Cossacks: Back To War - Camillo Realism Mod v.3.3c - Game mod - Download
The file Camillo Realism Mod v.3.3c is a modification for Cossacks: Back To War, a(n) strategy game. Download for free.
file typeGame mod
file size1.4 MB
downloads4371
(last 7 days)3
last updateSunday, May 1, 2016
Report problems with download to [email protected]
Camillo Realism Mod is a modification for Cossacks: Back to War, created by Camillo.
The mod intension is to increase in-game realism by changing parameters of units and buildings.
Changes included by the mod have major impact on tactics compared to original game rules.
INSTALLATION:
To install the mod place mods01.gs1 file in the game folder.
To uninstall the mod remove mods01.gs1 file from the game folder.
Before installing the mod launch the game at least once without any mods.
LIST OF CHANGES:
- minor game bugs fixed
- musket inaccuracy added (closer the target - easier to hit)
- 25% higher shooting range of a bow
- 50% higher shooting range of musket
- 2x higher shooting range of defensive buildings artillery
- 25% higher shooting range of cannon grapeshots
- 50% higher range of bayonet attack
- 25% lower accuracy of artillery and warships
- 25% lower damage field of ships
- default firing mode of cannons changed from grapeshots to cannonballs
- shooting range of multibar cannon grapeshots equated to shooting range of cannon grapeshots
- 2x higher number of cannons supported in artillery depots
- 2x higher musket power of XVIIIc dragoons
- 3x higher musket power of XVIIIc unique musketeers (excluding XVIIIc danish and prussian and bavarian musketeers)
- 50% higher musket power of XVIIIc danish and prussian and bavarian musketeers
- 5x higher musket power of bedouins and XVIIc standard dragoons and XVIIIc standard musketeers and grenadiers (excluding mercenary grenadiers)
- 10x higher musket power of XVIIc musketeers and mercenary grenadiers
- 3x higher grenade power of grenadiers
- 50% higher power of long steel weaponry
- 3x lower power of a bow and short cold steel weaponry
- 10x higher reloading time of mercenary dragoons and mortars and defensive buildings and warships (excluding cutters and yachts and ketches mortar)
- 5x higher reloading time of cannons and musketeers and grenadiers (excluding mercenary grenadiers and XVIIIc danish and prussian and bavarian musketeers)
- 3x higher reloading time of howitzers and cutters and XVIIIc danish and prussian and bavarian musketeers and bedouins and dragoons (excluding mercenary dragoons)
- 2x higher reloading time of mercenary grenadiers and multibar cannons and yachts and ketches mortar
- reloading time of grapeshots equated to reloading time of cannonballs
- 5x higher armor durability of armored foot units
- 10x higher armor durability of armored mounted units
- 5x higher healing range of priests
- 2x lower reaction range of officers
- vision range of foot units changed to 50% of max vision range
- vision range of officers and drummers and priests and artillery and fishing boats and mounted units changed to 75% of max vision range
- vision range of ships and defensive buldings changed to 100% of vision range
- 2x lower durability of standard dragoons
- 10x lower durability of cannons
- 2x lower durability of ships (excluding Victorias)
- 5x higher durability of mortars
- 10x higher durability of howitzers
- deleted shield of ships and artillery
- +55 shield of walls and defensive buildings
- +30 shield of palisades
- +15 shield of roundshiers and armored officers
- 5x lower consumption of resources
- 2x lower creation time of musketeers (excluding XVIIIc danish musketeers)
- 25% lower creation time of XVIIIc dragoons
- 2x higher creation time of officers and grenadiers and XVIIIc danish musketeers and artillery and peasants
- 10x higher creation time of archers and priests
- 5x higher building time of galleys and galleass and transport ships
- 3x higher building time of yachts and XVIIIc frigates and ketches and Victorias
- 2x lower building time of fishing boats
- creation time of foot mercenary units twice higher than creation time of their regular counterparts
- creation time of mounted mercenary units equated to creation time of their regular counterparts
- 10x higher creation cost of foot mercenary units
- 5x higher creation cost of mounted mercenary units
- 2x lower building cost of fishing boats and warships (excluding yachts)
- 5x higher building cost of transport ships and walls and palisades and log cabins
- 10x higher building cost of towers
- 25% cost percent of officers and fishing boats
- 50% cost percent of defensive buildings and mercenary units
- 75% cost percent of artillery and ships
- 5x cost percent of artillery depots
- deleted capacity upgrade of transport ships
- 10x lower cost of upgrade to XVIIIc frigates
- 10x higher develop cost of multibar cannon and flintlock
- 5x higher cost of gold for XVIIIc progress
- 3x higher cost of iron for XVIIIc progress
- 3x higher time of XVIIIc progress
- Last update: Sunday, May 1, 2016
- Genre: Strategy
- File size: 1.4 MB
Files for Cossacks: Back To War
Name |
Type |
Size |
Date |
Total |
7 days |
---|---|---|---|---|---|
Cossacks: Back To War - Landscape v.01 | mod | 4 MB | 2/18/2018 | 2.2K | 9 |
Cossacks: Back To War - Camillo Realism Mod v.3.3c | mod | 1.4 MB | 5/1/2016 | 4.4K | 3 |