Deus Ex - Deus Ex Pure Vanilla v.0.1 - Game mod - Download
The file Deus Ex Pure Vanilla v.0.1 is a modification for Deus Ex, a(n) rpg game. Download for free.
file typeGame mod
file size47.6 MB
downloads889
(last 7 days)0
last updateSunday, February 4, 2018
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Deus Ex Pure Vanilla is a mod for Deus Ex, created by Ambient_Malice.
Description (in author’s own words):
This mod is designed to provide a pure vanilla Deus Ex experience by combining a small assortment of existing mods/unofficial patches in an easy to use installer. I decided to assemble this mod because I couldn't find a pure vanilla mod to recommend to Deus Ex newcomers. All the mods are either partial solutions or go overboard. (Even the highly respected GMDX makes a number of controversial alterations.)
________________________________________
REMEMBER TO INSTALL A CLEAN VERSION OF DEUS EX, AND THEN RUN IT (TO THE MAIN MENU) AT LEAST ONCE BEFORE INSTALLING THIS MOD.
Mods used:
DeusExV2 - Moddb.com
Kentie's Deus Ex EXE - Kentie.net
Deus Ex Maps Patch - Dxm.be>
Crashfixed 03_NYC_Airfield.dx
I made a number of additional changes:
DX10 renderer was enabled by default with Classic Lighting. (The other lighting system with HDR looks hideous.)
Framerate was capped at 60fps.
Anti-aliasing was set to 4x
Anisotropic filtering was set to 16x
Reload was rebound to R.
TAB now opens inventory instead of throwing away items.
Known Issue:
For some reason, the first line of dialogue in the game: "Your appointment with FEMA should be finalized within the week. I've already discussed the matter with the Senator," is silent when playing with a widescreen resolution.
Deus Ex Maps Patch Fix List:
-Absence of music when entering Hell’s Kitchen a third time.
-Absence of the emergency hatch in the elevator facing the Queen’s Tower.
-Poor lightings with low contrasts in a few maps.
-The ability to kill MJ12 soldiers with a secret gas valve in Hong Kong heliport (Buggy in the 1.112fm GotY Edition).
-Other minor bugs.
Deus Ex V2 Patch Fix List:
CURRENT LIST (+ = fixed, - = not fixed, / = partially fixed, ? = should we do anything?):
text code:
+ Castle Clinton Slaughter check tags JC as a murderer too easily
+ MJ12 Confiscate grenade count glitch
+ Ghost Laser Sight in the MJ12 capture sequence
+ Modified Bot alliance in MJ12 lab is reset by breaking a window
+ Datacube falls out of the MJ12 lab level
+ Belt isn't cleared prior to being sent to the MJ12 lab
+ Able to drop items just before they are confiscated at the MJ12 lab
+ Various fixes to keep Paul alive and present until the 'Ton raid
+ Going out the window even when Paul has been saved makes Paul dead
+ Ford Shick doesn't show up in later missions after you've rescued him
+ Statue secret entrance to the lab in Maggie's flat doesn't move in GOTY
+ MJ12 troops in the secret lab play audio barks, making it not very secret
+ Hopping out of the Triad compound makes Gordon Quick try to kill you
+ You can kill Bob Page in the lab under Versalife
+ Entering the code twice for the UC lab destruct stops a bunch of the hazards
+ Final Hell's Kitchen visit has no music (GOTY only)
+ Ray the Odd Mechanic isn't neutral
+ No MissionScript or startup text for the Vandenberg tunnels
+ Hologram of Bob Page at X-51 can be startled into running with a grenade
+ Things shot over water never properly die
+ Changing weapons relies on inefficient Unreal Tournament SwitchWeapon command
+ Ford Shick tries to give you an Aug Upgrade with the wrong object name
+ Buttons do not light obviously enough (bUnlit is not used)
+ Couch texture switch doesn't work
+ Invincible NPCs will drop their weapons sometimes
+ Weapon info screen doesn't display bonuses in Recoil or Reload time due to skill
+ Sometimes there will be two JoJo Fines in the 'Ton
+ Game can only process 16 resolutions at a time, starting with the lowest
+ No upper limit on the amount of skillpoints you can have, which can cause a crash
+ Some Mission Scripts require the exact name "Unconscious" to count properly
+ Pistol Downgrade trick
+ Targeting aug uses BindName for display instead of Familiar/Unfamiliar Name
+ Phones ring while playing "this phone doesn't work" noises
+ Phones still ring when ringFreq variable is set to zero
+ Phones do not properly support the variable which determines their ring sound
+ Crossbow doesn't play the proper firing sound
+ Targeting aug uses itemName for weapons/etc. instead of display name
+ bTriggerOnceOnly doesn't work right for triggers (various infinite skillpoint loops)
+ Aggressive Defense can "detonate" throwing knives, darts, and flamethrower fire
+ Being captured by UNATCO while using a charged item causes glitches
+ Silenced Assault Rifle doesn't make enough silenced shots
+ Carried items are forcibly thrown at the start of a conversation (e.g. TNT to Gunther's face)
/ "Hack/Pick/Multitool then pause" exploit
/ Various NPCs are friendly instead of neutral (Lebedev, etc.)
- "Inventory Received" window doesn't combine two instances of the same item
- Friendly bots at Vandenberg will kill the X-51 scientists if they're hit with friendly fire
- Conversation system doesn't support transfers from non-DeusEx classes
- Cloaking is not nullified when you are on fire
- Non-explosive projectiles don't break glass
- Checking bodies for inventory can lead to an infinite loop, or somehow derail to your/another NPC's inventory
- Logspam when NPCs weilding GEP Guns try to lock on to you
- Various instances of logspam due to shoddy DX code
- Shooting on the main dock before Alex's message makes Paul hate you
- Paul can hate you during the 'Ton raid
- Throwing knife "ammo" has no icon for the items received window
? Paul can be tricked into using lethal weapons against the NSF
? Ammo you haven't picked up is displayed in the weapon info screen
? Bullet tracers move very slow
? Overlap inventory exploit
? Patrol and teleport MissionScript functions do nothing
? Unarmed NPCs can plow through obstacles (A.K.A. "Nicolette the Tank")
? "Inventory Received" window doesn't show proper counts for ammo given
? NPCs magically stop burning when they die
? Bullet spread is weird and inconsistent
? No price and product display on Vending Machines
? NPCs know your exact position when you are cloaked
? Extra Soda/Candy textures are not used
? Conversations with animal speakers attempt to invoke nonexistant animations
? There are two additional unused sounds for Rats
? Paul's answering machine (and the message it comes with) is not in the game
? Unused VOIP conversation between Lebedev and the unknown party
? Ammo pickup amounts from frobbed corpses is always 1-4, instead of based on the default pickup ammount
? OMG I CANT GET ON TEH BOTE
? Throwing Knives suck
? Spawned AugmentationCannisters (using the summon cheat) have no augs in them
? Unconscious NPC description doesn't include the name
? Manderley's Safe is walled up
? Hazmat suit doesn't protect against fire/electricity/etc. (description says it does)
This mod offers an installer.
- Last update: Sunday, February 4, 2018
- Genre: RPG
- File size: 47.6 MB
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