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The Witcher 3: Wild Hunt - Optimized Raytracing v.0.7 - Game mod - Download

The file Optimized Raytracing v.0.7 is a modification for The Witcher 3: Wild Hunt, a(n) rpg game. Download for free.

file typeGame mod

file size2 KB

downloads1975

(last 7 days)16

last updateTuesday, November 5, 2024

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Optimized Raytracing is a mod for The Witcher 3: Wild Hunt, created by AliNT.

Description (in author’s own words):

Optimized Raytracing for lower RTGI performance cost with minimal visual degradation.

The mod has three version:

OPTIMIZED:

  1. Same RTGI coverage distance as vanilla. 1/4 Ray count. Lower number of probes but with more spacing in-between so more prone to light leakage in small indoor areas.
  2. Improved accuracy over v0.5.
  3. 40-50% higher fps than vanilla.

QUALITY:

  1. 20% Higher RTGI coverage distance than vanilla so less 'pop-in'. 1/2 Ray count. Same number of probes but with more spacing in-between (44% more coverage volume than vanilla)
  2. improved accuracy over v0.5.
  3. 20-30% higher fps than vanilla.

ULTRA:

  1. Double RTGI coverage distance than vanilla so less 'pop-in'. 3/4 Ray count. Same number of probes but with 2x spacing in-between (6x coverage volume vs vanilla)
  2. More light leakage in small indoor areas.
  3. Higher fps vs vanilla.

HOW TO INSTALL:

Extract the archive. You will get three folders, each for different version of them od. Pick the one for you and copy and paste OptimizedRT.ini in the following folder: [The Witcher 3 Wild Hunt]\bin\config\platform\pc

DISCLAIMER #1: i have only configured values related to RTGI , other RT or non-RT effects are untouched as of now. This also means that there's close to zero decline in cpu usage thus no increase in fps when cpu-bound. Although the frametimes are vastly improved. RT shadows are bugged so do not turn on.

DISCLAIMER #2: unfortunately due to the nature of RTXGI there's a massive amount of randomness involved (probes are placed when you spawn in the map so their locations are not predetermined).

That means pictures do not tell the whole story. you could fast travel to the same location again and get a completely different GI due to different Probe placements. it is best just to try the mod for yourself and compare.

Also things like bright spots on the walls or rapid flickering are NOT BUGS its just how RTXGI works (probes are placed too close to the object) so it is not caused by this mod.

  • Last update: Tuesday, November 5, 2024
  • Genre: RPG
  • File size: 2 KB
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