Legend of Grimrock - v.2.1.18 - 2.2.4 - Game update - Download

Game update (patch) to Legend of Grimrock , a(n) rpg game, v.2.1.18 - 2.2.4, added on Friday, March 20, 2015.

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File Type: Game update

File Size: 2.2 MB

Last Update: Friday, March 20, 2015

Downloads: 2948

Last 7 days: 2

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Legend of Grimrock

v. 2.2.4

Changelog:

– optimized performance of the graphics engine

– added max draw distance option to grimrock.cfg

– optimized input latency especially when frame rate drops below 60 fps

– added touchscreen mode to game options (enables attacking with left mouse button)

– improved dynamic lighting effects when using low quality rendering mode

– bug fix: tomb of guardians puzzle could end up in an incorrect state

– bug fix: projectiles don’t pass through open cemetery gate

– bug fix: a monster standing in a monster blocker square can’t be melee attacked

– bug fix: skeleton archers can be poisoned

– bug fix: projectiles stuck in a fire elemental are lost when the elemental hits the party and explodes

– bug fix: snakes inside force fields can be hit with projectiles

– bug fix: knockback can move the party while falling

– bug fix: spell panel remains open when using bare hands to cast and items are equipped into mage’s hands

– bug fix: loot dropped by monsters is sometimes (very rarely) spawned in wrong square

– bug fix: non-stackable throwing items stack when auto-picked up

– bug fix: removed “invisible” energy potion in shipwreck beach

– bug fix: click zones of menu options in main menu and pause menu are slightly off

Modding:

– improved error handling of illegal object references in scripts

– video *.ivf files are now automatically exported to mods

– added support for drawing portraits using the gui context

– added defineCondition function for creating custom conditions

– added 35 new scripting functions and hooks

– ItemComponent:setGameEffect() now accepts nil parameter

– bug fix: FirearmAttackComponent:setBaseDamageStats() has an incorrect argument type

– bug fix: ProjectileComponent:setCastByChampion() has an incorrect argument type

– bug fix: MaterialEx:setTexture() does not work for standard textures (diffuseMap, specularMap, normalMap, emissiveMap)

– bug fix: calling setDoorState() after the level has been loaded does not work

– bug fix: TeleporterComponent:getTeleportTarget() and StairComponent:getTeleportTarget() do not support multiple return values

  • Last update: Friday, March 20, 2015
  • Genre: RPG
  • File size: 2.2 MB