pause" exploit

/ Various NPCs are friendly instead of neutral (Lebedev, etc.)

- "Inventory Received" window doesn't combine two instances of the same item

- Friendly bots at Vandenberg will kill the X-51 scientists if they're hit with friendly fire

- Conversation system doesn't support transfers from non-DeusEx classes

- Cloaking is not nullified when you are on fire

- Non-explosive projectiles don't break glass

- Checking bodies for inventory can lead to an infinite loop, or somehow derail to your/another NPC's inventory

- Logspam when NPCs weilding GEP Guns try to lock on to you

- Various instances of logspam due to shoddy DX code

- Shooting on the main dock before Alex's message makes Paul hate you

- Paul can hate you during the 'Ton raid

- Throwing knife "ammo" has no icon for the items received window

? Paul can be tricked into using lethal weapons against the NSF

? Ammo you haven't picked up is displayed in the weapon info screen

? Bullet tracers move very slow

? Overlap inventory exploit

? Patrol and teleport MissionScript functions do nothing

? Unarmed NPCs can plow through obstacles (A.K.A. "Nicolette the Tank")

? "Inventory Received" window doesn't show proper counts for ammo given

? NPCs magically stop burning when they die

? Bullet spread is weird and inconsistent

? No price and product display on Vending Machines

? NPCs know your exact position when you are cloaked

? Extra Soda/Candy textures are not used

? Conversations with animal speakers attempt to invoke nonexistant animations

? There are two additional unused sounds for Rats

? Paul's answering machine (and the message it comes with) is not in the game

? Unused VOIP conversation between Lebedev and the unknown party

? Ammo pickup amounts from frobbed corpses is always 1-4, instead of based on the default pickup ammount

? OMG I CANT GET ON TEH BOTE

? Throwing Knives suck

? Spawned AugmentationCannisters (using the summon cheat) have no augs in them

? Unconscious NPC description doesn't include the name

? Manderley's Safe is walled up

? Hazmat suit doesn't protect against fire/electricity/etc. (description says it does)

This mod offers an installer.

  • Last update: Sunday, February 4, 2018
  • Genre: RPG
  • File size: 47.6 MB
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