Legend of Grimrock - v.1.3.1 - v.1.3.6 - Game update - Download

Game update (patch) to Legend of Grimrock , a(n) rpg game, v.1.3.1 - v.1.3.6, added on Friday, February 15, 2013.

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File Type: Game update

File Size: 2.2 MB

Last Update: Friday, February 15, 2013

Downloads: 2213

Last 7 days: 3

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Legend of Grimrock

version: v.1.3.1 - v.1.3.6

Changes since 1.3.1:

- added new graphics option Render Quality, setting it to low may increase frame rate dramatically on low end systems

- added new game option Tablet Mode, which enables attacking with left mouse button

- added support for wall and pillar placement for LightSources

- entities with pillar placement can now be placed next to walls in the editor

- added anchorPos, anchorRotation, targetPos and targetSize properties for altar definitions

- added new entity property: class

- added new scripting functions: getMaxLevels(), isWall(level, x, y), Party:setPosition(x, y, level, facing), Monster:setPosition(x, y, level, facing), Monster:getHealth(), Monster:getLevel(), Champion:getFood(), Champion:addTrait(trait, silent), Champion:removeTrait(trait), Champion:hasTrait(trait), Item:getScrollImage(), Item:insertItem(slot, item), Item:removeItem(slot), Item:getItem(slot), Item:getItem(slot)

- added getStatistic(statName) (possible statistics are: "play_time", "monsters_killed", "items_found", "secrets_found", "treasures_found", "toorum_notes_found", "skulls_found", "grimrock_doors_opened", "tiles_moved", "pit_falls", "melee_attacks", "ranged_attacks", "unarmed_attacks", "rocks_thrown", "spells_cast", "potions_mixed")

- added craftingTool property for recipes (support for new crafting tools)

- bug fix: crash when party stops resting and there is a onRest hook but no onWakeUp hook

- lever click box can be adjusted by placing a Node named "lever_node" in the model file

- added new LightSource property: flicker

- added new optional parameter for shootProjectile(): championOrdinal

- added Item:onEquipItem(champion, slot) and Item:onUnequipItem(champion, slot) hooks (works for all inventory slots)

- bug fix: shootProjectile's offsetX, offsetY, offsetZ parameters don't work

- added onDrawGui, onDrawInventory, onDrawSkills, onDrawStats hooks to Party class for implementing custom guis

- corrected grammatical errors (thanks Komag!)

- small tweaks to the Grimrock dungeon

  • Last update: Friday, February 15, 2013
  • Genre: RPG
  • File size: 2.2 MB