Command & Conquer: Red Alert 3 - The New World English v.6.8 - Game mod - Download
The file The New World English v.6.8 is a modification for Command & Conquer: Red Alert 3, a(n) strategy game. Download for free.
File Type: Game mod
File Size: 499.1 MB
Last Update: Wednesday, April 20, 2022
Downloads: 1695
Last 7 days: 0
Report problems with download: [email protected]
The New World English to modyfikacja do gry Command & Conquer: Red Alert 3, autorstwa Kiritsugu. Warto takze zajrzec na Discorda projektu.
Opis:
This mod provides a refreshing PvP experience, as well as many new battle mechanisms to make PVE also enjoyable. The battle pace is a bit faster and data of many units are adjusted to match the new mechanism.
NEW FEATURES
-Power consumption and management: Except for infantries and several kinds of vehicles, all units add a bit to electricity consumption.
-Data Adjustment” Data are adjusted to match the new mechanism.
- Maps :Inbuilt maps customized for The New World. Currently, there are two types of them.
- Maps prefixed by [TNW]: Normal maps play in the way you familiar with.
- Maps prefixed by [TNW D2]: Point-capturing Integral maps. You will need to capture more laboratories that lose points, you will win when your score is 0. Or destroy your enemy to win.
- Maps prefixed by [TNW]Tutorial: It’s a Tutorial about the MOD.
- Maps prefixed by [TNWTD]: It`s a 6V1 defense map. We need defense in the world.
-Naval Battle
- Torpedo now only able to go straight, more difficult to hit high mobility units.
- Submarines stealth underwater, needed scout units to detect.
- Vessels take time to accelerate, decelerate and turn, so don't give moving commands too frequently.
- Vessels will no longer run aground.
-Top Secret Protocols of different factions now unlock in their unique orders.
- Epic Units: Each faction has an Epic Unit, constructed in a specific way matching its faction feature. Designing and building new models take lots of work.
-Game Theory
- Learning a bit of game theory may help to play this game.
- Players can build a VIP fort which provides three different types of upgrade. When you have completed an upgrade, the same type of upgrade of your enemies’ will be undone.
- For example, when you completed the armor upgrade if your enemy already has the same upgrade, then this upgrade effect will be removed from your enemy’s army.
- The tech structure of all factions can call for a satellite strike. Correspondingly, the VIP fort can temporarily disable the satellite weapon of your enemies’.
- The countdown and aiming mark of the satellite weapon can only be seen by friendly forces but will be exposed in a power outage.
- The satellite aiming mark cannot give you extra vision. There is a line reaching it from your tech structure to not lose track when it is in the fog of war.
-Red Alert
- In a single battle, if the value of all the units and structures you have lost adds up to more than 50000, the Final Mobilization button will be unlocked.
- By clicking on it, you will be instantly funded by 10000 and your production rate will be 1.5 times.
- However, in this state, you will no longer be able to build any collector or structures except defense towers.
Special Upgrade
- You have Unit-Upgrade and Top-secret Protocols Upgrade. You can choose only one
- Unit-Upgrade: Change your unit it will be strong
- Top-secret Protocols Upgrade: Change your Top-secret Protocols.
-AI
- Now there are 7 AI commanders for each faction.
- Except for the 3 original AI commanders, there are 3 advanced The New World commanders and a Boss AI.
- The advanced AI commanders each correspond to one of the original AI, but more clever, capable to use more complex tactics, and have higher income rates.
- Easy AI: No extra income.
- Medium AI: 1.5 times income.
- Hard AI: 2 times income.
- Brutal AI: 2.5 times income.
- The BOSS AI is even stronger, has its special support powers, and can construct special units.
-Map Objects:
- Map objects are now not just decorations.
- Dense vegetation now provides ambush effects. Infantry hiding in the grass, bushes, and trees become invisible to the enemy and gain buffs in damage and shooting range.
- Civilian cars and boats are now capable to carry infantry.
-Concession
- At the beginning of a game, there are options for a concession on the left side of the screen. (They will disappear in 5 seconds so make your decision quick.)
- By choosing a number, the HP of all your units and structures will be reduced by that percentage. The last button is to ban your enemy superweapon.
- (Another mechanism inspired by CNC3.)
Instructions:
1) go down the following path C:\documents\Red Alert 3\Mods;
2) copy the mod files in that folder;
3) extract the mod files or install the mod (depending on the mods' type);
1
4) right click on Red Alert 3 in the Steam library (or just RA3 shortcut) and pick "properties";
5) click on the "set launch options" button;
6) type -ui and click OK;
7) once you launch the game, instead of RA3 starting immediately, a user inerface will appear. Click "game browser", select the Mods card, select the mod you wish to run and have fun
- Last update: Wednesday, April 20, 2022
- Genre: Strategy
- File size: 499.1 MB