Download Games & Demos Mods & Add-Ons Patches Tools Trainers

The Witcher 3: Wild Hunt - Better Combat Enhanced v.2.26 - Game mod - Download

The file Better Combat Enhanced v.2.26 is a modification for The Witcher 3: Wild Hunt, a(n) rpg game. Download for free.

file typeGame mod

file size6.7 MB

downloads8469

(last 7 days)1

last updateWednesday, September 9, 2015

Free download

Report problems with download to [email protected]

Better Combat Enhanced is a mod for The Witcher 3: Wild Hunt, created by Amioran.

Information:

The good old Better Combat for Witcher 2 has come to this new chapter. A mod that strives to create a better gameplay experience for what it concerns combat, with changes to rebalance the difficulty curve in the game, improvements on combat dynamics, tailoring of skills so that all of them are useful with no clear overpowered choice that put all the others to shame, and so on and so forth.

The enhanced version introduces new changes in the tree layout, for a substantial revision of the gameplay giving more freedom to players in the creation of their preferred builds and some modification and balancing on skills that was no possible before. Also a slightly slower XP curve is introduced in this version, to counter the problematic in the vanilla game of leveling too fast in the last third of the game.

NOTE: Better Combat Enhanced requires a start of a new game.

===============================================================================================================================

How to play with the mod (important if you are a newcomer):

===============================================================================================================

Use signs actively during a fight, always! Mechanics in Better Combat are changed over the vanilla game. The most important overhaul is the way signs works and their altered function in the gameplay. Learn to use signs intermingled with attacks as the two alone will not be enough in the majority of situations to successfully win a fight. It is very important that you accustom yourself to this very important change as elsewhere you will not appreciate the mod truly. Always use signs as a support during encounters, either to stagger, protect yourself or do some damage along sword attacks; they cost much less to cast now, so don't be afraid to use them as often as you can! This difference is what turns Better Combat much more dynamic in gameplay than vanilla, where you are usually stuck with one strategy for all fights. I cannot stress this enough: tie signs to quickeys (as described in the signs section) and use them often during a fight, depending on the situation at hand (for example Aard to stagger enemies to then attack freely; Yrden to slow them down so you can escape a difficult situation or relocate yourself to do huge backstab damage; Igni to do damage along sword attacks; Axii when you have the opportunity - usually not in group situations - to stun an enemy and do with it whatever you want). Differently from vanilla you don't need to invest a lot of skill points in the signs tree to be able to cast signs intermingled with attacks, you can do it from beginning (as it should be imo), so use this change to its fullest to come on top.

Quen is handy, but don't overdo it! Quen in the mod is much reduced in strength so if you continually put it on again and again after it is broken you will in many instances just nerf your damage output and potential. There are instances in which Quen is very handy (as when there's a break in the combat and so you can safely stop a moment to put a defense on) but if you are in the heat of the moment in 90% of the cases you will just gimp yourself by using Quen instead of an active sign that could help you to directly stop the enemy on its track. Learn when it's the time to use Quen and when it is just a waste of stamina, don't just spam the same sign over and over as in vanilla, especially if that sign is Quen (however the duration of Quen is much increased in comparison to vanilla and this turns the sign as perfect to use prior the beginning of a fight or during a break, as there will be no problem of the shield expiring by itself: until you are hit the shield will be there for you).

Don't spam actions blindly, without rhyme or reason! Do a couple of hits, stop yourself, re-evaluate the situation and continue from there, don't just blindly push buttons and hope for the best. Use parry when necessary (as when you are surrounded) but don't (as in the case of Quen) overdo it! Don't stay in parry mode all the time as stamina regenerates much slower in guard stance, and, for the love of God, don't roll all the time! Learn when it's appropriate to roll and when it's best to evade or dodge (don't roll when you aren't surrounded and the reach of the enemy is low, and don't evade when you are surrounded from all fronts or you are against a very large enemy with a big reach, unless you can evade immediately and diagonally). It is all a matter of choosing the best action for the moment, casting signs when needed, parrying when needed, and attacking when needed. Performing actions blindly without a strategy will be the fastest way to the grave. The best advice I can give to users to become successful in Better Combat is to learn to have a rhythm in combat and not just randomly click buttons. Rhythm in combat is very important in the mod as you will also need pauses to replenish stamina faster. So don't just keep attacking, but once in a while distance yourself a little from enemies to take a small break to regenerate your stamina and possibly put your defenses back on (if you have the time). Just like in music and literature, pauses are as much important as notes and words.

Use your potions and items, don't just hack and slash your way through fights. In highest difficulties (Broken Bones and Death March) this will be absolutely needed (differently from vanilla) and you will never succeed without being prepared for a fight. Use your Witcher sense to scout the area and learn if enemies are around and then prepare yourself accordingly (use potions, if hunting some specific monster use the appropriate oil for your blade, shield yourself with Quen so you can focus on active signs more during combat and then go), equip bombs and items depending on the fight you are approaching. Don't just go there "blindly" hoping for the best.

Select a vast array of skills from various trees to complement your build. The much increased freedom you have on choosing your skills from beginning means you can tailor your builds specifically for what you want to do. Try, however, to not be focused too much only on a single tree, but instead pick and choose the ones you prefer on the trees, depending the vision of the build you want to create. To succeed in Better Combat you will need to use many things at once, so approaching a fight just by spamming attacks will be much much less effective than using signs and attacks intermingled, or using potions and signs and attacks.

Mod offers an installer.

  • Last update: Wednesday, September 9, 2015
  • Genre: RPG
  • File size: 6.7 MB
see more

Popular files for The Witcher 3: Wild Hunt

Name

Type

Size

Date

Total

7 days

The Witcher 3: Wild Hunt - 100% Save mod 2.2 MB 6/25/2021 18.3K 158
The Witcher 3: Wild Hunt - Various save files from beginning to DLC's mod 346.2 MB 4/23/2021 18.4K 143
The Witcher 3: Wild Hunt - Complete Modpack v.10072018 mod 2360.2 MB 8/6/2018 37.1K 123
The Witcher 3: Wild Hunt - Witcher 3 Cheat Table v.1.9 mod 22.4 KB 1/24/2023 9.8K 91
The Witcher 3: Wild Hunt - The Witcher 3 HD Reworked Project v.12.0-fix mod 9853.6 MB 12/19/2022 134K 84
The Witcher 3: Wild Hunt - W3HC - Witcher 3 Hunter's Config v.0.8.0 mod 45 MB 10/28/2019 114.5K 79