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ArmA II: Operation Arrowhead - game update v.1.60 - v.1.62 - Download

Game update (patch) to ArmA II: Operation Arrowhead , a(n) action game, v.1.60 - v.1.62, added on Wednesday, July 25, 2012.

file typeGame update

file size52.2 MB

downloads3859

(last 7 days)3

last updateWednesday, July 25, 2012

Free download

Report problems with download to [email protected]

version: v.1.60 - v.1.62

VERSION 1.62 HIGHLIGHTS

-----------------------

* Multiplayer optimizations, security and server improvements

* Overall stability was improved with numerous tweaks and fixes

* Added new video options (Post-Process Anti-Aliasing, Alpha To Coverage)

* Additional AI improvements and numerous bug fixes

* Resolved issues with several training missions

* Added a lot of new script commands for content makers

Version 1.60-1.62 Changelog

---------------------------

ARMA 2: Operation Arrowhead / Combined Operations Engine

--------------------------------------------------------

[94918] New: command unit addMagazine[name, ammoCount]

[94912] Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem.

[94886] Fixed: Possible gear item duplication

[94761] TBB 4.0 update 5, (tbb40_20120613oss,

[94699] Tweak Reinhard tonemapping pars

[94629] Fixed: Wrong magazines are removed with weapon in briefing gear.

[94206] Fixed: Disabled channels can be bypassed in briefing screen

[94049] New: terrainIntersectASL command

[94049] Fixed: terrainIntersect reverted to ATL

[94002] Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts.

[94001] Fixed: "enableItemsDropping = 0;" now even for MP clients

[94001] New: moonIntensity command

[94001] New: sunOrMoon command

[93989] Changed: When dropping weapon unrelated magazine will not be dropped

[93958] New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext

[93945] New: In gear added bars with ammo count

[93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands

[93897] New: AToC & PPAA added into UI video options

[93841] Fixed: AI using NVGs as binoculars after dropping their primary weapon

[93821] Changed: Authentication Timeout is distinguished from bad CD key

[93812] Fixed: Restrict gamma value set by profile

[93809] Fixed: Restrict brightness value set by profile

[93722] Fixed: Effects of setDamage to buildings different on clients and server

[93701] Fixed: Changing gear in briefing screen is not working reliable in MP

[93680] Optimized: MP: attachTo no longer sends a message when the attachment does not change.

[93672] Fixed: Unable to access AI soldier's gear in map

[93670] Fixed: Prone units stop engaging

[93664] Fixed: Damage of buildings synchronization in MP after JIP

[93657] Fixed: Target is no longer stored in the long-term target list when forgotten for the second time

[93654] Improved: Tone mapping

[93652] New: Scripting functions visiblePositionASL and nearestBuilding position

[93648] New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems.

[93624] Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name.

[93622] New: Scripting function eyeDirection.

[93598] New: Scripting functions eyePos object and aimPos object

[93583] Fixed: Player-created markers not synchronised with JIP clients

[93575] Fixed: StringLoad command reads unicode

[93570] Fixed: Player-made map markers disappearing in MP under certain circumstances

[93542] New: MP Statistics screen (key I) contains the Server hostname

[93528] Fixed: Max distance for DirectChat raised from 20m to 40m

[93415] Fixed: empty weaponHolder is not deleted when used by remote player

[93398] New: System chat like player connected/disconnected switched to CCSystem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible.

[93294] Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124)

[93276] New: terrainIntersect command

[93273] New: lineIntersects, lineIntersectsWith commands

[93156] Changed: increased gear MP messages priority

[93146] Fixed: LOD blending

[93120] Fixed: JIP connecting players less affect other players network bandwith

[93117] Fix: Crash: - caused by fix: "LOD blending not working reliably (rev. 93017)

[93017] Fixed: LOD blending not working reliably

[92956] Fixed: Sound: Music often stop playing after window focus is lost and regained

[92925] Fixed: switching backpack with dead unit in MP

[92821] Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit.

[92781] Fixed: SelectPlayer makes direct communication unreliable

[92754] Fixed: scaling icons with grenade cursor

[92706] TBB 4.0 update 4,

[92705] Fixed: Possible crash when in out of VRAM conditions because of a race condition.

[92679] Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty

[92612] Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues.

[92582] Fixed: AI detection after load

[92463] Fixed: AToC ATi 77xx

[92071] Changed: Observer RPT messages now once per 60 sec,

[92061] Fixed: AtoC on nVidia for CSAA

[92059] PPAA pars tweak & SMAA use color edge detection method

[91173] New: Registry driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the reg.value CANDISABLE="0" can be used to make the Disable button disabled.

[91055] Fixed: Respawn with backpack

[90909] Fixed: crash of Linux server when player with custom face connects

[90901] New: setUnitRecoilCoefficient command

[89964] Fixed: Linux servers were never green in server list.

[89899] Fixed: Helicopter is more accurate with unguided rockets

[89898] Fixed: Secondary gunner tracks enemies

[89603] Fixed: A possible crash when textures were loading too slow from the disk.

[89523] Fixed: Crash during engine termination from multiplayer game.

[89361] Fixed: Linux server slow startup

[89205] New: Player can look up/down using a mouse while driving land/water vehicles.

[89201] New: SMAA antialiasing introduced, use PPAA=3, PPAALevel=0..3 in Arma2OA.cfg.

[89104] New: Implemented automatic looking intro turns when driving a car with a mouse.

[89086] Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes.

[89079] Fixed: Multiple reload sounds in mp

[89011] New: A cursor is shown to provide a visual feedback when steering a car.

[88975] Fixed: Multiple reload sounds in MP

[88948] Improved: Airplane thrust and brakes can now be applied at the same time.

[88947] New: Full joystick axis can be mapped by mapping both positive and negative part of the same axis (map negative first to use the axis inverted)

[88918] Improved: AI scanning for the target more when a visual contact is lost.

[88890] Improved: AI vehicles scanning area with their weapons when target position is not known exactly.

[88870] Fixed: AI vehicles sometimes see player outside their field of view

[88850] Fixed: AI was sometimes able to reveal a unit which has detonated a satchel

[88726] Fixed: Frequent client/server crashes in MP (when merging multipacket messages)

[88269] Changed: Application name changed to "ArmA 2 OA" for "ArmA 2 Reinforcements".

[88195] Improved: -beta mods now always loaded first

[88147] Add: Optional FXAA sharp filter, *.cfg "FXAASharp"

[88119] Improved: AI spotting reducing in high speed moving vehicles more accurate now (movement direction is considered).

[88111] Fixed: Unguided rockets no longer explode when passed by the target

[88110] Fixed: AI gunner hits the ground with manually guided missile when "Auto guided AT" is disabled

[88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot

[87963] Optimized: Reduced memory footprint in complex missions.

[87840] New: Added scripting command productVersion

[87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH).

[87824] Changed: Removed support for config parameter nightVision

[87768] Fixed: AI vehicles crews seeing targets badly

[87755] Fixed: Player automatically reveals targets which AI would never see

[87746] Fixed: Looking around no longer possible when combat mode changes in vehicle

[87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5.

[87740] Improved: Targeting and firing always commanded by observer.

[87706] Improved: AI laser target detection at large distances improved.

[87692] Fixed: Manual guidance not working for a helicopter gunner

[87659] Fixed: AI was unable to engage invisible laser targets used for SSM

[87658] Fixed: Command doTarget on friendly unit did not work

[87655] Fixed: Text parameter file parsing not reliable

[87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates

[87652] Fixed: AI always turned out when player is effective commander in cargo

[87646] Fixed: MP: Bullet hits of remote units not visible over large distance

[87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi

[87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance

[87640] New: RVExtension dll interface implemented

[87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it.

[87640] Fixed: AI unable to target crew in vehicles other than tracked ones

[87640] Improved: AI units now give more preference to close targets

ARMA 2 / ARMA 2 Operation Arrowhead Data

-----------

fixed : [OA] SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD

changed : [OA] New set of multiplayer chat colors

added : New Video Options (PPAA, AToC)

fixed : Boot Camp 02:

fixed : Boot Camp E08:

  • Last update: Wednesday, July 25, 2012
  • Genre: Action
  • File size: 52.2 MB
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