Warhammer 40,000: Gladius - Relics of War - Dangerous Planet Expanded v.1.6 - Game mod - Download
The file Dangerous Planet Expanded v.1.6 is a modification for Warhammer 40,000: Gladius - Relics of War, a(n) strategy game. Download for free.
File Type: Game mod
File Size: 50.1 MB
Last Update: Monday, September 21, 2020
Downloads: 643
Last 7 days: 3
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Dangerous Planet Expanded is a mod for Warhammer 40,000: Gladius - Relics of War Mods Miscellaneous, created by Jaylo i Elindos.
Description (in author’s own words):
This is an expansion to the Dangerous Planet mod made by Elindos Phar which creates lairs for all the wildlife creatures and adds a Rebel Guard and Feral Ork Boyz lair.
It also adds 6 new elite wildlife units, Young Catachan Devils unit and lair weapons.
This is an expansion to the Dangerous Planet mod created by Elindos Phar and all credit goes to him for making wildlife lairs for
Enslavers, Kroot Hounds, Psychneueins and a partial lair for Rebel Guards.
Having lairs for all the wildlife creatures plus the extra Rebel Guards brings wildlife much more into the game.
What i have done is create lairs for Ambulls, Kastelan Robots and completed the Rebel Guard lair.
I have also recolored all lairs to match the recolored wildlife textures i did for my Texture Fix mod but i have also included those wildlife recolors in this mod.
Lair icons have also been made depicting the wildlife creature that spawns from that lair and all lairs size scale is set at 1.1 so they are very visible on the map.
The Kastelan Robots and Rebel Guards use the IG Bastion building(minus weapons) mesh as their lair and the other wildlife all use the Catachan Devil mesh for their lairs.
Since the game will be spawning more wildlife due to the lairs, especially on large maps, i found the ai needs an extra starting unit for the early game as a buffer so one has been given in this mod to all the races.
V1.1
Added a corrupted Feral Ork Boyz unit and a lair that spawns them to the wildlife.
The lair is actually an immobilized Battlewagon but unlike the other lairs this one is fully armed.
I understand this may not be cannon but i recoloured the corrupted Feral Ork Boyz flesh a chaos red/pink because i didn't want the unit to just
be a copy\paste of normal Ork Boyz.
V1.2
This is quite a big update this time as i have added 6 new elite wildlife units containing 1 large creature each and a new Young Catachan Devil unit containing 3 smaller\weaker Devils.
The elite wildlife units are limited to 1 max at any time per lair and the normal spawns are now reduced to 3 max.
With the Young Catachan Devils unit being added the original Catachan Devil has had it's hp increased to 20 and it's damage increased slightly but has also been reduced to 1 max unit per lair at a time.
New units:
Colossal Ambull - Ambull Hive
Young Catachan Devils - Catachan Devil Lair
Enslaver Overseer - Enslaver Nest
Kroot Hound Matriarch - Kroot Hound Lair
Psychneuein Queen - Psychneuein Nest
Bullgryn Ogre - Rebel Guards Barracks
Corrupted Meganob - Feral Boyz Den
I originally had the new units spawn from their respective lairs as a second spawn but the current spawn mechanic appears to not support lairs having more than one spawn unit.
So i simply created a duplicate respective lair for the new units to spawn from, these lairs also have they're own info entry so you can see what spawns from them.
If the spawning mechanic gets changed or fixed at some point then i will put the normal\elite units both back into their respective lair.
V1.3
Recoloured the Rebel Guards lasbeam\muzzle flash and the sparkle effect on the Bullgryn Ogre's power maul to chaos red\pink.
This is much more fitting for corrupted units.
All the races now start with a hero unit to help boost the survivability of the ai early game with the inclusion of the elite wildlife units.
Decreased the Bullgryn Ogre's health to 35 and attacks to 7.
Increased the normal wildlife lair spawn max to 4 at a time.
Removed the neutral wildlife Techpriest and Imperial Bastion from spawning on maps.
V1.4
Increased the hp and armour of all lairs.
The Rebel Guards and Kastelan Robot lairs now have heavy bolter weapons.
All the other organic lairs have a new weapon called Psionic Lash with a range of 3.
Reduced the attacks of the elite wildlife to 5.
Installation
As we now have non destructive modding place the mod folder in "YOURNAME\Documents\Proxy Studios\Gladius\Mods\"
- Last update: Monday, September 21, 2020
- Genre: Strategy
- File size: 50.1 MB