Blackguards 2 - v.2.1 - Game update - Download

Game update (patch) to Blackguards 2 , a(n) rpg game, v.2.1, added on Tuesday, March 17, 2015.

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File Type: Game update

File Size: 750.8 MB

Last Update: Tuesday, March 17, 2015

Downloads: 4305

Last 7 days: 0

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Blackguards 2

v. 2.1

MAJOR

fixed a potential script freeze during Battle of El'Halem

fixed game breaks if renaming savegames during battles

fixed faulty win condition in Benivilla Forest recapture scenario

corrected win condition issue in Niobes Estate

fixed game breaks if spawning entities die

fixed a potential error source in Shinna preparation battle win conditions

fixed problem that Faramud's dialog was deactivated when whole map was conquered

fixed a problem with with Cassia-Dialog that hindered the game to progress

fixed carnage training fight that wasn't triggered correctly

fixed freeze on some maps when using the LoS tool

BALANCING

reduced critical hit chance of bounty hunters to zero

destructible Crystals can now be destroyed with a single melee hit of any damage type

lowered damage threshold to interrupt Great Petrifier's eternal petrification power

made Zurbaran's Seduction of Niobe more likely to be successful

added additional belts to lorfas merchant's supply

hammerblow maneuver now causes triple damage

more aup damage and exp costs for feint maneuver

more damage and exp costs for aimedthrust maneuver

additional wound and increased aup costs for sniper

reduction of the offhand bonus of dualwield 1 and dualwield 2

increased exp costs of dualwield 1 and dualwield 2

adjusted difficulty levels "easy" and "hard" to increase the difference (easy is easier, hard is harder)

increased the wound penalties

MINOR

corrected Great Petrifier's collision for Line-Of-Sight calculations

corrected Great Petrifier's dodge animation

adjusted size of deployment zones in several maps

improved camera start locations in several defend and recap scenarios

increased camera scroll speed on Adamant Map

fixed a few missing sounds on interactive environment

reduced resistances of insect warrior in Lorfas

optimized functionality of arsonist objectives in Dujar Looting and Cuoris Sabotage fights

fixed a problem in battle of mengbilla battle-script that hindered catapult impacts if cassia was very good or very evil

added hint for treasure chests

fixed minor issues with barrel towers in a couple of maps

added more cheering to arena battle

made traps and interactive objects trigger if entities spawn on them

fixed a potential dialog bug in the goblin mine

set Leaper's jump attack effects to -forced- to avoid victims to sometimes remain unaffected

fixed an issue with 3d models not disappearing in escape zones

fixed dialog after losing preparation battle for first chimerologist

fixed Nasrin's stats, items and portrait

removed spider webs' spike damage resistance

corrected win conditions timing issues in several defend and recap scenarios

fixed an AI problem in Marwan Strikes Back scenario

reduced enemy spawn in goblin mine defend scenario

fixed berserk elixir

removed two potential error sources in archer AI scripts

Tykates now vanishes correctly from his cage when released or executed

repaired missing texture link in Jester Wood gore

corrected hex cell height levels in a few maps

improved AI script interaction with Ecliptifactus entities

added hint boxes for chimera conversions with the Hell Organ

fixed a problem with partial success in El Halem preparation battle

fixed swamphole script so it properly reacts to knocked back entities

fixed dialog timing in Adamant battle

repaired Morfu sounds

fixed problem that Takate and Zurbaran were set inactive when their dialogs are done.

fixed broken narrator-screen prior to ElHalem.

fixed some Problems with Riz' dialogs

fixed dialog option about saving Mirai in Marwan's throneroom

fixed problem that bits of dialog may repeat in Niobe/Zurbaran-Dialogs and in Takate's dialog in the camp

fixed some minor dialog-problems

fixed problem with achievements "The Saint" and "The Monster"

fixed Knockback so it no longer pushes victims through Fortifex walls

fixed the Screen of "four years later" just displaying "4" in Japanese

corpofrigo lvl4 no longer breaks if cast on a neutral object

fixed an issue with difficulty levels are not being applied correctly

added tooltip for difficulty level option

added path-dots on worldmap that were missing when re-entering from the camp

opening the tutorial in battle no longer breaks the interface

improved font rendering on high resolutions

fixed some resolutions not working correctly

ecliptifactus clone can no longer use the 'guard' action

fixed issue with traps not working after un-/selecting them multiple times

added multiple small GUI and loading time improvements

fixed poison effects that were not shown correctly on some weapons

fixed camera sometimes behaving strangely on worldmap

fixed battlelog not showing correct number of wounds

fixed multiple errors in the comparison of item effects

fixed auto-sequence not stopping speech if skipped

removed need to click right mouse button after using a free action (e.g. throwing a weapon)

converted creatures no longer trigger attacks of opportunity from the own team

multiple small visual fixes

solved a few issues with text not scaling properly

fixed a problem where two different items with the same localized name in the description box

enabled the battle shortcut buttons during the enemies' turn

character story progress buffs are now correctly displayed on the character sheet

  • Last update: Tuesday, March 17, 2015
  • Genre: RPG
  • File size: 750.8 MB