Might & Magic: Heroes VI - v.1.8 - Game update - Download

Game update (patch) to Might & Magic: Heroes VI , a(n) strategy game, v.1.8, added on Friday, November 30, 2012.

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File Type: Game update

File Size: 62.8 MB

Last Update: Friday, November 30, 2012

Downloads: 2201

Last 7 days: 3

Report problems with download: [email protected]

Might & Magic: Heroes VI

version: v.1.8

- Bug fixes:

- Campaign/Scenarios

- In the 1st Necropolis campaign map, the portal that leads to Jorgen looks available before defeating Salvatore.

- In the 4th Stronghold campaign map, at the beginning of the map, there is a revealed spot that has no interest for the user.

- Kiril has two swords in his hand during the reputation upgrade scene.

- In the 4th Inferno campaign map, a black texture can be observed in the background when converting the town of Bel-Zeri

- In the 2nd Inferno campaign map, a glitch can be seen in the conversion cinematic, when converting towns to Inferno.

- In the 4th Haven campaign map, the hero is overlapped by the Inferno castle's texture.

- In the 2nd Haven campaign map, not all enemy creatures are shown in the encounter window, when attacking a fort found in the western part of the map.

- In the 2nd Inferno campaign map, there is an unreachable pile of gold near in Necropolis fort, in the western part of the map.

- In the 4th Stronghold campaign map, the game crashed when the user selected the Creature recruitment tab in the town of Ur-Salos.

- Fortune of Crag Hack map - Quest item present on Multiplayer map

- In the 2nd Dance Macabre campaign map, the VFX of the "Staff of the Netherworld" is visible when the Hero is inside a ship.

- In a tale of two Guardians map, no information provided in the Pyramid tooltip about the Dragon Pharaoh quest.

- In a tale of two Guardians map, the Lord Xeen’s army is triggered too early and it is too aggressive.

- In Dance Macabre - The Mask of the Black Death campaign map, "Thunder Cup" quest item was found on the map.

- A tale of two Guardians - Kalindra is an enemy AI present on the map and the user shouldn't be able to recruit her from the Hall of heroes.

- Gold Edition Map - Lord Haart is an AI hero present on the map, the player shouldn't be able to recruit him from the Hall of Heroes.

- A princess of Varn - Primary Quest marker is not displayed on the in game map menu.

- 4th Inferno campaign map - Wrong deployment area for creatures in combat map.

- Gold Edition Map - Lord Haart should have a higher level.

- Gold Edition Map - The quest markers for recapturing the Dwarf buildings do not disappear from the Kingdom overview map until reaching the next building.

- Tutorial - The stack of Vestals does not join the hero's army.

- Prologue - "Get attuned to the Sword of Griffin" secondary quest cannot be completed without fighting each combat manually.

- The Fall of the House of Bull - The quest items "Dragon Eyes" are not removed from the hero inventory after completing the quest "The Gate".

- Dynasty Weapons/Traits/Pets

- Staff of Sandro - The description of the "Transfer Life" ability contains a placeholder value when it's affecting a stack.

- The "Wrath of the Orcs" ability of the Malathua's Cleaver dynasty weapon generates debug text in the event log.

- The level 3 (Sephiel's Voice) ability of the Heartending Song gives too little heal.

- Alma is to small and it’s very hard to spot on the adventure map.

- The level bar of a Dynasty Weapon shows a constant value.

- Same color is used for the progress bar and numeric values in the Dynasty Weapon's upgrade bar.

- The Dynasty Weapons equipped by a hero can't be changed.

- The dynasty weapon cannot be used again if the "lock dynasty weapon" option was used.

- Achievements

- The mana spent in manual combat is doubled in "Channeler" achievement's counter.

- Close and Personal - Using any other type of attack except melee will cause the combat not to be counted for the "Close and Personal" achievement.

- For Blood and Honor - Inconsistency between the name of the week in the achievement's description and in-game.

- The user gets the "Tears affinity" achievement, if another user makes the Tears upgrade before him.

- "No Guts, No Glory" achievement is unlocked only if the Dragonwraith is defeated after another heal is performed when the creature's HP bar is fully restored.

- "Finesse" achievement is not unlocked after defeating Giovanni in the required time.

- Abilities/Creatures abilites

- In the abilities window the reset button had a 2nd line "(Aptitudes)", this isn't displayed anymore.

- The concept of MIGHT affinity hero vs MAGIC affinity hero is not introduced clearly enough.

- The might defense bonus received from Stone Skin spell is shown with a minus instead of a plus on friendly creatures.

- The Lich's "Life Drain" ability has a misleading value in its tooltip.

- Abitity "Acolyte of Fortune" displays no description for ability in tooltip. Instead Title is displayed twice.

- “Natural Born Leader” ability displays no description for ability in tooltip. Instead Title is displayed twice.

- Using the Sun Crusader's "Sun Steed" ability will cause an existent "Guardian Angel" effect to disappear from the unit.

- The Centaur's "Vigilant Scout" special attribute is not used when the enemy creature is at two or less squares away from the Centaur.

- Hero can sabotage or plunder his own mine.

- The description of the Arachne's level 5 ability contains the value 0/.

- The Abilities that summon elementals will summon more creatures than stated in the spell book.

- Defender I ability - Inconsistency between tooltip and behavior.

- Assailant I - Inconsistency between tooltip and behavior.

- The "Blizzard" ability last for 1 turn although in the description says that it lasts 2 turns.

- Yume"Ice Armor" specialization is missing.

- The Blazing Glory's "Searing Light" ability will cause Blazing Glories to die and not be resurrected after the combat.

- The number of Blazing Glory creatures that die from using the "Searing Light" ability is not shown on the combat map.

- Blazing Glories that die when using the "Searing Light" ability cannot be resurrected during combat.

- The Wanizame's "Blood Frenzy" will cause 100% of the creature's normal damage rather than the stated 30%.

- No icon for the passive ability awarded by "Emerald Yumi Bow" in the Spellbook.

- The bonus to the "Diplomat" ability awarded by the "Master Diplomat" specialization is too small to make a difference.

- Light Magic ability value given in the tooltip during the duel for the Celestial armor is 0%.

- Sanctuary Reputation ability level 1 for Might heroes is not displayed in the spell book.

- Debug text can be seen when attempting to use the Mizu-Kami's "Spirit Bond" skill on a unit when it is already active on another creature stack.

- No mana will be gained through the "Meditation" skill if the hero uses the spell when under 20% mana.

- The Siege Master II ability is functional in normal Duel maps.

- The description of the Dreamwalker's "Sky and earth" special ability contains the value 0.

- The game crashes when the user places a creature stack one square behind the designated area, during the "Tactics" phase.

- The game crashes when the user casts the "Terror" spell on the Idol of Storms structure.

- The player can use the "Sabotage Mine" and "Plunder Mine" on his mines.

- No specialization present for Acamas in the Heroic Abilities page of the Ability tree.

- Vampires and Vampire Lords cannot be attacked when they have the "Out of Time" buff.

- The "Blizzard" spell can't be cast 2 times over the same area

- "Pressed attack" ability has the same bonus for blood and tears reputation.

- The Lich's "Drain Life" ability doesn't work if the stack that is attacked dies.

- Localization/Text fixes

- Town dwellings now indicate the number of creature per week in their tooltip.

- In the 2nd Haven campaign map, inconsistency between voice and subtitles in Voices that appear after having defeated air elementals on the bridge.

- During the 1st Prologue Mission, missing subtitles in video in Russian version.

- During Prologue, missing translation in dialog window (text and sound).

- Missing tooltips for Kirin's special ability.

- When an Artifact Set is equipped, the tooltip box is too small

- In the Diving Attack's tooltip there is no information about the special ability's cooldown.

- In the final campaign map, Malassa's Daughter's monologue after having conquered the fort displays inconsistency between audio and subtitles.

- Placeholders and not translated texts in Chinese version.

- In the 3rd Inferno campaign map, line in dialogue when orcs attack displays inconsistency between voice and subtitles in both instances line are triggered.

- Wrong and missing speaker name in intermission sequences.

- Slightly inconsistency present at intermission sequence after defeating breeder queen.

- In the 2nd Sanctuary campaign map, when Karloff arrives by boat in the fight screen appears Katsue instead of Karloff

- In the Final campaign map, inconsistency between voice and subtitles.

- In Necropolis' Hall of Heroes, some of heroes' name is not localized.

- No translation for "My Dynasty" in main menu.

- "Hz" not localized in the video settings of the main menu.

- Grammar issue present in a certain string of the My Dynasty tooltip.

- The name "Duke Slava" is displayed non-localized in My Only Dynasty favorite Hero, My Dynasty Heroes and Hero Info screens.

- My Dynasty Heroes - Information - "ScrollLabel" not localized in Russian version.

- My Dynasty Heroes - Dynasty Weapon - "Label" not localized in Russian version.

- Debug string present in abilities titles for Prince Slawoj and Kiryl in the Polish version.

- Sveltana's background story is not localized

- Missing translations for “Sir Jaywoods” hero name.

- Inconsistency between text and audio during the Intro cinematic.

- Duplicate string in tooltip for "Master of water" abilities.

- Title displayed twice and missing description for all hero specialization abilities.

- Grammar agreement issue in duel type string.

- Debug text is generated in the event log when using the "Lightning Rod" ability of the Thunder Staff.

- "Goldmine" is not localized in German version.

- The description of the "Power of the Lich" ability of the Staff of Sandro contains a placeholder value.

- Tears Path - Debug text as the description of the Spring Spirit's Temple.

- Incorrect reference in the tooltip of the "No Retaliation" attribute of the Spirits during Inferno Campaign Boss Fight.

- The tool tips of the "View online profile" and "Compare achievements" buttons are not localized, if accessing them in game.

- In Duel Mode, the numbers below the stacks of units are too big and the lower part of them is cut-off.

- The Taunt ability has debug text present in the tooltips.

- The tooltip for "Anathema” on Polish Localization states that the enemy suffers from "- 0%" Morale

- Wrong description of the "Haste" talent in the Hero creation menu.

- Incorrect message received after being defeated by the AI.

- The names of the maps are not displayed on the client's loading screen if the host has Korean SKU installed

- The debug text "undefined" is displayed for the faction of the open slots in the game lobby.

- Missing text in the "Week of the Froth Snake" description

- Improper grammatical formulation in artifacts properties descriptions in Pirates of the Savage Sea campaign.

- In the Demo version, Priory tooltip does not use a plural for the creatures that it creates.

- The Stronghold "Advanced Town Portal" has no tooltip.

- Incomplete text displayed for the "accept invite" button.

- In Dance Macabre campaign, "Great Lich's set" is not localized in game in Chinese version.

- Warlords of XEEN - Missing translation of the names of the characters throughout the level.

- Danse Macabre Campaign - Missing translation of several heroes' names.

- A Tale of Two Guardians/Warlords of XEEN - Missing text for the sacred building.

- The Conquest of Enroth - Missing translation of the names of the characters throughout the level.

- Unlocked level bonuses don't appear as available in the tooltip description of an equipped Dynasty Weapon.

- Missing translation in the Extra Content menu.

- The Conquest Of Enroth - The map name and its description are switched, the map is listed with its description.

- Miscellaneous

- In the “Rise to Power” multiplayer map, there is a wrong camera starting position for the players in slots three, five and six.

- During the 4th Necropolis campaign map, small freezes during the cinematic with Mother Namtaru played at the start of the map.

- The exchange rates are not the same before and after making a selection in the marketplace window.

- There are two "ChaosMagic" in the magic book and one of their icons is missing in Chinese version.

- Confusing words in the lower part of the My Dynasty – Hero Abilities description tooltip.

- Message "Your hero has been defeated by" appears twice in the events log.

- Stone Skin Scroll - Missing description.

- The chat window should not pup up on screen.

- The text "Red Palm Tribe" is cut off in the Victory window of the 3rd Sanctuary campaign map.

- In the 3rd Sanctuary campaign map, issue during the first dialogue cinematic.

- In Duel Mode, the user's avatar doesn't change when AI’s turn is.

- The areas explored by the AI's secondary hero do not unfog.

- The game crashed when the client joined a multiplayer session and entered the lobby.

- In “Creek of Lost Souls” map, a rally flag, a neutral stack of creatures and other resources can be found under the ground texture and the hero cannot access them.

- The heroes' background stories can be modified when entering the game for the first time.

- Wrong camera start spot on certain maps.

- In Duel Mode, the opponent AI will have fewer creatures in a Duel match if the user has previously played a Skirmish map.

- In the Duel Mode, the options from the drop down list are overlapping when changing the player's position from attacker to defender.

- The game crashes when the escape key is used to close the multiplayer menu while having the news widget open

- The game crashed when selecting "Play Manually" after being defeated in a Quick Combat.

- In the Bestiary, low resolution picture for Azkaal.

- The game crashed when switching from the surface level to the underground level in the multiplayer Save/Load menu.

- The game crashes on intro cinematic if the network connection is lost.

- The user that accepts an invite while he is in a Hotseat lobby will see both the lobbies overlapped.

- Any pop-up message will remain on the screen after joining a session via game invite.

- The Player Options Window remains opened after moving the player from the blocked list to the friends list.

- If a player exits the game on any Multiplayer Standard map, the next player that will exit during the AI's turn will remain stuck

- When a user accepts an invite while being into a custom game lobby, he will enter a different server than the host

- The game will crash if a user starts an Auto Matchmaking search after he exited a Multiplayer Session in which he entered by accepting an invite from the Auto Matchmaking lobby.

- All created heroes are unavailable for selection during auto-matchmaking after exiting a multiplayer session in 3 or more players.

- The user won't be able to zoom or move the camera using the scroll after he uses the "Statue of Revelation" Haven building.

- In the Demo, creatures’ icons are doubled.

- In the Demo, tapping the arrow to switch town, does not switch town.

- In the Crater Isle map, the game crashes for the host when loading an autosaved game by the session's client.

- In a Sanctuary Town screen, the "Town Portal" and "Advanced Town Portal" buildings don't have any animation.

- Game crashed when started saved session.

- The game will crash for the client that enters 2 times in the same save game.

- Game crashed when the user left a hotseat game against an AI opponent.

- While loading the Town Screen, if the ESC button is spammed, a graphical corruption appears.

- Different items are present in the Artifact Merchant after loading a game.

- A glitch revealing the fog of war from the map is present when entering the town or fort screen.

- The user remains stuck in the Town Screen if entering the town and by using the spellbook button.

- After creating 44 heroes the 'Create New Hero' button is grayed out and no additional heroes can be created.

- The game crashes when loading the first autosave made on any campaign map.

- Switching between different duel maps will allow the user to enter the Duel lobby without a Hero

- The game crashes for the initial host after the client loads an auto-saved game

- In Duel Mode, creature stack cannot be attacked if overlapped with another stack.

- Some of the Sandro moves are not audio co-related in Sandro theme menu.

- In the Gold Edition map, some creatures and resources present in the starting area for the first player slot are not positioned correctly.

- In The Lost City map, the user cannot pick the spell scroll after defeating the stack that guards the area.

- The Quest Log can be opened in the townscreen and it overlaps the already opened town windows.

- The game crashed for the client when joining a previously saved session by the host.

- Cut off text for the time log displayed in the friends list.

- Danse Macadre- The game's background music does not stop when a cutscene starts.

- The game crashes when the user quits the game on the AI's turn.

- Quick save cannot be performed after loading a game until a new autosave is generated.

- The "End Turn" button is functional only after it is pressed a second time.

- The game crashes on the loading screen for the client after joining a saved multiplayer session first created on patch 1.5.2.

- Error message is received after confirming any purchase from the "Altar of Wishes"; the user cannot purchase anything from the "Altar of Wishes".

- “Unlock" button appears "Unlocked" only after the user closes the DLC unlock window.

- The user can access the Load game menu in a multiplayer session using hotkeys "Ctrl+L".

- Community Bug fixes

- Artifact

- Ring of Swiftness doesn’t increase friendly creatures’ iniative.

- Miscellaneous

- After an Arena battle, battle music keeps playing.

- Complete balancing list:

- Building costs:

- Haven

- Griffin Aviary

- Gold cost decreased to 3750 instead of 5000.

- Wood cost decreased to 5 instead of 7.

- Ore cost decreased to 4 instead of 5.

- Crystal cost decreased to 4 instead of 7.

- Griffin Tower

- Gold cost decreased to 2500 instead of 3000.

- Wood cost decreased to 4 instead of 7.

- Ore cost decreased to 1 instead of 2.

- Crystal cost decreased to 3 instead of 7.

- Altar of Radiance

- Gold cost decreased to 4000 instead of 6000.

- Wood cost decreased to 5 instead of 8.

- Ore cost decreased to 5 instead of 8.

- Crystal cost decreased to 5 instead of 6.

- Altar of Resplendence

- Gold cost decreased to 3500 instead of 4000.

- Wood cost decreased to 5 instead of 8.

- Ore cost doesn’t change.

- Crystal cost decreased to 6 instead of 10.

- Chapel of the Holy Sun

- Gold cost decreased to 3250 instead of 4000.

- Wood cost decreased to 8 instead of 12.

- Ore cost doesn’t change.

- Crystal cost decreased to 3 instead of 5.

- Priory of the Holy Sun

- Gold cost increased to 3000 instead of 2500.

- Wood cost decreased to 5 instead of 7.

- Ore cost decreased to 4 instead of 5.

- Crystal cost decreased to 4 instead of 5.

- Transept of Heaven

- Gold cost decreased to 11000 instead of 15000.

- Wood cost decreased to 13 instead of 20.

- Ore cost doesn’t change.

- Crystal cost decreased to 14 instead of 20.

- Transept of Elysium

- Gold cost decreased to 9000 instead of 15000.

- Wood cost decreased to 12 instead of 20.

- Ore cost decreased to 10 instead of 25.

- Crystal cost decreased to 20 instead of 11.

- Advanced Marketplace

- Gold cost decreased to 2500 instead of 3000.

- Wood cost decreased to 2 instead of 5.

- Ore cost doesn’t change.

- Crystal cost decreased to 2 instead of 5.

- Unique Building Tier 2

- Gold cost decreased to 2000 instead of 2500.

- Wood cost decreased to 2 instead of 5.

- Ore cost doesn’t change.

- Crystal cost decreased to 2 instead of 5.

- Unique Building Tier 3

- Gold cost decreased to 4000 instead of 5000.

- Wood cost doesn’t change.

- Ore cost doesn’t change.

- Crystal cost decreased to 8 instead of 10.

- Marksman Tower

- Gold cost decreased to 2750 instead of 3000.

- Wood cost doesn’t change.

- Ore cost doesn’t change.

- Crystal cost doesn’t change.

- Cathedral of Light

- Gold cost increased to 2500 instead of 2250.

- Wood cost doesn’t change.

- Ore cost doesn’t change.

- Crystal cost doesn’t change.

- Inferno

- Raging Kennels

- Gold cost increased to 2250 instead of 2000.

- Wood cost doesn’t change.

- Ore cost doesn’t change.

- Crystal cost doesn’t change.

- Hall of Forbidden Desires

- Gold cost decreased to 2750 instead of 3000.

- Wood cost doesn’t change.

- Ore cost doesn’t change.

- Crystal cost doesn’t change.

- Spawning Chamber

- Gold cost decreased to 3000 instead of 5000.

- Wood cost decreased to 3 instead of 5.

- Ore cost decreased to 4 instead of 7.

- Crystal cost decreased to 3 instead of 7.

- Spawning Hive

- Gold cost increased to 3500 instead of 3000.

- Wood cost increased to 2 instead of 0.

- Ore cost decreased to 5 instead of 6.

- Crystal cost decreased to 4 instead of 6.

- Hall of Torment

- Gold cost increased to 3500 instead of 3000.

- Wood cost decreased to 5 instead of 8.

- Ore cost decreased to 5 instead of 8.

- Crystal cost decreased to 5 instead of 6.

- Hall of Agony

- Gold cost decreased to 3000 instead of 3500.

- Wood cost decreased to 0 instead of 2.

- Ore cost decreased to 5 instead of 6.

- Crystal cost doesn’t change.

- Pen of Mayhem

- Gold cost decreased to 4000 instead of 5000.

- Wood cost doesn’t change.

- Ore cost decreased to 8 instead of 12.

- Crystal cost decreased to 3 instead of 5.

- Pen of Chaos

- Gold cost decreased to 3000 instead of 5000.

- Wood cost decreased to 4 instead of 5.

- Ore cost decreased to 5 instead of 10.

- Crystal cost decreased to 4 instead of 10.

- Pit of Bile

- Gold cost decreased to 10000 instead of 12500.

- Wood cost decreased to 13 instead of 20.

- Ore cost decreased to 11 instead of 25.

- Crystal cost decreased to 12 instead of 20.

- Pit of Hate

- Gold cost decreased to 10000 instead of 17500.

- Wood cost decreased to 12 instead of 20.

- Ore cost decreased to 14 instead of 15.

- Crystal cost decreased to 13 instead of 20.

- Chaos Crucible

- Gold cost decreased to 2500 instead of 3000.

- Wood cost doesn’t change.

- Ore cost doesn’t change.

- Crystal cost doesn’t change.

- Unique Building Tier 2

- Gold cost decreased to 2000 instead of 2500.

- Wood cost doesn’t change.

- Ore cost decreased to 2 instead of 5.

- Crystal cost decreased to 2 instead of 5.

- Unique Building Tier 3

- Gold cost decreased to 4000 instead of 5000.

- Wood cost doesn’t change.

- Ore cost doesn’t change.

- Crystal cost decreased to 8 instead of 10.

- Necropolis

- Unique Building Tier 2

- Gold cost decreased to 2000 instead of 2500.

- Wood cost doesn’t change.

- Ore cost decreased to 2 instead of 5.

- Crystal cost decreased to 2 instead of 5.

- Unique Building Tier 3

- Gold cost decreased to 4000 instead of 5000.

- Wood cost doesn’t change.

- Ore cost doesn’t change.

- Crystal cost decreased to 8 instead of 10.

- Hall of Immortals

- Gold cost decreased to 7500 instead of 10000.

- Wood cost increased to 5 instead of 0.

- Ore cost decreased to 0 instead of 5.

- Crystal cost doesn’t change.

- Sepulcher

- Gold cost decreased to 4000 instead of 6000.

- Wood cost doesn’t change.

- Ore cost decreased to 7 instead of 10.

- Crystal cost decreased to 4 instead of 7.

- Mausoleum

- Gold cost decreased to 3000 instead of 4000.

- Wood cost doesn’t change.

- Ore cost decreased to 7 instead of 9.

- Crystal cost decreased to 6 instead of 9.

- Pestilent Tomb

- Gold cost doesn’t change.

- Wood cost decreased to 5 instead of 8.

- Ore cost decreased to 5 instead of 10.

- Crystal cost decreased to 3 instead of 5.

- Pestilent Catacomb

- Gold cost increased to 3500 instead of 3000.

- Wood cost doesn’t change.

- Ore cost decreased to 5 instead of 6.

- Crystal cost doesn’t change.

- Vampire Mansion

- Gold cost decreased to 3500 instead of 4000.

- Wood cost decreased to 4 instead of 5.

- Ore cost decreased to 5 instead of 8.

- Crystal cost decreased to 4 instead of 6.

- Vampire Palace

- Gold cost decreased to 2500 instead of 4000.

- Wood cost decreased to 3 instead of 5.

- Ore cost decreased to 3 instead of 6.

- Crystal cost decreased to 2 instead of 7.

- Spider Temple

- Gold cost decreased to 11000 instead of 17500.

- Wood cost decreased to 14 instead of 25.

- Ore cost decreased to 13 instead of 15.

- Crystal cost decreased to 13 instead of 25.

- Spider Sanctum

- Gold cost decreased to 9000 instead of 12500.

- Wood cost decreased to 11 instead of 15.

- Ore cost decreased to 12 instead of 25.

- Crystal cost decreased to 12 instead of 15.

- Sanctuary

- Unique Building Tier 2

- Gold cost decreased to 2000 instead of 2500.

- Wood cost doesn’t change.

- Ore cost decreased to 2 instead of 5.

- Crystal cost decreased to 2 instead of 5.

- Unique Building Tier 3

- Gold cost decreased to 4000 instead of 5000.

- Wood cost doesn’t change.

- Ore cost doesn’t change.

- Crystal cost decreased to 8 instead of 10.

- Advanced Marketplace

- Gold cost decreased to 2500 instead of 3000.

- Wood cost doesn’t change.

- Ore cost decreased to 2 instead of 5.

- Crystal cost decreased to 2 instead of 5.

- Pearl Sanctuary

- Gold cost increased to 2750 instead of 2000.

- Wood cost doesn’t change.

- Ore cost doesn’t change.

- Crystal cost doesn’t change.

- Blessed Pond

- Gold cost decreased to 2250 instead of 3000.

- Wood cost doesn’t change.

- Ore cost doesn’t change.

- Crystal cost doesn’t change.

- Sacred Source

- Gold cost decreased to 3250 instead of 4000.

- Wood cost decreased to 4 instead of 6.

- Ore cost decreased to 5 instead of 8.

- Crystal cost decreased to 4 instead of 6.

- Sanctified Source

- Gold cost decreased to 3000 instead of 5000.

- Wood cost increased to 3 instead of 0.

- Ore cost decreased to 3 instead of 10.

- Crystal cost decreased to 6 instead of 8.

- Frost Shrine

- Gold cost increased to 3500 instead of 2500.

- Wood cost decreased to 0 instead of 4.

- Ore cost increased to 7 instead of 5.

- Crystal cost decreased to 5 instead of 9.

- Frost Miya

- Gold cost decreased to 2500 instead of 3000.

- Wood cost decreased to 2 instead of 5.

- Ore cost decreased to 3 instead of 7.

- Crystal cost decreased to 2 instead of 5.

- Sunken Arena

- Gold cost decreased to 4250 instead of 5000.

- Wood cost doesn’t change.

- Ore cost decreased to 8 instead of 11.

- Crystal cost decreased to 3 instead of 5.

- Sunken Dojo

- Gold cost decreased to 3500 instead of 5000.

- Wood cost doesn’t change.

- Ore cost decreased to 6 instead of 8.

- Crystal cost decreased to 5 instead of 7.

- Misty Mountain

- Gold cost decreased to 11000 instead of 12500.

- Wood cost decreased to 13 instead of 25.

- Ore cost decreased to 13 instead of 25.

- Crystal cost decreased to 13 instead of 15.

- Cloudy Mountain

- Gold cost decreased to 9000 instead of 17500.

- Wood cost decreased to 12 instead of 15.

- Ore cost decreased to 12 instead of 15.

- Crystal cost decreased to 12 instead of 25.

- Stronghold

- Unique Building Tier 2

- Gold cost decreased to 2000 instead of 2500.

- Wood cost decreased to 2 instead of 5

- Ore cost doesn’t change.

- Crystal cost decreased to 2 instead of 5.

- Unique Building Tier 3

- Gold cost decreased to 4000 instead of 5000.

- Wood cost doesn’t change.

- Ore cost doesn’t change.

- Crystal cost decreased to 8 instead of 10.

- Advanced Marketplace

- Gold cost decreased to 2500 instead of 5000.

- Wood cost decreased to 2 instead of 5.

- Ore cost doesn’t change.

- Crystal cost decreased to 2 instead of 5.

- Dream Lodge

- Gold cost increased to 3500 instead of 3000.

- Wood cost decreased to 8 instead of 12.

- Ore cost doesn’t change.

- Crystal cost decreased to 3 instead of 5.

- Vision Lodge

- Gold cost decreased to 3000 instead of 3500.

- Wood cost decreased to 5 instead of 7.

- Ore cost decreased to 4 instead of 5.

- Crystal cost decreased to 5 instead of 8.

- Centaur Camp

- Gold cost decreased to 4000 instead of 6000.

- Wood cost decreased to 5 instead of 8

- Ore cost doesn’t change.

- Crystal cost decreased to 6 instead of 8.

- Centaur Outpost

- Gold cost decreased to 3000 instead of 4000.

- Wood cost decreased to 6 instead of 10.

- Ore cost doesn’t change.

- Crystal cost decreased to 4 instead of 7.

- Hut of Rage

- Gold cost decreased to 3500 instead of 4500.

- Wood cost decreased to 4 instead of 7.

- Ore cost decreased to 6 instead of 10.

- Crystal cost decreased to 3 instead of 5.

- Chamber of Rage

- Gold cost decreased to 3000 instead of 3500.

- Wood cost decreased to 4 instead of 5.

- Ore cost decreased to 4 instead of 5.

- Crystal cost decreased to 4 instead of 7.

- Cyclops Mound

- Gold cost decreased to 11000 instead of 17500.

- Wood cost decreased to 12 instead of 30.

- Ore cost decreased to 14 instead of 15.

- Crystal cost decreased to 13 instead of 15.

- Cyclops Hill

- Gold cost decreased to 9000 instead of 12500.

- Wood cost decreased to 12 instead of 30.

- Ore cost decreased to 14 instead of 15.

- Crystal cost decreased to 13 instead of 15.

- All Factions

- Marketplace

- Gold cost increased to 2500 instead of 2000.

- Basic Fortification

- Gold cost increased to 2500 instead of 2000.

- Wood cost doesn’t change.

- Ore cost doesn’t change.

- Crystal cost doesn’t change.

- Superior Fortification

- Gold cost decreased to 7500 instead of 10000.

- Wood cost decreased to 15 instead of 20.

- Ore cost decreased to 15 instead of 20.

- Crystal cost doesn’t change.

- Basic Town Portal

- Gold cost increased to 3500 instead of 2500.

- Wood cost doesn’t change.

- Ore cost doesn’t change

- Crystal cost doesn’t change.

- Advanced Town Portal

- Gold cost increased to 7000 instead of 5000.

- Wood cost increased to 10 instead of 0.

- Ore cost increased to 10 instead of 0.

- Crystal cost doesn’t change.

- Tear of Asha

- Gold cost doesn’t change.

- Wood cost decreased to 15 instead of 20.

- Ore cost decreased to 15 instead of 20.

- Crystal cost decreased to 15 instead of 20.

- Town Dwelling conversion cost

- Core basic dwelling

- Gold cost increased to 500 instead of 250.

- Wood cost increased to 1 instead of 0.

- Ore cost doesn’t change.

- Crystal cost decreased to 0 instead of 1.

- Core Upgrade Dwelling

- Gold cost increased to 500 instead of 440.

- Wood cost increased to 1 instead of 0.

- Ore cost doesn’t change.

- Crystal cost doesn’t change.

- Elite basic Dwelling

- Gold cost increased to 1000 instead of 500.

- Wood cost increased to 1 instead of 0.

- Ore cost doesn’t change.

- Crystal cost doesn’t change.

- Elite Upgrade Dwelling

- Gold cost decreased to 1000 instead of 1500.

- Wood cost decreased to 1 instead of 2.

- Ore cost decreased to 1 instead of 6.

- Crystal cost doesn’t change.

- Champion basic Dwelling

- Gold cost decreased to 2000 instead of 2750.

- Wood cost decreased to 3 instead of 5.

- Ore cost increased to 3 instead of 0.

- Crystal cost decreased to 3 instead of 4.

- Champion Upgrade Dwelling

- Gold cost increased to 2000 instead of 750.

- Wood cost increased to 3 instead of 1.

- Ore cost increased to 3 instead of 1.

- Crystal cost increased to 3 instead of 1.

- External Dwellings Production

- External Core Dwellings provide now :

- Haven

- Sentinel +3/week instead of +6/week.

- Crossbowman +2/week instead of +5/week.

- Sister +2/week instead of +4/week.

- Necropolis

- Skeletons +3/week instead of +6/week.

- Ghoul +2/week instead of +4/week.

- Ghost +2/week instead of +4/week.

- Inferno

- Maniacs +3/week instead of +5/week.

- Hellhound +2/week instead of +4/week.

- Succubus +2/week instead of +5/week.

- Sanctuary

- Shark Warrior +3/week instead of +5/week.

- Pearl Priestess +2/week instead of +4/week.

- Kappa +2/week instead of +5/week.

- Stronghold

- Goblins +3/week instead of +6/week.

- Crusher +2/week instead of +3/week.

- Harpy +2/week instead of +5/week.

- External Elite Dwellings provide now 2 creatures / week, excepting for the creatures below:

- Haven

- Sun Rider +1/week instead of +3/week.

- Radiant Glory +1/week instead of +3/week.

- Griffin +2/week instead of +2/week.

- Necropolis

- Lich +1/week instead of +3/week.

- Vampire +2/week instead of +5/week.

- Lamasu +1/week instead of +4/week.

- Inferno

- Juggernaut +1/week instead of +2/week.

- Breeder +2/week instead of +3/week.

- Tormentor +1/week instead of +2/week.

- Sanctuary

- Spring Spirit +1/week instead of +4/week.

- Kenshi +1/week instead of +2/week.

- Snow Maiden +2/week instead of +3/week.

- Stronghold

- Jaguar Warrior +1/week instead of +3/week.

- Centaur +1/week instead of +2/week.

- Dreamwalker +2/week instead of +4/week.

- External Champion Dwellings provide now 1 creature / week.

- Abilities

- Effect “FROZEN” now gives vulnerability to “MIGHT” instead of “FIRE”.

- Effect “CHILLED” now gives vulnerability to “MIGHT” instead of “FIRE”.

- “Giant Slayer” bonus increased to 10/11/12 instead of 6/7/8.

- “Spirit Form” duration last 2 turns maximum now.

- “Ice Bolt” spell damages increased to 508/585/672 instead of 424/488/560.

- Counterstrike III now only affects the first retaliation of a creature.

- The Blazing Glory’s ability to dispel is now an active ability, which does not consume the turn, 3 turns cooldown.

- Creature Abilities

- Haven

- Crossbowman and Marksmen can now shoot without hurting allies.

- Stronghold

- Dreamweaver has now “Sky and Earth” and “Sky and Earth, Mass” abilities.

- The following “Strike and Return” creatures can now choose to attack and hold position (Active ability):

- Harpy

- Fury

- Light Elemental

- Shadow Elemental

- Radiant Glory

- Blazing Glory

- Duel Mode armies have been modified to match the new creature growth values and to propose 1 Might army and 1 Magic army:

- Necropolis

- Duel Army 1

- Ghouls stack increased to 156 (+36).

- Vampire stack increased to 84 (+14).

- Duel Army 1

- Skeletons stack of 170 units replaces now the first stack of Specters.

- Ghouls stack increased to 130 (+10).

- Specters stack increased to 156 (+26).

- Lich stack increased to 67 (+11).

- Sanctuary

- Duel Army 1

- Shark stack increased to 180 (+30).

- Kensei stack increased to 58 (+9).

- Duel Army 2

- Kappa stack of 160 units replaces now the first stack of Priestess.

- Priestess stack increased to 158 (+1 .

- Spring Spirit Stack increased to 75 (+12).

- Haven

- Duel Army 1

- Praetorian stack increased to 204 (+24).

- Sun Rider stack increased to 67 (+11).

- Duel Army 2

- Praetorian stack decreased to 170 (-10).

- Sister stack increased to 168 (+2 .

- Griffin stack of 49 units replaces now the first stack of Radiant Glory.

- Radiant Glory stack increased to 67 (+11).

- Inferno

- Duel Army 1

- Maniac stack increased to 150 (-140).

- Cerberus stack increased to 144 (+34).

- Tormented stack increased to 56 (+13).

- Juggernaut stack increased to 67 (+ .

- Duel Army 2

- Maniac stack increased to 150 (+140).

- Cerberus stack of 120 units replaces now the first stack of Succubus.

- Succubus stack increased to 185 (+1 .

- Breeder stack increased to 67 (+11).

- Tormented stack increased to 56 (+7).

- Juggernaut stack increased to 56 (+7).

- Stronghold

- Duel Army 1

- Orc stack increased to 144 (+34).

- Goblin stack increased to 210 (+20).

- Harpy stack increased to 140 (+10).

- Jaguar Warrior stack increased to 67 (+11).

- Duel Army 2

- Orc stack increased to 120 (+10).

- Goblin stack increased to 210 (+20).

- Harpy stack increased to 158 (+2 .

- Jaguar Warrior stack of 56 units replaces now the first stack of Shaman.

- Shaman stack increased to 75 (+9).

- Creatures characteristics

- Haven

- Crossbowman Maximum damage increased to 5 (+1).

- Crossbowman Movement decreased to 5 (-1).

- Marksman Minimum damage increased to 4 (+1).

- Marksman Maximum damage increased to 6 (+1).

- Marksman Movement decreased to 5 (-1).

- Inferno

- Maniac Luck decreased to 14 (-6).

- Demented Luck decreased to 16 (- .

- Succubus Luck decreased to 15 (-1).

- Lilim Luck decreased to 18 (-2).

- Tormentor Luck decreased to 8 (-12).

- Lacerator Luck decreased to 10 (-14).

- Juggernaut Luck decreased to 12 (- .

- Breeder growth rate increased to 5 (+1).

- Ravager Luck decreased to 12 (-10).

- Ravager Movement increased to 7 (+1).

- Pit Fiend Luck decreased to 8 (- .

- Pit Lord Lock decreased to 9 (-9).

- Sanctuary

- Kirin Growth rate decreased to 1 (-1).

- Kirin Cost increase to 1705 (+300).

- Kirin Health increase to 260 (+15).

- Kirin Minimum damage increased to 54 (+1).

- Kirin Maximum damage increased to 58 (+1).

- Sacred Kirin Cost increased to 2130 (+300).

- Sacred Kirin Health increased to 275 (+10).

- Sacred Kirin Minimum damage increased to 58 (+3).

- Sacred Kirin Maximum damage increased to 62 (+3).

  • Last update: Friday, November 30, 2012
  • Genre: Strategy
  • File size: 62.8 MB