Deponia Game Guide & Walkthrough

Ready for a big adventure?. The below, unofficial guide provides a complete walkthrough of Deponia, a game created by Daedalic Entertainment. This game is a classic, point&click adventurer, which requires clear facts and situations, in which his character will find himself.

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Deponia Game Guide & Walkthrough

Deponia Game Guide & Walkthrough

The below guide provides a complete walkthrough of Deponia, a game created by Daedalic Entertainment. Our tips will help you beat the game. This game is a classic, point&click adventurer, which requires clear facts and situations, in which his character will find himself. In addition to the description of location of items needed to finish the game and their interactions with other objects and NPCs, you'll find here also solutions to mini-games encountered in the game.

Movement in the game world, as well as interaction with items and NPCs, requires only mouse. A mouse cursor looks like two gears with and arrow. An action in the bigger gear (mostly conversation or picking up the item) is done with LMB and an action in a smaller gear (mostly examining of the object) is done with RMB. At the beginning you can also choose a way to open the inventory. There are two possibilities - a classic approach with the button in the bottom right corner, or the modern approach - with the mouse scroll.

You go to the main menu with ESC key, and the SPACEBAR shows all interactive points in current location. There is also BONUS menu in the main menu, where you can find all cut-scenes unlocked so far.

NPCs you encounter in the game world sometimes have valuable information and answers on your questions, so it is worth to talk to everyone. Fortunately the game plot is not dependant on dialog options you select, so there is no problem if you do not talk to them at all.

Color marking in this guide:

red - all items which can be picked up and placed in the inventory;

blue - all interactive items and objects which can be taken to the inventory;

bold - dialog options which should be used Or special moments during the gameplay;

(#1),(#2) - these mark screens above the text, if there are more than one screen.

Maciej "Elrond" Myrcha (www.gamepressure.com)

Deponia

January 27, 2012

PC PlayStation Xbox Mobile Nintendo
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